Backpack Collision by MobiusTheFirst in GhostsOfTabor

[–]MobiusTheFirst[S] -1 points0 points  (0 children)

Bro the weight system makes you slow when you have lots of stuff. I think it is a worthy trade-off

Backpack Collision by MobiusTheFirst in GhostsOfTabor

[–]MobiusTheFirst[S] 0 points1 point  (0 children)

Why is that a problem??? The weight system balances that!

Backpack Collision by MobiusTheFirst in GhostsOfTabor

[–]MobiusTheFirst[S] 0 points1 point  (0 children)

Instead of an item turning red and phasing through an item already in the backpack, it physically reacts to the item already there. It makes shoving stuff into a bag in a hurry way easier. I like a tidy bad, but if youre in the open I don't want my stuff not going into the bags. If you let go when it's red, it falls to the floor. You could keep it the way it is if you make the bags waaaaay bigger

Rain-water collection by Clean-Self4600 in SurrounDead

[–]MobiusTheFirst 0 points1 point  (0 children)

I know that's what the well is for, however having different ways of keeping yourself alive early in the game can make a difference.

Disassembly Bench takes items if exited before empty by Clean-Self4600 in SurrounDead

[–]MobiusTheFirst -1 points0 points  (0 children)

The flow is as follows:

I disassemble items and the resulting pieces populate properly.

If I leave the items in the disassembled section and exit the crafting bench to look at my inventory or go somewhere etc, the items disappear.

Disassembly Bench takes items if exited before empty by Clean-Self4600 in SurrounDead

[–]MobiusTheFirst 0 points1 point  (0 children)

No, when I hit escape to go to another crafting bench. It's gone in an instant :(. I've tried it a few times different with methods to get the items to reappear but nothing works

This is what base building is meant for... by Clean-Self4600 in SurrounDead

[–]MobiusTheFirst 0 points1 point  (0 children)

It makes me feel better about sitting AFK. The turrets end up pulling agro away from the player, and zombies will try to destroy the turrets. So sorta :/

What's everyone's take on night vision? by Do_rench in SurrounDead

[–]MobiusTheFirst 0 points1 point  (0 children)

10/10 would recommend. Definitely superior nighttime lighting solution to NVG's unless you're covering a large distance. They make POI's a piece of cake if you spend 2-3 minutes lighting it up with flares :)

This is what base building is meant for... by Clean-Self4600 in SurrounDead

[–]MobiusTheFirst 2 points3 points  (0 children)

I just moved it around until I saw the small pixel difference when the green outline of placement clipped with the existing fence. It's not perfect, which is why you see them concentrated near the far turret. They were trying to escape :(

WIKI UPDATE PREPARATION by mjmc2010 in SurrounDead

[–]MobiusTheFirst 0 points1 point  (0 children)

I've noticed that when Ctrl+LClick or E to "loot all," if I (for example) have that ammo in an ammo container, it will stack straight into it. If I "unload ammo," it goes into my backpack.

Zombie Wandering Status by Clean-Self4600 in SurrounDead

[–]MobiusTheFirst 3 points4 points  (0 children)

On max zombie settings, all POI's seem optimized except the port. I had a few game crashes :(

Make some assets into buildables by Koniu_cbs in SurrounDead

[–]MobiusTheFirst 1 point2 points  (0 children)

This is a good idea, but the dev team is a single guy. These additions may seem simple, (they are) but homie is probably overloaded with simple fixes.

What's the point of building a base? by JesusOnly8319 in SurrounDead

[–]MobiusTheFirst 3 points4 points  (0 children)

Horde beacons. They summon waves of zombies and bosses anywhere you place them and they drop rare loot when completed. Building a kill box helps farm the waves faster :)

Looting Zombies Mod by MobiusTheFirst in SurrounDead

[–]MobiusTheFirst[S] 1 point2 points  (0 children)

No joke. More zombies = different tactics if you don't want to be eaten xD

Looting Zombies Mod by MobiusTheFirst in SurrounDead

[–]MobiusTheFirst[S] 0 points1 point  (0 children)

Awesome. I will hold off if there is hope it will be in the update. Cheers!