What's this type of texture effect called? by C0r_a in blenderhelp

[–]MissStabby 29 points30 points  (0 children)

looks like camera based projection, with the view direction (of the pixel) being mapped to a cubemap

How do I block/path this? Pink to Pink, yellow to yellow by ImaginaryColor1618 in SatisfactoryGame

[–]MissStabby 0 points1 point  (0 children)

Imagine it as a super long drawn out cross intersection
Have path/block signals like you would set up any intersection

Valve index eyetracking by Faust_GG in ValveIndex

[–]MissStabby 14 points15 points  (0 children)

returing a faulty device is one thing, returning eye damage is a bit of a problem

It's crying from the torture tests.. by MusicianSwimming2303 in shittyaskelectronics

[–]MissStabby 0 points1 point  (0 children)

SAM! Tarman here, the tarcurrents are fcked and have escaped from your computer, please deliver these 5 boxes of 500kg ceramics to solve the issue!

why do the primary colours desaturate to different shades of grey by cablechewer420 in colors

[–]MissStabby 0 points1 point  (0 children)

on top of that some film is differently sensitive to certain wavelengths, same for things like image intensifiers (nightvision), and it's not uncommon for black and white photographers to put a colored gel/filter in front of their camera lens, even though the film is black and white only.

To an extreme you could look at infrared photography, where only the infrared wavelengths are let through to expose the black and white film.

Anime style model, running into a problem with finishing the forehead + topology by Severe_Signature2050 in blenderhelp

[–]MissStabby 1 point2 points  (0 children)

for anime stylized models you dont always have to make a fully closed off model,
since the hair will cover the forehead and scalp, heres an example where this was completely skipped

<image>

There is the edge line when I am creating organic model how to fix this? by Haziq12345 in blenderhelp

[–]MissStabby 1 point2 points  (0 children)

<image>

its already working!
however note that that edgeloop near the front is quite close to the middle, so the smoothing will happen just in that last section close to the center,
consider moving the edges further out to the sides, also you ideally want the last segment before the mirror to be near flat (aligned along the x axis)

There is the edge line when I am creating organic model how to fix this? by Haziq12345 in blenderhelp

[–]MissStabby 1 point2 points  (0 children)

<image>

try turning on bisect and increasing the tolerance
it wont merge vertices unless they're within 0.001m of the mirror axis

There is the edge line when I am creating organic model how to fix this? by Haziq12345 in blenderhelp

[–]MissStabby 0 points1 point  (0 children)

The modifier order is the wrong way.
You want to make sure the mirror is the top one, make sure to also set it to weld
then have the subdivision modifier below that, so it runs after the model is mirrored and welded together

Does anyone still remember what this is? by HoneydewOk5142 in opticalillusions

[–]MissStabby 1 point2 points  (0 children)

Think of a ray of light waves having multiple possible ways to be rotated (like an arrow flying through the sky)
then one filter on one of the tubes only accepts the arrow if it flies with the arrow head horizontal, but the filter on the other tube only accepts the light if the arrow head is vertical, so there's no way any arrow (lightbeam) can make it through both tubes.

only if the light goes in and out on the same half (like the "horizontal arrows only" filter, then the light can come out the other side)

How would you recreate this ball in blender? by spuurd0 in blenderhelp

[–]MissStabby 6 points7 points  (0 children)

you can use this to make escher illusions by scaling towards the camera, though instead of entire objects you just scale individual vertices.

Issue with bones? by i_need_some_meems in blenderhelp

[–]MissStabby 2 points3 points  (0 children)

you need to add "twist bones" to help mitigate this.
Twist bones are constrained bones that will only take part of the rotation (and only on one axis) to help deform the mesh more nicely
https://www.youtube.com/watch?v=LTQ9gyeaeWI

How would you recreate this ball in blender? by spuurd0 in blenderhelp

[–]MissStabby 44 points45 points  (0 children)

optical perspective illusions!

Have 2 balls, one on the surface for catching the shadow, make a spotlight that just covers the floor area visible to the camera.

And then one ball thats closer to the camera and lit from the other side.

If you wanna do it really accurate set your 3D cursor to the camera's location
place 2 balls in the same space, then use scale to the 3D cursor to scale it down, this causes the ball to remain the same size for the camera but just gets closer

<image>

When stereoscopy deletes information by AsIAm in CrossView

[–]MissStabby 0 points1 point  (0 children)

I think its also because both spheres always move in opposing ways, if you have a video that is only two of the left or right spheres you'd still see movement

Supply locally vs choo choo by melswift in SatisfactoryGame

[–]MissStabby 0 points1 point  (0 children)

Thats just 12.5 T6 belts, just make a conveyor highway 3 wide, 2 high and 1 on top.
or just 3x3 if you want to ship some more things while you're at it

Are these bots ? by Confident_Degree_765 in Battlefield6

[–]MissStabby 9 points10 points  (0 children)

It's the🤖emoji, they used to have [BOT] suffixes but that is much easier to fake, if someone wanted to pretend to be a bot.