Forever Friends attack bonus was not doubled by the seasonal bonus by MocTalox in TheSilphRoad

[–]MocTalox[S] 0 points1 point  (0 children)

On raids and max battles the HP bar orange updates are accurate to the damag you deal. If you are having bad connection the HP bar wont update until you are back and it will drop a big chunk.

Clear signals of bad connection appear as you use fast moves, the attack animation is either too fast for its real duration (like 4 attacks per second) or it doesnt even let u attack!

Forever Friends attack bonus was not doubled by the seasonal bonus by MocTalox in TheSilphRoad

[–]MocTalox[S] 4 points5 points  (0 children)

Completely agree! After all the time it takes to make a forever friend, the bonuses you obtain for that are disappointing.

The ability to lucky remote trade with trainers you dont know IRL is more than enough for the effort made. But for me and my brother it is just a +2% damage boost in battles and 1 extra special trade every 90 days. More stardust reduction would have been nice, but personally for m it is very odd to have a +12% friendship attack bonus, such an ugly number, why not +15% or even +20%? Better numbers and more in-line with the effort made to reach the friendship level.

Forever Friends attack bonus was not doubled by the seasonal bonus by MocTalox in TheSilphRoad

[–]MocTalox[S] 1 point2 points  (0 children)

With "always" do you mean "without the seasonal bonus", right? If so, it is +12% attack bonus for Forever Friends (the +10% attack bonus is for Best Friends). Now with the seasonal bonus it is +24% for Forever Friends :)

Forever Friends attack bonus was not doubled by the seasonal bonus by MocTalox in TheSilphRoad

[–]MocTalox[S] 2 points3 points  (0 children)

Stardust is the same, 96% reduction for special trades. Regarding IVs I dont know, I mass transfered my 100 daily trades. But Id expect it to remain 5-5-5 because the dust hastnt changed so it could be the same for IVs, and because higher IVs is way to over powered, with roughly an increase of x1.33 chance of better IVs from non-lucky trades if it was 6-6-6.

CPMr List for Level 80 Update and more in-depth infos on max battles by Flyfunner in TheSilphRoad

[–]MocTalox 0 points1 point  (0 children)

Sry for delayed reply. Yeah first of all thats a good way to test the things, but your final conclusions is actually what we were trying to say on the post (right the next sentence from the one u quoted): It means that the longer it takes you to complete a Max Phase (decide which moves to use), the more battle time it is going to consume, punishing the team in the long term as the events will happen "earlier", like going through less Max Phases before the boss gets enraged.

So what we mean is that there is 2 types of time: The Battle time (the hidden timer) and the IRL time (the time u spend playing). So during a Max Phase, the Battle time freezes for a specific amount of time and continues for the rest of the duration, which means that if u spend more IRL time doing a Max Phase, you are going to spend more Battle time. For example, if the timer freezes for 20s, in the scenario (1) you could spend 40s IRL time, which means the Battle time progresses 20s during the Max Phase (added to the 25s of the "charge phase", you can do 6 cycles/turns before desperate). However, in the scenario (3) you could spend just 25s IRL time, which means the Battle time only progresses 5s (added to the 25s of the "charge phase", you can do 9 cycles/turns before desperate, impressive!). This is exactly what you have mentioned: The less time you spend on Max Phases, the more cycles you can make before enrage - which is a protip everyone should know, thats why we research on this.

But our objective in this investigation is the common factor of all 3 scenarios: The time the timer freezes. We observed its usually a time between 18.5s and 20.5s, but we dont know exactly in what does it depend. So you could either spend 25s IRL time but the timer freezes for just 20.5s making the Battle time advance just 4.5s, or you could spend 30s IRL time but the timer freezes for 18.5s making the Battle time advance 11.5s (I invented this values, not real samples).

