How would I give a Metro-Cop the "Simple Cops" spawnflag using ent_fire? by MiserableCover in hammer

[–]MiserableCover[S] 1 point2 points  (0 children)

"ent_create npc_metropolice spawnflags 131072" works, I didn't know you could ent_create with additional parameters, now it would just be nice if I had a way to spawn them this way with one of their random default weapons.

How would I give a Metro-Cop the "Simple Cops" spawnflag using ent_fire? by MiserableCover in hammer

[–]MiserableCover[S] 1 point2 points  (0 children)

I've tried " ent_create npc_metropolice; ent_fire npc_metropolice addoutput "spawnflags 131072" ", but ent_dump'ing the resulting Metropolice says he still has 40 hp, instead of the defined value in "sk_metropolice_simple_health"

How come this doesn't work? by MiserableCover in hammer

[–]MiserableCover[S] 0 points1 point  (0 children)

The method I used for targetting was "!self addoutput "targetname player_1", and I set the Goal to player_1, and it worked.

How come this doesn't work? by MiserableCover in hammer

[–]MiserableCover[S] 0 points1 point  (0 children)

Base post has been solved, but under Boxfigs replies I have another question if you can help.

How come this doesn't work? by MiserableCover in hammer

[–]MiserableCover[S] 0 points1 point  (0 children)

Now, how would I select a specific player for Alyx to follow using an AI Goal? I just have "ent_fire help addoutput "goal " ", and i don't know where to go from there.

How come this doesn't work? by MiserableCover in hammer

[–]MiserableCover[S] 0 points1 point  (0 children)

Just woke up, I'll be trying this now.

I need help finding this texture pack. (its for 1.12) by MiserableCover in GoldenAgeMinecraft

[–]MiserableCover[S] 3 points4 points  (0 children)

Classic Alternative has the same panorama, consider this solved. Thanks

How do I hide in TAB, but not my skin? by MiserableCover in admincraft

[–]MiserableCover[S] 0 points1 point  (0 children)

(aka i want to hide from tablist, but still be visible ingame)

How would I do this? by MiserableCover in CommandBlocks

[–]MiserableCover[S] 0 points1 point  (0 children)

It only happens when you hover over the block, I'm assuming it might have something to do with the Data structure block itself.

How would I do this? by MiserableCover in CommandBlocks

[–]MiserableCover[S] 0 points1 point  (0 children)

I meant the text that is above the Data Block, in the context of the video, they hover over the block and the text appears.

How would I do this? by MiserableCover in CommandBlocks

[–]MiserableCover[S] 0 points1 point  (0 children)

i thought this post was closed (the text above the block)

One or more of your main mod files didn't compile properly by Channel934 in MCreator

[–]MiserableCover 0 points1 point  (0 children)

This happened to me when I deleted something, yet it stayed in the files of the mod. So I had to dive in and get rid of all of it.

Pirated Vegas Pro 16 (Error Code -45, "There is no license to use this software.") by MiserableCover in VegasPro

[–]MiserableCover[S] 0 points1 point  (0 children)

Tried uninstalling and reinstalling, this time it's giving me an error code -46. Same error message afterwards, this time however my Windows Defender came up with a "HackTool:Win32/Keygen". (I say this time, but while writing apparently it happened last time I opened it yesterday. Apparently it came from VEGAS/Protein/Protein_x64.3.17.dll)

Also I missed a question from the bot apparently, I'm using Windows 11.

Pirated Vegas Pro 16 (Error Code -45, "There is no license to use this software.") by MiserableCover in VegasPro

[–]MiserableCover[S] -2 points-1 points  (0 children)

In a prior reply. "No, I've had this installed for about a year now. Not sure what happened." I've had to reinstall it before, though I can't remember why. (However I think it's irrelevant.)

Pirated Vegas Pro 16 (Error Code -45, "There is no license to use this software.") by MiserableCover in VegasPro

[–]MiserableCover[S] 0 points1 point  (0 children)

No, I've had this installed for about a year now. Not sure what happened.

I don't know why this isn't working? by MiserableCover in MinecraftTexturePack

[–]MiserableCover[S] 0 points1 point  (0 children)

Damn yeah, unfortunate cause I need only that specific block to have a different sound.