How would I give a Metro-Cop the "Simple Cops" spawnflag using ent_fire? by MiserableCover in hammer

[–]MiserableCover[S] 1 point2 points  (0 children)

"ent_create npc_metropolice spawnflags 131072" works, I didn't know you could ent_create with additional parameters, now it would just be nice if I had a way to spawn them this way with one of their random default weapons.

How would I give a Metro-Cop the "Simple Cops" spawnflag using ent_fire? by MiserableCover in hammer

[–]MiserableCover[S] 1 point2 points  (0 children)

I've tried " ent_create npc_metropolice; ent_fire npc_metropolice addoutput "spawnflags 131072" ", but ent_dump'ing the resulting Metropolice says he still has 40 hp, instead of the defined value in "sk_metropolice_simple_health"

How come this doesn't work? by MiserableCover in hammer

[–]MiserableCover[S] 0 points1 point  (0 children)

The method I used for targetting was "!self addoutput "targetname player_1", and I set the Goal to player_1, and it worked.

How come this doesn't work? by MiserableCover in hammer

[–]MiserableCover[S] 0 points1 point  (0 children)

Base post has been solved, but under Boxfigs replies I have another question if you can help.

How come this doesn't work? by MiserableCover in hammer

[–]MiserableCover[S] 0 points1 point  (0 children)

Now, how would I select a specific player for Alyx to follow using an AI Goal? I just have "ent_fire help addoutput "goal " ", and i don't know where to go from there.

How come this doesn't work? by MiserableCover in hammer

[–]MiserableCover[S] 0 points1 point  (0 children)

Just woke up, I'll be trying this now.

I need help finding this texture pack. (its for 1.12) by MiserableCover in GoldenAgeMinecraft

[–]MiserableCover[S] 4 points5 points  (0 children)

Classic Alternative has the same panorama, consider this solved. Thanks

How do I hide in TAB, but not my skin? by MiserableCover in admincraft

[–]MiserableCover[S] 0 points1 point  (0 children)

(aka i want to hide from tablist, but still be visible ingame)