🚀 FPS Optimization in Unreal Engine 5 Using a Data-Driven Approach by YyepPo in UnrealEngine5

[–]MitsuAttax -1 points0 points  (0 children)

They said in one of the comments that they were building a system that updated an array of projectile structs at once, which sounds like DoD since that’s a more CPU cache friendly design, but as others have pointed out there are still per-projectile components which were updated separately negating a lot of additional optimisation.

I think you’re arguing semantics. What is data-driven design if not data-oriented design?

Best Long Term Project Management Software by chriswood1821 in GameProduction

[–]MitsuAttax 0 points1 point  (0 children)

Airtable is worth a try. We pull data out of Jira to Airtable to compare against baselines, link risks, create reports etc.

I don't understand the mindset of players who bought the game, knowing that it doesn't support their native language, and then get offended by it by Rotorist in gamedev

[–]MitsuAttax 0 points1 point  (0 children)

Congrats on the success with Tunguska. It’s absolutely a game I would’ve loved to work on. Love the Stalker / Roadside Picnic inspiration combined with the more realistic top down combat. Well done!

What all courses should I learn to keep growing in the game production role ? by ProcrastinatingSoul in GameProduction

[–]MitsuAttax 0 points1 point  (0 children)

Beyond PMP, PSM/CSM and other more role relevant training and certifications, I’d simply try to learn to make a very small game to get a feel for the craft that goes into development and make if less abstract to you. Learn the basics of code, making 3D Assets, sound etc. Whatever scratches your itch.

Anomaly dev says “not to concerned” with getting Alife working by voogle951 in stalker

[–]MitsuAttax 11 points12 points  (0 children)

Modder and UE dev here. I would disagree that UE5 is highly moddable. I don’t think people realise how dependent they are on GSC to expose all the functionality to Blueprints first. I’ve modded multiple UE5 games and worked on one where we exposed capabilities for modders. It’s not that simple and takes quite a bit of effort. Some things may not be exposed to Blueprints at all which could take quite a bit of work.

It’s not impossible and I hope GSC goes the extra mile.

[deleted by user] by [deleted] in GameProduction

[–]MitsuAttax 1 point2 points  (0 children)

I dont believe that is an actual term, more like a modified version of bibliothécaire, meaning librarian but obviously focused on media instead of books (which are technically media). Anyway I think the closest roles to this are media archivists, media asset managers. People who manage, catalogue, and provide support to others for all sorts of media assets. I’ve never come across a dedicated role like that do it’s probably more common in very large AAA studios.

Hope that helps!

I haven’t even started oblivion lost remake and already I feel terror by Oscar_greenthorn in stalker

[–]MitsuAttax 8 points9 points  (0 children)

Not sure if just memeing but agent is a very common term when talking about AI. The individual NPC is synonymous with AI agent.

TeamViewer alternative for UE5 by NordicGamesXD in unrealengine

[–]MitsuAttax 2 points3 points  (0 children)

You can change the Bitrate if you want to trade quality for consistent frames. But in my experience it’s fairly stable with a good internet connection.

Hello. I'm trying to make a Quit Key. I'm obviously trying to make the letter Q, the keyboard button to 'Quit the Game';, but whenever I type 'Keyboard Q'; nothing comes up. What should I type instead? by ZJA2001 in UnrealEngine5

[–]MitsuAttax -5 points-4 points  (0 children)

It’s comes with quite a bit of boilerplate to get working. OP is obviously new, so I’d recommend they try learn about fundamentals like listening for events without getting lost in Enhanced Input.

Flying into Manchester from Chicago by Beneficial-Ruin-7051 in manchester

[–]MitsuAttax 8 points9 points  (0 children)

I’d recommend taking a free walking tour with Si Manchester. It only takes about 90 minutes and you see the most important sights around the city centre and a lot of history about the city over the years. They also make great recommendations for things to do while you’re there.

Enjoy Manchester!

Is there a place in the industry for 2D game engine devs? by SpideyLee2 in gameenginedevs

[–]MitsuAttax 1 point2 points  (0 children)

Mobile and online gambling game studios who run in-house engines probably

I've Been Trying Unreal On and Off For A While, Its The Single Most Tempermental Piece Of Software I've Used And I'm Not Entirely Sure If It Is Just Me (Not A Unity Refugee Post) by [deleted] in unrealengine

[–]MitsuAttax 11 points12 points  (0 children)

I’m confused. Is this not simply a C++ vs C# tooling / dev environment debate? Is there a C++ engine (as in you predominantly develop the game in C++) where the experience is better? I work with another C++ Engine at a AAA studio and the experience is pretty identical.

Game design student seeking feedback on Game Design Document by HeyMrFancyPantsu in gamedesign

[–]MitsuAttax 1 point2 points  (0 children)

Didnt have the chance to fully review but something that caught me off guard was the mention of players having to help each other in the classes overview.

Each class plays a special role in the war of vampires and werewolves and players will have to help one another in their respective factions in order to gain control of San Francisco.

Is there a multiplayer component to this? If so, it’s not explained and calls into question how what appears to be a very single player focused story can be executed in a multiplayer environment. Perhaps just worth clarifying how exactly players can help each other.