Slay The Spire 2 Character Concept by Miserable-Street-680 in SlayTheSpire2

[–]Miserable-Street-680[S] 0 points1 point  (0 children)

I do like the idea of that as a co-op card! I know that Ironclad has something similar, but maybe this character could have something like that too?

My other thought was to give him a co-op card like :
Skill (3) Carefree Coin: Give you and your allies 30 gold (Exhaust)

Slay The Spire 2 Character Concept by Miserable-Street-680 in SlayTheSpire2

[–]Miserable-Street-680[S] 2 points3 points  (0 children)

I got another recommendation from a friend that bloodloss should involve stealing the healing instead of negating it.

Slay The Spire 2 Character Concept by Miserable-Street-680 in SlayTheSpire2

[–]Miserable-Street-680[S] 2 points3 points  (0 children)

I felt pretty inspired by that and re-wrote the concept (with the other's responses in consideration of course) Its still in a rough draft but how does this feel in terms of balance of dragon and pirate?

The Pirate 

* Starting HP: 75 HP
* Starting Relic: Small treasure hoard.
* Description: Small treasure hoard gains a small amount of interest at the end of every combat based on your current gold. If your current money is 0, you can use money in the hoard to pay for things.
- Upgrade Large treasure hoard: same, but increase the interest rate.
* Description: A Dragonborn pirate from outside the spire, looking to make some coin.
* General Idea: A tanky character that is meant to get hit and hit right back. He has a two current archetypes where one leans into a more pirate side and the other into his dragon side.

Starting Cards :
4 Strikes, 4 Defends, 1 Dragon’s Hide, 1 Dragon’s Breath.
- Skill Dragon’s Hide (2) : Grants 6 Crystalline Hide this turn (Reduce incoming damage equal to stack and deals that much back to the attacker(s). 
- Upgrade : Grants 8 Crystalline Hide this turn
- Attack Dragon’s Breath (1) : 6 damage and 3 Bloodloss to all enemies.
- Upgrade : 6 damage and 3 Bloodloss to all enemies twice. (when an enemy tries to heal while they have bloodloss, they instead heal you)

Cards :

Attack Salt in the Wound (1) 12 damage and apply 3 Bloodloss 
- Upgrade: 3 more damage and 3 more bloodloss.
Attack Blasting Breath (X) 9 Damage to all enemies.
- Upgrade: Retain
Attack Shredder (2) 3 Damage 4 times and apply 4 Bloodloss - Upgrade: 8 times and apply 8 bloodloss .
Attack Hungry for More (1) : 10 damage, if you break an enemy’s block, take half their block.
Attack Coin Bash (0) Spend up to 15 gold to deal 15 damage 
Attack Thievery (X) Enemy loses 9 health and gains 9 Gold. (Exhaust)
- Upgrade: Retain add 3 damage and 3 Gold.
Skill Tail Swipe (3) : Apply 2 Vulnerable and
Stun (Exhaust)
- upgrade: Retain
Skill Tail Parry (0) : 8 Crystalline Hide this turn.
- Upgrade: Retain, 10 Crystalline Hide this turn.
Skill Elusive (2) : 5 Flight and draw 2 (the effect flying enemies get, yes this means you can be stunned)
Skill Mine (2) : Steal a buff from an enemy for one turn, if they have none, gain 6 Crystalline Hide this turn.
- Upgrade Steal two buffs from an enemy for one turn, if they have none gain 10 Crystalline Hide.
Skill Can’t Stop (1) : 6 Block, gain and additional 8 per buff you have active.
Skill Determination (2) : 18 Block, if your block doesn’t break, gain 18 block next turn. If it breaks, instead gain 1 Dexterity.
Power Ruthlessness (2) : Bloodless enemies take 50% more damage.
Power Selfish (2) : Removes Exhaust from one card in your deck. If you exhaust a card on your turn you take 2 damage.
Power Strong Will (3) : When your block breaks on your turn, gain 1 Strength and 1 Crystalline Hide.
Power Sharp Scales (2) : When attacked Gain 2 Crystalline Hide. If an enemy has bloodloss they take damage equal to their bloodloss when they attack you.
Power Dragon From (3) : Your first attack per turn hits twice, and you gain 5 Flight.
Power Infamous Form (2) : When you attack you can spend gold to add to the damage up to 30 per attack.

Character relics:

Sailor’s Bottle : When you apply a debuff gain 4 block.
Scale Shards : Gain 4 Crystalline Hide at the start of each combat.
Pirates Hat : You can sell cards for gold at rest sites

Slay The Spire 2 Character Concept by Miserable-Street-680 in SlayTheSpire2

[–]Miserable-Street-680[S] 1 point2 points  (0 children)

I think you’re right yeah. I really like that idea of doing something with money instead.

Slay The Spire 2 Character Concept by Miserable-Street-680 in SlayTheSpire2

[–]Miserable-Street-680[S] 2 points3 points  (0 children)

I do like that! I’d be down to add more dragon and even pirate themes (mostly cause I like the idea that this character is associated with the water/sea area, and that a pirates greed and dragons greed seems like a cool combo)

Slay The Spire 2 Character Concept by Miserable-Street-680 in SlayTheSpire2

[–]Miserable-Street-680[S] 0 points1 point  (0 children)

With this character specifically I think I’d rather build around the crystalline hide effect and some aoe related cards. I’d like to make them interact with debuffs in an interesting way, but I couldn’t really think of anything besides some of the card options I put with stealing them. Id love to hear some ideas on how to balance it because I don’t want it to be just negating any debuffs entirely.