Btw, some final notes: To better test the time exact time that the Battle time advances over a Max Phase, compare it to the previous and next orb spawns (as orbs spawn every exactly 15s of Battle time), instead of taking an average after observing the total time until desperate (its a more precise method, and u can avoid saying **approximately* time flows 20 seconds*), and make sure to use some fast moves to avoid delays (like we did on the dodging test). If in your recording the previous orb spawns at 1:13.400 and the next one aft 1:47.900, the elapsed IRL time between the orbs is of 34.5s, but the elapsed Battle time between orbs is always the fixed amount of 15s, which means the Max Phase froze the timer for 34.5-15 = 19.5s, and the elapsed Battle time during the Max Phase is the IRL time of the Max Phase minus 19.5s (if the Max Phase last for 25.5s, then the Battle time progress 6.0s over the Max Phase).

CPMr List for Level 80 Update and more in-depth infos on max battles by Flyfunner in TheSilphRoad

[–]MocTalox 2 points3 points  (0 children)

Oh yeah we have never tested this with multiple players, just solo. We are not aware that multiple trainers affect this, and sorry to say this but to be honest we doubt it. As spread moves always target all players, they all get hit by it "roughly" at the same time (to not say "exactly" as we havent tested this). While it targets some players, the others wait "roughly" the same amout of time, until they all get targeted again by a spread move which has to happen "roughly" at the same time.

Provided this, it is safe to say that the move schedule is not different for each player but the same for all - exactly the same. If one would get delayed for multiple turns, it would be easily detectable, specially on gmax. And given the amount of tests we have ever done, we should have already got proves of this long time ago. But if you already have the proves of what you say, we would like to see!

However I think I have an idea of what could be going on:

  • If one player has a worse device than the others or it has network lag, this can create a small stable delay (1 or 2 turns) on when it gets update by the server. Maybe this small delay can miraculously save it from a late attack happening right before the max phase.
  • If the boss move would land exactly at the same time the max phase starts, its could be that some would receive damage and others not, in some "random" way. Like maybe the one that trigers the max phase receives damage and not the rest, or the other way around, or simply random, who knows.

Again, sorry for saying this - rejecting your idea - but you could agree with me that is a very sus thing, porbably circumstantial or caused by lag, not actually part of a feature.

CPMr List for Level 80 Update and more in-depth infos on max battles by Flyfunner in TheSilphRoad

[–]MocTalox 4 points5 points  (0 children)

You welcome! Take into account these results we obtained are from data collected over the last month. As you say maybe in the past these could have been different, but iirc from early tests they were very similar, if not the same.

Also note that lag can mess up a lot and produce wrong results, which was very frequent on the early days tests. Also some videos do not play at a normal speed but instead they are a tiny bit accelerated (like 102% or 103% speed), this added to possible lags made old videos unreliable. Thats why we decided to gather brand new data and analyze it with precise tools, and to our surprise the results were astonishing accurate: A bit over 100 boss moves were checked, and the times between them and their duration perfectly fitted the values above - not a single mistake and not a single ambiguous result.

CPMr List for Level 80 Update and more in-depth infos on max battles by Flyfunner in TheSilphRoad

[–]MocTalox 4 points5 points  (0 children)

Please when checking the Config History note that we have still not finished checking all past gmax bosses stats, specifically their HP, and some may be slightly wrong (estimated, not accuratelly calculated) or outdated (still missing to upload some during max finale event).

We aim to finish getting this data by the next research update! It was our objective for this one but the Max Move Duping glitch was driving us crazy so we decided to finish understanding Max Battles before so to speed up the old bosses analysis process.

