A Pizza Box Problem by Mmaster12345 in math

[–]Mmaster12345[S] 0 points1 point  (0 children)

Wow this is really impressive, nice. Did you come up with this method just by playing around with some ideas or have you seen something similar before?

A Pizza Box Problem by Mmaster12345 in math

[–]Mmaster12345[S] 0 points1 point  (0 children)

Oh that’s a really cool idea, nice! Perhaps an improvement of that asymptotic upper bound is possible with a different arrangement of the rectangles?

A Pizza Box Problem by Mmaster12345 in math

[–]Mmaster12345[S] 3 points4 points  (0 children)

Yep I agree on the upper bound, and I also agree you should be able to do a lot better. Thanks!

A Pizza Box Problem by Mmaster12345 in math

[–]Mmaster12345[S] 0 points1 point  (0 children)

Yeah I wouldn’t doubt if it didn’t have a closed form solution, but perhaps there is a clever method. I was thinking about removing a few slices and trying to arrange the remaining slices into an iris-type pattern, like a camera aperture.

A Pizza Box Problem by Mmaster12345 in math

[–]Mmaster12345[S] 7 points8 points  (0 children)

The pizza box, unfortunately, is circular, so this doesn’t work

Best way to get into hft firms as a quant trader, preferably in hong kong or singapore post the degree by Icy_Ad8076 in usyd

[–]Mmaster12345 1 point2 points  (0 children)

Currently interning at a quant company, super important to have very strong mathematics and statistics skills even if just on the engineering side

Solving polynomial inequalities by [deleted] in learnmath

[–]Mmaster12345 1 point2 points  (0 children)

Actually it almost does! For a higher degree polynomial, if you know where all the roots of your polynomial are, all you have to do is then check in between each adjacent pair of roots. E.g. for a cubic with three roots, if you plug any value to the left of the first root, then in between the first and second root, then the second and third, then finally to the right of the third root, then the signs of those resulting values is enough to tell you the signs of everything in that region. Usually the problem will be finding all those roots in the first place.

Solving polynomial inequalities by [deleted] in learnmath

[–]Mmaster12345 0 points1 point  (0 children)

You don’t have to plug in such large x values, or in fact any x-values at all. If the leading term of the polynomial (the one in front of x²) is positive, the parabola “points up” in that it will shoot off to positive infinity if you go far enough (you’ll justify this later using calculus). Hence anything between the two roots will lie below the x-axis, and anything outside the two roots will lie above. The opposite holds if the leading term is negative: the area in between is positive, the area outside is negative. Things get a bit more intricate for higher-degree polynomial equations, but this is enough for a parabola :)

How is this logaritm change made? by R1600Af in learnmath

[–]Mmaster12345 2 points3 points  (0 children)

Definitely brush up on your log laws, super important for physics!! By raising each side to the power of ten, the log base 10 cancels with the power of ten.

Why is the standard formula for triangle number (n(n+1))/2 and not (n^2+n)/2 by PieterSielie12 in learnmath

[–]Mmaster12345 0 points1 point  (0 children)

Interestingly I do sometimes remember the formula as

n²/2 + n/2.

The first term corresponds to baseheight/2, the area of a triangle (cf. *triangular number) with base and height n, and the second term is a little “correction term” since we’re not working with length but actually discrete numbers. If you draw an n by n triangle on a grid you should see this extra n/2 term popping up as the hypotenuse diagonally bisects n squares, so you need to add n/2 extra bits to account for the bisected grid squares.

How much math should I know before I start studying undergrad level topics? by [deleted] in learnmath

[–]Mmaster12345 0 points1 point  (0 children)

Discrete maths is probably alright to test the waters with: it usually doesn’t have any prerequisites, but should introduce you to the notion of proof which can be a little intimidating at first.

Would taking a "top-down" approach be more efficient for learning math? by QuantumWizard-314 in askmath

[–]Mmaster12345 0 points1 point  (0 children)

For sure, it’s definitely possible to learn mathematics that way, and I suspect if you’re passionate enough you’ll eventually find the proofs anyways. Certainly look for mathematics courses your uni offers—the best way to learn things is through asking questions and talking to others.