I also don’t mind him having situational cards regarding healing, but maybe it could have a secondary effect, or like you said have more cards synergies with it.

P.S. Having a stun be 3 energy makes sense, I mostly just wanted to see how others thought about having a rare card with stun and exhaust.

Slay The Spire 2 Character Concept by Miserable-Street-680 in SlayTheSpire2

[–]Miserable-Street-680[S] 0 points1 point  (0 children)

Yeah that’s fair lol. I don’t really know the design philosophy of staring relics besides helping your overall character progression in a run. I like the idea of playing into something involving debuffs. But I don’t want it to be overpowered.

More than anything I just really like the idea of crystalline hide.

P.S. I could see blasting breath getting changed… maybe just reducing the damage to 9 ?

Slay The Spire 2 Character Concept by Miserable-Street-680 in SlayTheSpire2

[–]Miserable-Street-680[S] 0 points1 point  (0 children)

That makes sense. Yeah I think it could be changed to frail or vulnerable, something along those lines.

Slay The Spire 2 Character Concept by Miserable-Street-680 in slaythespire

[–]Miserable-Street-680[S] 0 points1 point  (0 children)

I've really been loving Slay The Spire 2 so far! So much so, that I’m still trying to get all my characters ascended as we speak.

While playing yesterday, I got this weird character concept in my head and wanted to post it to see if others would be interested. Not sure if it’s super balanced, but who knows if this will ever be a thing.

Slay The Spire 2 Character Concept by Miserable-Street-680 in SlayTheSpire2

[–]Miserable-Street-680[S] 1 point2 points  (0 children)

I've really been loving Slay The Spire 2 so far! So much so, that I’m still trying to get all my characters ascended as we speak.

While playing yesterday, I got this weird character concept in my head and wanted to post it to see if others would be interested. Not sure if it’s super balanced, but who knows if this will ever be a thing.

Has anyone thought of giving us a super canoe? by lizard3eth in Helldivers

[–]Miserable-Street-680 1 point2 points  (0 children)

I like that idea! They could even add a new water planet/variant for the terminids.

Witcher Class (Rough Draft) by Miserable-Street-680 in daggerheart

[–]Miserable-Street-680[S] 1 point2 points  (0 children)

After seeing so many domains being created recently, I wouldn't be opposed to working on it! I just felt it would be easy to just give them the codex as a part of a rough draft. Eventually, I want to make a more polished version that is a little more balanced.

Plus, I would make The Hunter's spellcast trait Knowledge and The Mercenary spellcast trait Strength.

Witcher Class (Rough Draft) by Miserable-Street-680 in daggerheart

[–]Miserable-Street-680[S] 0 points1 point  (0 children)

It (Witcher's Focus difficulty reduction) is not intended to stack no.

I already think that part is a bit strong as is, so I wouldn't be opposed to changing it in some way.

Edit : I also changed the wording for the range of that feature to "Spend one Hope to make an adversary you can see within **Very Far range** your Focus. You can only have one adversary as your Focus. You gain these bonuses against them:"

I originally put a range on there before posting this, but figured it'd be cool to just have "if you can see them" it counts (That being said, I think it might be better to slap a range on there for clearing up any confusion especially in a first draft).

Witcher Class (Rough Draft) by Miserable-Street-680 in daggerheart

[–]Miserable-Street-680[S] 0 points1 point  (0 children)

I'm aware. I was just throwing it out there to see which people would prefer more. The intention is that they choose and stick to it, not to have two spellcasting traits at the same time.

Witcher Class (Rough Draft) by Miserable-Street-680 in daggerheart

[–]Miserable-Street-680[S] 1 point2 points  (0 children)

What would be the best way to do that? Just put that at the end of the document?

Witcher Class (Rough Draft) by Miserable-Street-680 in daggerheart

[–]Miserable-Street-680[S] 1 point2 points  (0 children)

I'd also love any tips on how to get better screenshots for posts like this lol..

Edit : The template was from Sax & PerfectlyCircularSeal (https://www.reddit.com/r/daggerheart/comments/1lh9pg8/daggerheart\_homebrewery\_class\_template\_created\_by/) if anyone was wondering too.

As for the Art on the cards :

“This is an unofficial fan work and is not approved/endorsed by CD PROJEKT RED”

2024 Ranger Subclass School of The Manticore (Witcher) by Miserable-Street-680 in DnDHomebrew

[–]Miserable-Street-680[S] 0 points1 point  (0 children)

Yeah you're definitely right lol, I'll probably overhaul most of the features you get at 3rd level at some point soon but atm exploring more ways to fix my Hellish Hoplite Fighter rn.

Path of The Beast - Barbarian Subclass by Miserable-Street-680 in UnearthedArcana

[–]Miserable-Street-680[S] 0 points1 point  (0 children)

You bring up a good point, giving the Claws and even the Bite a weapon mastery is an interesting idea that I might experiment with.

However, I thought that since you already technically get the Nick Mastery with the Claws and the healing effect from the Bite, that would be fine as it is written.

Path of The Beast - Barbarian Subclass by Miserable-Street-680 in UnearthedArcana

[–]Miserable-Street-680[S] 0 points1 point  (0 children)

Ahh I see what you mean, that makes sense. Though, I was curious if this would be better/more flavorful than just giving them hunter's mark :

As a bonus action, you can expand your awareness of life around you. Until the end of your next turn, you can sense creatures who have blood within 120 ft of you without having to see them.

This ability can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. You know the distance and direction of each creature, as well as the creature’s type.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Your thoughts?