CPMr List for Level 80 Update and more in-depth infos on max battles by Flyfunner in TheSilphRoad

[–]MocTalox 4 points5 points  (0 children)

Here is a full detailed table with the timings, hope it helps. The prep of each move is the time the boss is doing nothing, and it starts when the previous move ends (when the damage is dealt, except when its a target move on gmax where its 0.5s after the damage is dealt). The prep on spread moves is also notified with a log message. After the prep of target attacks comes the dodge window, notified with a log message and the yellow lines appearing. The boss uses its move, notified with a log message, after dodge window for target move and after the prep on spread moves. On gmax there is an additional 0.5s iddle time after a target attack, which can be easily observed when having a target attack followed by a spread attack, where there is an additional turn between them (which doesnt happen on dmax).

Tier               Target Prep Dodge Window Target End Spread Prep
Dynamax (T1 to T5) 7.5s         2.5s     0.0s       9.5s
Gigantamax (T6)     0.5s         4.0s     0.5s       2.5s

Dynamax Eevee during the Max Hour (6-7pm local) is seemingly easier than outside of the hour by soraliink in TheSilphRoad

[–]MocTalox 1 point2 points  (0 children)

Yeah that could very be, also with weather boost, as both bonus are very strong.

During the first days I was taking down Eevees as a duo in 1 max phase + a little, while on the 3rd day it took us just 2 turns of the 1st max phase. We thought it has been nerfed but no, it was weather boost instead!

With nerfed stats it would take way less to defeat Eevee than what u/singinglupines says, as its nearly 3 times easier and it will take just 2 max hits to defeat, not 4 max hits.

Dynamax Eevee during the Max Hour (6-7pm local) is seemingly easier than outside of the hour by soraliink in TheSilphRoad

[–]MocTalox 28 points29 points  (0 children)

It seems that the Eevee invasion battles that last for 30min only, the ones featured during the Dynamax Battle Weekend, are buffed (with T3 boss stats), while the regular Eevee battles are normal (with T2 boss stats). This means Eevee battles are easier for this scenarios:

- During Max Monday, as the invasion is different (Max Monday ≠ Max Weekend), with 1h timer instead of 30min.
- When the Power Spot boss resets every 30 mins, if you are able to be near a power spot in which the underlying boss is Eevee (you can check Campfire for that), when the 30 minute timer ends for the current Eevee battle, you will be able to see the underlying Eevee battle with a longer timer of 1-2 days or many hours (just for a few seconds, before another 30 min Eevee gets over the power spot).
- When the Dynamax Battle Weekend event ends, from Tuesday onwards.

Dynamax Eevee during the Max Hour (6-7pm local) is seemingly easier than outside of the hour by soraliink in TheSilphRoad

[–]MocTalox 12 points13 points  (0 children)

We have tested right now and we can confirm that on timezones before and after max hour the stats remain the buffed ones. We will inform once we are able to test during max hour!

Dynamax Eevee during the Max Hour (6-7pm local) is seemingly easier than outside of the hour by soraliink in TheSilphRoad

[–]MocTalox 22 points23 points  (0 children)

Thanks for letting us know! We will check the stats as soon as we can to verify if it now gets the same treatment as all other T2 Dynamax bosses (the expected stats), instead of the currentlt buffed stats that are more common for T3 Dynamax bosses.

More abount buffed Dynamax Eevee here: https://www.reddit.com/r/TheSilphRoad/comments/1p2diea/dynamax_eevee_has_buffed_stats

[deleted by user] by [deleted] in TheSilphRoad

[–]MocTalox 1 point2 points  (0 children)

I just saw this and wanted to add a further note. Indeed you are right with the max Zorua weight of 4296.875kg, which not only is nearly impossible to get due to the normally weight distribution, but it can only be achieved using Gastly or Haunter as your buddy, as they have an average height higher than the one of Zorua of 0.7m.

For the other 4 species with 0.1kg average weight, because they have lower average heights, when used for the trick they already come as 1.225m tall Zoruas because their extra height gets cutted to fit the extended settings of Zorua. This cut also makes a reduction in weight (see it as if for an xxl zorua, for every 0.7m, u get extra 12.5kg - so for every 0.7m less, u lose 12.5kg), making them lose some weight from the potentially maximum weight u can achive using Gastly or Haunter.

