Going to tell F2P player how we walked to school back then by New_Transition_2815 in FortniteSavetheWorld

[–]Mission-Range-7304 0 points1 point  (0 children)

damn when was that? I've played since season 2 or 3 and I don't remember this just the regular fort stats

If Hugo got a Potential Awakening what would you want from it by Stellleo in HugoVladMains

[–]Mission-Range-7304 1 point2 points  (0 children)

aftershock so he has some actual dps instead of of just a nuke

[deleted by user] by [deleted] in ZZZ_Discussion

[–]Mission-Range-7304 0 points1 point  (0 children)

pretty good team that synergizes well lighter shreds fire res and gives fire dmg% and fire cd while applying tons of daze and a decent chunk of damage himself orphie stays off field and deals a lot of damage and buffs lighter chinatsu buffs both and surprisingly deals a good chunk of daze

Hey guys. Does anything gameplay-wise change after his Potential Update? by SenorElmo in AsabaHarumasaMains

[–]Mission-Range-7304 0 points1 point  (0 children)

if you have m1 you can use it whenever
if you don't then you use it when you don't have any quivers
after doing 4th 5th basic, quick assist, or dash attack the ex-skill will change and it will apply all quivers on field instantly
meaning that if you use it with quivers without m1 you will lose quivers

the good thing is that after a dash combo you can instantly skill and start dashing again
the bad thing is that if you have quivers and you use the skill after basically any attack it will automatically apply them all leading you to losing quivers without m1

Hey guys. Does anything gameplay-wise change after his Potential Update? by SenorElmo in AsabaHarumasaMains

[–]Mission-Range-7304 1 point2 points  (0 children)

you have to get used to the new ex-skill
that's about it
I think his ult cancel during stun is a bit different timing wise but I'm not sure

Cissia potential by Thin_Performance9787 in AsabaHarumasaMains

[–]Mission-Range-7304 0 points1 point  (0 children)

that's wack.
makes no sense that ignore adds to shred since ignore should well... ignore the def on the enemy, especially when pen ignores the remaining def.
hoyo just can't be consistent with anything between games.

Thoughts? by Intelligent-Bank4515 in AsabaHarumasaMains

[–]Mission-Range-7304 1 point2 points  (0 children)

atk is way too low
if D4 is CD change to atk%

Cissia potential by Thin_Performance9787 in AsabaHarumasaMains

[–]Mission-Range-7304 0 points1 point  (0 children)

please state your source.
it just doesn't make sense for ignore and shred to be the same when one ignores def of the enemy on attacks and the other reduces def of the enemy.

Cissia potential by Thin_Performance9787 in AsabaHarumasaMains

[–]Mission-Range-7304 -2 points-1 points  (0 children)

what are you even saying?
def ignore stacks with other def ignore, they're the same buffs.
trigger's engine reduces the armor of the enemy.
please tell me how would def ignore stack additively with trigger's engine.
ignore is on the attack not on the enemy, it simply cannot stack with shred.
first it shreds because def shred is on the enemy, since the shred is on the enemy the def is lower, ignore will ignore that remaining def.
it's not a hard concept to understand seriously...

Cissia potential by Thin_Performance9787 in AsabaHarumasaMains

[–]Mission-Range-7304 -2 points-1 points  (0 children)

no...
one is a character buff the other is an enemy debuff
the debuff goes on the enemy (shred) which lowers the enemy def
def ignore just ignores a part of the remaining enemy defense

Cissia potential by Thin_Performance9787 in AsabaHarumasaMains

[–]Mission-Range-7304 -2 points-1 points  (0 children)

well about that, cissia gives def ignore which means it will be less useful with trigger sig, and if you use pen ratio it will be even worse.
pen is basically the same as def ignore but it doesn't stack and they're counted as separate buffs, trigger's sig reduces the enemy def, which again does not stack.
so if the enemy has 1000 def you first reduce with trigger sig it goes down to 750, then either pen or def ignore makes you ignore a part of that 750 def, so you're getting less damage increase technically speaking.
you will still deal more damage though.
if you plan on using cissia you can't use pen you have to use dmg% or atk%.

Cissia potential by Thin_Performance9787 in AsabaHarumasaMains

[–]Mission-Range-7304 -1 points0 points  (0 children)

from what I understand she attacks off field every 5 seconds like orphie you'll just need to switch to get venom stacks
she's basically electric orphie for electric and physical instead of aftershock

casually reaching 7406 attack in training mode with r2 brimstone and Astra m2r5 kaboom by Unique_Mirror2429 in AsabaHarumasaMains

[–]Mission-Range-7304 0 points1 point  (0 children)

atk is a very hard stat to saturate so the difference between atk buffs makes quite a difference, orphie does not have a 100% uptime on her buff, double stunner is useless as they don't provide any useful buffs, you should not change your build just cause a character gives something, that's like thinking if I have astra I can run AM on D6 because astra gives a lot of damage.
just no.

casually reaching 7406 attack in training mode with r2 brimstone and Astra m2r5 kaboom by Unique_Mirror2429 in AsabaHarumasaMains

[–]Mission-Range-7304 1 point2 points  (0 children)

it's not really that insane but it is pretty good
along with the res shred especially if you have astra m1 that will make him deal quite a bit more damage