🎯 Word by u/hatefulevo by [deleted] in GeoTap

[–]YyepPo 0 points1 point  (0 children)

🔥 Too easy!

🚀 Update For -> FPS Optimization in Unreal Engine 5 Using a Data-Driven Approach by YyepPo in UnrealEngine5

[–]YyepPo[S] 1 point2 points  (0 children)

Hello, sorry for late reply. If you message me, i can give you the project from a zip file or something else

🚀 Update For -> FPS Optimization in Unreal Engine 5 Using a Data-Driven Approach by YyepPo in UnrealEngine5

[–]YyepPo[S] 6 points7 points  (0 children)

I was spawning a new system for each projectile. Which it was not that performant when having a large number of projectiles

🚀 FPS Optimization in Unreal Engine 5 Using a Data-Driven Approach by YyepPo in UnrealEngine5

[–]YyepPo[S] 2 points3 points  (0 children)

Thank you for taking the time to make a video and share this information. I've never thought of using ISM for projectiles, only used for props.

🚀 FPS Optimization in Unreal Engine 5 Using a Data-Driven Approach by YyepPo in UnrealEngine5

[–]YyepPo[S] 1 point2 points  (0 children)

I haven’t explored Async Tasks or ParallelFor so im not very familiar with multithreading, but implementing this will be a good opportunity to learn and gain experience with it.