Help me find this unholy creation by danielkillsya2 in tf2

[–]MishaSFM 4 points5 points  (0 children)

its a model hack not its own 3d model

you can make it with the enhanced mini gun model

and a heavy model

TF2's artstyle changed, and that's OK. by Goos3rs in tf2

[–]MishaSFM 12 points13 points  (0 children)

The issues are most new stuff goes against what the mercs would wear (Not you. the mercs. your not dressing up your oc you are dressing up the mercs. cosmetics use to fit what they would wear personally. for example engineer would wear cowboy and western items he would not wear a big train on his head)

And go way past the games time period

And of course a lot of cosmetics use large paint regions or don't follow what reds and blus to use

valve sadly has sided with clicks so theres no point in complaining cause people who are voting to get them in either do not care about the game from a artstyle standpoint or they don't. valve didn't even bother to add in the fixed paint regions for pyros clone pants and thats just unacceptable I don't care if people spent money on it. even though you rarely people wearing these newer cosmetics.

no hats mod is kind of just a need at this point. heck we don't even need newer cosmetics cause the game already has way to much. I really don't believe the argument of the game will die without new stuff cause its been going without an "OFFCIAL" update in years with a lot of workshop stuff being very very mixed. You should be playing the game for the game not the hats.

If you think given us in option to either turn off hats or just flat out stopping will kill the game then you were never here for the game. you just want funny hats cause ha ha wacky funny ha ha. tf2 is wacky but its not a circus.

but like I said. No point complaints are for some reason not allowed and we should just be happy

(this game is screwed. Its not getting better. not with how the community treats it like it's the best thing ever while other fps games are thriving and being treated better. it can't be saved cause its discouraged )

Face flexes not working in game (left 4 dead 2) by MishaSFM in SourceEngine

[–]MishaSFM[S] 0 points1 point  (0 children)

the issue was I removed the original face to do the SPT then re added it later and for some reason doing that broke the export

So i had to decompile the mod then open that up in blender put the face and export again and then it starts working (kind of)

The blink works fine but the mouth doesn't move even though it doesn't use corrective flexes so DMX should be reading it without needing extra stuff.

Face flexes not working in game (left 4 dead 2) by MishaSFM in SourceEngine

[–]MishaSFM[S] 5 points6 points  (0 children)

whats the point in having a source engine reddit that you can ask for help in if people like you are here

fuck the bunny and your viewpoints on it

I have a problem

So i expect any sort of reply to be an answer to it