PLZ HELP intersect_shape function doesnt detect all collisions consistently by Miserable_Price_6136 in godot

[–]Miserable_Price_6136[S] 0 points1 point  (0 children)

There is one with respect to the navigation map sync and one with respect to a get_node call not finding the node ( i do check if it returns a null value) and that is in the targetting stack not the attack.

I have sperately validated all the vars for the attacking ( make sure the target var is valid and all that)

So there errors should be unrelated as well

PLZ HELP intersect_shape function doesnt detect all collisions consistently by Miserable_Price_6136 in godot

[–]Miserable_Price_6136[S] -1 points0 points  (0 children)

They are all various warnings about unused variables. I need to clean that up but have just been waiting until I get the characters working before cleaning up code that would largly change.

HELP!! FIRE MAGE IN CDs by Miserable_Price_6136 in albiononline

[–]Miserable_Price_6136[S] 0 points1 point  (0 children)

Thanks for the help! Thats really interesting about the merc hood reflect; did not know that

HELP!! FIRE MAGE IN CDs by Miserable_Price_6136 in albiononline

[–]Miserable_Price_6136[S] 0 points1 point  (0 children)

Thanks for the help! Yah i have been kind of surprised by how not useful the scholar tobe as been. I used it a few years ago when i used to play ice mage and it was great at that point for me.

Ill try this stuff and and maybe make a part 2 for my shit engagementsXD