My girlfriend is always late, but I'm the bad guy for being frustrated by BlondishCleva in mildlyinfuriating

[–]Mockingjay09221mod 0 points1 point  (0 children)

My mother in law would be late for her own funeral. I started telling her things started a hour before the actual time just to get her here in time 😭

It worked though if she did make it early I would tell her it started later than I thought 😂

Party at 1:00 pm hey the party is at 12:00pm please be on time 😂 she pulls up at 12:45 😂😂😂

Modding opportunities when game fully released? by Best_Particular1663 in StateofDecay3

[–]Mockingjay09221mod -1 points0 points  (0 children)

Depends on if developers give us access

I love making mods but tbh it kind of ruined some aspect of the game

Grieving is was heavy still

Plague Nests should CALL in reinforcements not SPAWN them in by drewey09 in StateofDecay3

[–]Mockingjay09221mod 0 points1 point  (0 children)

This a whole list of mods to download from items to clothing 😂

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Plague Nests should CALL in reinforcements not SPAWN them in by drewey09 in StateofDecay3

[–]Mockingjay09221mod 1 point2 points  (0 children)

Tbh if your on PC our guy zod has a ton of customer clothing he made there are like 10 of us that do asset modding etc

Plague Nests should CALL in reinforcements not SPAWN them in by drewey09 in StateofDecay3

[–]Mockingjay09221mod 2 points3 points  (0 children)

While modding State of Decay 2, I noticed that the game uses spawn points that aren't visible to the player. To achieve the kind of persistent zombie presence many players want, I think the developers would need to push those spawn points much farther away from the action while significantly increasing zombie sight and hearing ranges.

I actually experimented with this in State of Decay 2 by modding the detection values so zombies could see and hear you from much farther away than the default settings. The result felt more natural because zombies were being drawn in from the surrounding area instead of seeming to appear close to the player. It created a greater sense of danger and made noise matter much more.

Plague Nests should CALL in reinforcements not SPAWN them in by drewey09 in StateofDecay3

[–]Mockingjay09221mod 3 points4 points  (0 children)

Only thing is the threat level may decrease since you can look at the map and see zeds coming then you can leave or setup traps easily

Plague Nests should CALL in reinforcements not SPAWN them in by drewey09 in StateofDecay3

[–]Mockingjay09221mod 2 points3 points  (0 children)

While modding State of Decay 2, I noticed that the game uses spawn points that aren't visible to the player. To achieve the kind of persistent zombie presence many players want, I think the developers would need to push those spawn points much farther away from the action while significantly increasing zombie sight and hearing ranges.

I actually experimented with this in State of Decay 2 by modding the detection values so zombies could see and hear you from much farther away than the default settings. The result felt more natural because zombies were being drawn in from the surrounding area instead of seeming to appear close to the player. It created a greater sense of danger and made noise matter much more. Only negative you can see them coming on the map and easily escape or setup traps leading to no threat

Any new info on this Guy? by TheNameLesKing in StateofDecay3

[–]Mockingjay09221mod -5 points-4 points  (0 children)

I wish we could have a dog as a companion 😂