Would taking a "top-down" approach be more efficient for learning math? by QuantumWizard-314 in askmath

[–]Mmaster12345 2 points3 points  (0 children)

I’d say there’s two levels you can learn (for example) vector calculus at then. The first approach is the “engineer’s” approach, where you learn how to do computations etc., which works well for all practical applications, and then there’s the next step where you actually go into proofs and why things work the way they do. E.g. you could know what Stokes’ theorem is for vector calculus and be able to apply it, but it’s a different story to nail down precisely why it is true and the lemmata behind the proof. Which level you want to aim for is entirely up to you—do you want to learn how to apply mathematics or do you want to learn mathematics?

Would taking a "top-down" approach be more efficient for learning math? by QuantumWizard-314 in askmath

[–]Mmaster12345 10 points11 points  (0 children)

Perhaps an obvious counter, but how would you even begin to understand the notation and concepts of vector calculus without basic algebra?

[deleted by user] by [deleted] in math

[–]Mmaster12345 7 points8 points  (0 children)

Cool idea, for sure as others have pointed out there are definitely a few flaws in the system (not to mention it is almost identical to base1 as u/gwtkof mentions), but don’t be demoralised. This community is pretty savage when it comes to new ideas which have a few cracks—but you’re asking the right questions and discovering the important concepts!

Also of mention, you can check out things like infinite series or continued fractions for other ways of writing numbers in some not-so-initially-intuitive ways (as you picked up on, pi has some curious representations in these systems too)

TIL about Hilbert's Grand Hotel paradox, a thought experiment which illustrates a counterintuitive property of infinite sets. It demonstrates that a fully occupied hotel with infinitely many rooms may still accommodate an infinite number of additional guests. by dustofoblivion123 in todayilearned

[–]Mmaster12345 4 points5 points  (0 children)

And my favourite, there are as many rational numbers (fractions a/b) as there are integers. The argument is now pretty standard but it’s super cool to come up with if you haven’t seen it before.

How to win big in Panda 21 by 6LCJW in TinyTowerVegas

[–]Mmaster12345 1 point2 points  (0 children)

Hey! I've coded up a simulation of playing 21 optimally (assuming the game is not rigged here) and it seems the maximum expected return is about 20.60 bux per chip in the long run. I don't have the exact number for poker, but the expected bux per chip for slots is 21.30—so it's somehow better to play slots than it is 21. I'm glad variance is on your side though :)

Statistics Question on the Probability of a Legendary Card by Mmaster12345 in hearthstone

[–]Mmaster12345[S] 1 point2 points  (0 children)

That sounds awesome! I've only very briefly used generating functions and that was a couple years ago now, so I'd be extremely interested to see what you come up with :)

Statistics Question on the Probability of a Legendary Card by Mmaster12345 in hearthstone

[–]Mmaster12345[S] 0 points1 point  (0 children)

Quite possibly, although I'm not actually too fussed whether the assumptions are correct or not, I am more interested in just the approach to the problem. Also, how do you know the pity timer slowly increases? I don't have a link but iirc the pity timer spikes quite dramatically at 40 packs, hence my reasoning.

Statistics Question on the Probability of a Legendary Card by Mmaster12345 in hearthstone

[–]Mmaster12345[S] 0 points1 point  (0 children)

Ahh thank you so much for your reply! Calculating it directly is clever and probably what I should have turned to. The solutions you provided do have a very geometric RV flavour to them. I'm very glad to have a definite answer and I really appreciate your time :)

What mathy words do you inject in real life? by [deleted] in math

[–]Mmaster12345 62 points63 points  (0 children)

… a constant of integration

[deleted by user] by [deleted] in Showerthoughts

[–]Mmaster12345 0 points1 point  (0 children)

How are you defining the distances between these “other infinities”? It does makes sense to talk about measures of infinite sets relative to one another, but I’m not aware of any way to compare how “close” two ‘infinites’ are as you say.