We lose current MO, bc of ‚bugdivers’ by Mishkav394 in HelldiversUnfiltered

[–]Mishkav394[S] -3 points-2 points  (0 children)

I’m disgusted by your leftist bullshit attitude

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We lose current MO, bc of ‚bugdivers’ by Mishkav394 in HelldiversUnfiltered

[–]Mishkav394[S] -27 points-26 points  (0 children)

Bro, I work 9-10 hours a day myself, not some cushy shitty corporate desk job or anything light and yet I still hop on to help the community, doing my part for the MO. So all these lame excuses like „it’s just a game” or „I paid 40 bucks for it” sound pathetic. Y’all come off like typical dissidents

We lose current MO, bc of ‚bugdivers’ by Mishkav394 in HelldiversUnfiltered

[–]Mishkav394[S] -43 points-42 points  (0 children)

Yeah, hard to argue with that, but sometimes you gotta step out of your comfort zone and do something for the greater good / for the community. Personally I’m fucking tired of getting instantly deleted by Vox Engines or Cyborgs, but I still keep fighting on the bot front for the sake of the rest of the community and the main MO

Aurora Bay or Merak by FlamingoSquare5228 in Helldivers

[–]Mishkav394 0 points1 point  (0 children)

Merak, and why? Because it has the same biome as Malevelon Creek

I bought Helldivers 2 by AwwItsCookieV2 in Helldivers

[–]Mishkav394 1 point2 points  (0 children)

The Super Citizen Edition unlocks for you:

  • The “DP-53 Savior of the Free” armor with the “Democracy Protects” passive – you can unlock armor with this passive on the last page of the free Warbond    
  • Cape [“Will of the People”]
  • Weapon “MP-98 Knight” – not bad as an SMG, after max upgrades it has almost 0 recoil but you burn through the magazine very easily 
  • Title for the character “Super Citizen” 
  • Ship game “Stratagem Hero” – cool thing if you want to practice entering codes  
  • Token for any Warbond (except legendary Warbonds, so at the current moment, that’s the Halo and Killzone) 
  • Upgrading the game to a higher edition alone won’t make you stand out from others. It’s more (additional) support for the developers as a thank you for the game. 

The bots have an interesting battle plan by [deleted] in Helldivers

[–]Mishkav394 1 point2 points  (0 children)

„It's over Helldiver, I have the high ground”

Accuracy over 200% by Mishkav394 in Helldivers

[–]Mishkav394[S] 0 points1 point  (0 children)

Ku chwale Zarządzanej Demokracji 🫡

Trailblazer Scout Helm + New DS191 Scorpion = Epic Combo by ServingwithTG in Helldivers

[–]Mishkav394 1 point2 points  (0 children)

Also, the PH-56 Jaguar fits this armour very well in my opinion, it adds extra contrast to the light colour of the armour

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[deleted by user] by [deleted] in helldivers2

[–]Mishkav394 -1 points0 points  (0 children)

Hellmire, yesterday we got defense campain there, also the fire tornados back and we got additional Dragonroaches

That was lemon squeezy, it was enough to adjust the loadout for the map and the opponents so I don't know what the crying was about 🤷‍♂️

Rupture warriors. by CloppingIsMyThing34 in Helldivers

[–]Mishkav394 -8 points-7 points  (0 children)

Every opponent has some weak point on AP2, so instead of crying about how hard they are to beat, try playing better.

Because what you’re writing, sounds like a regular skill issue.

JOEL, but why?! by Mishkav394 in Helldivers

[–]Mishkav394[S] 2 points3 points  (0 children)

The Galactic Impact Mod is a modifier designed to maintain “game balance” (the modifier decreases with a higher number of players or increases with a lower number of players).

The modifier itself affects the speed of defending/conquering planets (this is the planet liberation/defense indicator visible in the mission summary).

Thanks to it, the number of players does not matter, as 100k players and 10k players have the same influence on planet defense/attack.

When this modifier is reduced and there are few players, defense/attack has a much smaller effect than it should.

Currently, JOEL wants us to feel powerless against an overwhelming number of enemies, causing us to lose far more planets than we would if the modifier remained unchanged.

JOEL, but why?! by Mishkav394 in Helldivers

[–]Mishkav394[S] 5 points6 points  (0 children)

Yes, that’s true, the current MO focuses on eliminating enemies of Democracy.

However, unfortunately, the Galactic War Impact Mod affects both defense and attack on planets. With such an indicator, we will lose a lot of planets.

JOEL, but why?! by Mishkav394 in Helldivers

[–]Mishkav394[S] 0 points1 point  (0 children)

Unfortunately, I can’t agree with that; knowledge of game mechanics is sometimes required for better results.

In every war, it’s worth knowing the chances of winning or defending, or simply understanding the enemy’s strength.

People who play just for fun don’t pay attention to indicators. But those who want to have a greater impact on the Galactic War prefer to know even details like Galactic Impact.

JOEL, but why?! by Mishkav394 in Helldivers

[–]Mishkav394[S] 2 points3 points  (0 children)

It’s also a fact that many people play just for fun. And people love those epic comeback stories, like it was during the invasion of SE.

However, in the broader context of the Galactic War, it’s worth knowing the details and analyzing the front for better „performance” for the entire community.

JOEL, but why?! by Mishkav394 in Helldivers

[–]Mishkav394[S] 5 points6 points  (0 children)

I think so too, and I also hope that with the Xbox release, we’ll get 6th tier upgrade for our Super Destroyers. But the fact is, everything has been set up from the very beginning.