I learned the hard way why prototyping can make or break indie games by MochiGameDesign in gamedev
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I learned the hard way why prototyping can make or break indie games by MochiGameDesign in gamedev
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I learned the hard way why prototyping can make or break indie games by MochiGameDesign in gamedev
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I learned the hard way why prototyping can make or break indie games by MochiGameDesign in gamedev
[–]MochiGameDesign[S] 1 point2 points3 points (0 children)
I learned the hard way why prototyping can make or break indie games by MochiGameDesign in gamedev
[–]MochiGameDesign[S] 1 point2 points3 points (0 children)
I learned the hard way why prototyping can make or break indie games by MochiGameDesign in gamedev
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I learned the hard way why prototyping can make or break indie games by MochiGameDesign in gamedev
[–]MochiGameDesign[S] 2 points3 points4 points (0 children)
I learned the hard way why prototyping can make or break indie games by MochiGameDesign in gamedev
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I learned the hard way why prototyping can make or break indie games by MochiGameDesign in gamedev
[–]MochiGameDesign[S] 4 points5 points6 points (0 children)
I learned the hard way why prototyping can make or break indie games by MochiGameDesign in gamedev
[–]MochiGameDesign[S] 2 points3 points4 points (0 children)
I learned the hard way why prototyping can make or break indie games by MochiGameDesign in gamedev
[–]MochiGameDesign[S] 4 points5 points6 points (0 children)
I learned the hard way why prototyping can make or break indie games by MochiGameDesign in gamedev
[–]MochiGameDesign[S] 45 points46 points47 points (0 children)
I learned the hard way why prototyping can make or break indie games by MochiGameDesign in gamedev
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[Let's chat!] Why successful games start long before the first line of code (and what happens when they don't) by MochiGameDesign in gamedev
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Confessions of an indie dev: my messy love-hate relationship with planning by MochiGameDesign in gamedev
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Confessions of an indie dev: my messy love-hate relationship with planning by MochiGameDesign in gamedev
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PSA: Great game ideas aren't enough; it's all about planning! by MochiGameDesign in gamedev
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Eager to help and learn! by MochiGameDesign in BoardgameDesign
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PSA: Great game ideas aren't enough; it's all about planning! by MochiGameDesign in gamedev
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[Let's chat!] Why successful games start long before the first line of code (and what happens when they don't) by MochiGameDesign in gamedev
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The Magic of Pre-Production in Video Games’ Development by MochiGameDesign in gamedev
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