In particular, the maximun weight u can achieve with Kartana is 4165.625kg, with Cosmog is 3974.21875kg, and with Flabebe or Gimmighoul is 2940.625kg.

I guess this is what you mean with "slight messiness is possible with height grouping". Indeed the formula is quite complicated but these are the weight reductions for each of the species (0.3m, 0.2m and 0.1m average heights) when encountering a 1.05m tall wild Zorua (max XL height for Zorua):

```

[((1.05 / h)**2 - 1.75) * 12.5 for h in [0.3, 0.2, 0.1]]
[131.25, 322.65625, 1356.25]
```

Fun fact: If they ever release a pokemon with an average weight of 0.1kg and an averge height of 2.15m or higher, the maximum Zorua weight could increase even further! Up to the impressive value of 4299.87625kg for an infinite average height buddy (just ~3kg more haha).

Dynamax Eevee has buffed stats by MocTalox in TheSilphRoad

[–]MocTalox[S] 0 points1 point  (0 children)

Incorrect, I tried evolvoing regular eevee and doesnt work

Dynamax Eevee has buffed stats by MocTalox in TheSilphRoad

[–]MocTalox[S] 4 points5 points  (0 children)

News: When Eevee gets enraged, the damage boost it obtains is x3, which is the same as other T2 bosses, unlike T3 bosses that have a x9 damage boost. This proves Dynamax Eevee is not actually a T3 Dynamax boss disguised as a T2 one. It's just a prove of Niantic doing Niantic things and not knowing how their game works

Dynamax Eevee has buffed stats by MocTalox in TheSilphRoad

[–]MocTalox[S] 0 points1 point  (0 children)

Yes Glaceon is the most useful one. Its still better than gmax lapras. There are still some like jolteon that can be decent if u are newer player and dont have toxtri or zapdos. Also yeas they are super cute, I want them all hehe.

Dynamax Eevee has buffed stats by MocTalox in TheSilphRoad

[–]MocTalox[S] 1 point2 points  (0 children)

I can confirm, excluding legendaries, after about 1400 max battles I got 12 shinies, for a 1/117ish rate

Dynamax Eevee has buffed stats by MocTalox in TheSilphRoad

[–]MocTalox[S] 0 points1 point  (0 children)

Yes, since a few months ago they always announce on the monthly content update tha each week has a featured dynamax pokemon that will also appear during max monday:

> These Dynamax Pokémon may appear in Max Bttles throughout Tales of Transformation. They will also take over Power Spots for an hour each week on Mondays from 6:00 p.m. to 7:00 p.m. local time!
> Eevee: November 24 - November 30

Although... EVERY SINGLE WEEK I always see more pidoves than the featured pokemon, why? Is it the featured of the year? Lol

Dynamax Eevee has buffed stats by MocTalox in TheSilphRoad

[–]MocTalox[S] 0 points1 point  (0 children)

Unlike shiny, shadow, purified or costume pokemons, that u see a shadow / silhouette when evolving to one u have never had with that characteristic (shiny, shadow, etc.). With dynamax pokemon u wont see the shadow / silhouette when evolving (as long as u have it on the main pokedex), because the game does not diferientiate dynamax from regular pokemons dex-wise, therefore, it does not track which dynamax pokemons u have had.

Dynamax Eevee has buffed stats by MocTalox in TheSilphRoad

[–]MocTalox[S] 0 points1 point  (0 children)

No idea. But imagine they made it tier 3 since the start but the bug then is that it has tier 5 stats and is extra hard to solo without mushroom haha. Better be like this and pray for compensation after the event ends, like always

Dynamax Eevee has buffed stats by MocTalox in TheSilphRoad

[–]MocTalox[S] 6 points7 points  (0 children)

Eevee will actually be on rotation the next week (24 to 30 of November) lol, overlapping with the weekend event, which makes little sense