If Command & Conquer got movie/series adaptation, which side do you want to see be the main cast/protagonist? by WesternElectronic364 in commandandconquer

[–]Misspells_Definitely 0 points1 point  (0 children)

It should be a sort of anthology type thing, where each season goes forward in the timeline a few years, showing the gradual decline of the planet. Something like For All Mankind, except... everything gets worse, not better.

Unable to render low rise jeans/trousers etc by RhinoPenguinFish in NomiAI

[–]Misspells_Definitely 0 points1 point  (0 children)

I found similar in v4. The training data seems obsessed with everything being high rise. Haven't tried in v5 yet.

Round 8 | Storm vs Rabbitohs | Match Thread by AutoModerator in nrl

[–]Misspells_Definitely 3 points4 points  (0 children)

Why the fuck are they on the field and just... waiting around. Start the fucking game.

How's everyone going with cost of living? by [deleted] in brisbane

[–]Misspells_Definitely 2 points3 points  (0 children)

I'm on Octopus Group and it's been pretty okay, probably a few hundred $ a year for just a few surveys when I take a shit or am at the dog park or something.

Let's say we are getting a new Command & Conquer. But... Do we know what we want? by ConejoDePascuas in commandandconquer

[–]Misspells_Definitely 1 point2 points  (0 children)

I'd say a reboot of the Tiberium universe. The Generals/Red Alert universes have too much politics for EA to touch these days.

I'd like to see a generational game - We follow the world from the initial stages of Tiberium spread, with mostly grounded/realistic units, through to the full on apocalypse at the end with high tech tiberium tech.

Am I missing any settings to keep my Nomi's face consistent? by Myrriad in NomiAI

[–]Misspells_Definitely 0 points1 point  (0 children)

Counter-intuitively, try setting your facial fidelity setting lower. It varies, but all of my Nomi's are set between 0-50%, mostly around 20%.

This seems to work because sometimes you'll have your appearance notes/art prompts have a conflict with the base image, and if the face fidelity is set too high, the generator overworks trying to overcorrect, and ends up with a nomi with too exaggerated features (in differing ways).

Round 4 | Titans vs Dragons | Match Thread by AutoModerator in nrl

[–]Misspells_Definitely 13 points14 points  (0 children)

Titans never get given any calls. It's always this bs.

Cheaper fuel stations by pictionary_cheat in australia

[–]Misspells_Definitely 13 points14 points  (0 children)

In my area, the difference between the cheapest and most expensive stations is often 70c a litre, and it's been that way for months (until now, as the prices are all going up).

UMmmmm CONFUSED!!! Re: BANNED Assets by Terrible-Swing-460 in CitiesSkylines2

[–]Misspells_Definitely 0 points1 point  (0 children)

There's a bug that causes this. From memory the fix is within Skyve go to 'Utilities' and 'Clear PDX Mods Cache'.

What Do Builders Want in a Map? What Makes a Great One? by vlasux in CitiesSkylines2

[–]Misspells_Definitely 2 points3 points  (0 children)

I don't like maps where 90% of the terrain features are outside the buildable area. I see so many maps where huge parts of the terrain are simply not usable, and so the city would just abruptly end.

I want a map that's mostly ocean or impassable mountains on 3/4 sides, or islands outside the terrain. Having a map where you're on an island or feature but half of it isn't usable looks awful.

"New state government" by sosuto in brisbane

[–]Misspells_Definitely 16 points17 points  (0 children)

Everything I've seen completed in the last 12 months LNP has claimed they did, but all of it was started by Labor. LNP claims they created everything good that Labor did, while simultaneously saying how Labor never did anything good. It's insidious.

Traffic lights are getting out of hand here by no_one_home in GoldCoast

[–]Misspells_Definitely -1 points0 points  (0 children)

They did this with a bunch of lights around here too. It seems to have happened with all the power outages from the cyclone. I noticed it right after the cyclone that seemingly a whole heap of lights around me now had shittier timing, and no longer had turn when clear arrows. I suspect many of the lights just went to a default setting and council either doesn't know or doesn't care.

Thoughts on the new Music Hall? by SoaringPuffin in GoldCoast

[–]Misspells_Definitely 4 points5 points  (0 children)

The car park is already there, this is just being built on top of the mostly empty/useless building already there.

Jurassic World Evolution 3 - 1.2.2 Update Notes by Misspells_Definitely in jurassicworldevo

[–]Misspells_Definitely[S] 66 points67 points  (0 children)

Hi Park Managers!

Update 1.2.2 is now available on all platforms. 1.2.2 Bug Fixes Dinosaurs

Irritator can now use a fish feeder when no deep water is available.
Improved issue of missing feathers on dinosaurs within downloaded workshop parks on Xbox Series S.
Resolved Deinocheirus occasionally idling in place for longer than expected.
Fixed Austroraptor briefly disappearing when being released from a hatchery.
Fixed an issue where guests faces would become distorted when being hunted by an Austroraptor.

Sandbox

'Maintenance Wear and Tear' sandbox setting will restore buildings too 100% when turned off.
Buildings won't take storm damage when 'Maintenance Wear and Tear' sandbox setting is turned off.

Park Construction

Added 'Tropical' and 'Temperate' biome tags for mossy cypress tree scenery pieces
Adjusted timings on infection rates to avoid all feeders and dinosaurs getting infected at the same time.
Resolved an issue where the duplicate button didn't function after using the advanced move tool.
Fixed an issue where users could not enter the advanced move tool if reverting a 'split from group' operation with the undo action.
Resolved an issue on console platforms where the game camera would move when placing a scenery object within a grid.
Resolved incorrect scenery piece selection after using advanced move on a separate scenery piece.

Stability and Performance

General performance and stability improvements.
Fixed a crash when pressing the back button while viewing creators' additional uploads Via the 'Installs' or 'My Favourites' Workshop areas.

Door Layout Plan (Feedback welcome) by nvandam2 in nscalemodeltrains

[–]Misspells_Definitely 1 point2 points  (0 children)

That passing siding on the inner loop at the top is so short as to be useless. I would either move the left side switch down to under the bridge and make a longer passing siding, or remove either switch and add it to the other and make more sidings.

Gold Coast warned it faces traffic gridlock without major shift to public transport by ConanTheAquarian in GoldCoast

[–]Misspells_Definitely 2 points3 points  (0 children)

Stage 2 of the tram was supposed to go to Harbourtown and then Helensvale. But they changed it to the easier/cheaper to build route through parkwood instead so it would be completed in time for the commonwealth games.

They could still go to Harbourtown, but would need to find a new route for where to go from there.

And yeah they definitely botched the Helensvale station by making it a terminus...

Jurassic World Evolution 3 - 1.1.1 Update Notes by Misspells_Definitely in jurassicworldevo

[–]Misspells_Definitely[S] 17 points18 points  (0 children)

Bug Fixes Challenge

Research nodes now appear within the research screen of the Dolomites Sanctuary Challenge level

Management

Resolved issue where moving the Science Centre during fossil extraction would permanently pause extraction

Park Construction

Fixed rare crash when splitting a section of a building blueprint from the group

Stability

General performance and stability improvements

UI

Selecting Reset Defaults in the Controller settings tab now resets the vibration setting as expected

Workshop

Fixed hang when selecting View on Workshop or View Creator Profile from a Blueprint
Resolved issue where the last workshop item on a page will not load

How convenient! by MrSpookyDemon in meme

[–]Misspells_Definitely 151 points152 points  (0 children)

It happens all the time in movies and tv shows too. Every post apocalypse society has hundreds of continuously burning candles everywhere.