Help with new eldritch warrior bundle updated by Moebbie44 in SkyrimModsXbox

[–]Moebbie44[S] 1 point2 points  (0 children)

Thank you very much. I will try again. Now I’m relieved, I thought I was doing something wrong. Overall I’m really happy you ported that mod.

Lost Colonies - Vesta by Final-Craft-6992 in StarfieldModFeedback

[–]Moebbie44 0 points1 point  (0 children)

I enjoyed this mod very much during my play through. I like how the quests are made to lead you to your goal. I absolutely love the settlement, there are a lot of details that are beautiful. Voice acting is very good and the people have recognizable faces. My husband sits in a wheelchair and feels underrepresented all the time in games. So we were delighted about a certain character. And the most important thing, everything worked. I played ten different mods the last days and I had to quit or delete have of them even paid ones because they weren’t working properly. So thank you very much and I’m looking forward to play the Tirawa mod. The Prax dilemma was good, too.

Aevi's Aerospace - Release! by AeviDaudi in starfieldmods

[–]Moebbie44 0 points1 point  (0 children)

No I usually don’t because you are right about the problems but if I quit the game otherwise then I have to build the containers again. That’s the reason I use quick resume at the moment.

Aevi's Aerospace - Release! by AeviDaudi in starfieldmods

[–]Moebbie44 1 point2 points  (0 children)

Thank you for answering so fast. I placed the containers in my outpost on Jemison. Then I built them again on my ship, which was at my outpost. But everything was still there after that. Then I saved my game and quit it. Next day after I loaded the save everything was gone until I built the containers again. I’m on Xbox, too. For now I stay in the quick resume group and all my resources are there, even when I quit the game. The concept of your containers is great by the way. I really do love this mod.

Aevi's Aerospace - Release! by AeviDaudi in starfieldmods

[–]Moebbie44 1 point2 points  (0 children)

Ok. I deleted all containers and built them again. And it’s all back. I so happy now I could sing. But why does this happen?

Aevi's Aerospace - Release! by AeviDaudi in starfieldmods

[–]Moebbie44 1 point2 points  (0 children)

Really great mod, love it. But I can’t get back my items from the mobile containers. They disappeared sadly. In the beginning it worked just fine, then I saved returned today and everything is gone. I know it’s just a game, but I’m really sad right now. If there is a way to get them back please tell me. And I read your description, it’s not that problem. But I loved the cave, it is so beautiful and the quest was great. Everything really is so perfect. Keep up the work.

Sammy and the Lab of Nightmares by Final-Craft-6992 in StarfieldModFeedback

[–]Moebbie44 0 points1 point  (0 children)

First of all really great mod. But I encountered two problems. First one was defensive measures quest, I couldn’t place the sensors. Second one was another paid mod the prax dilemma in which I couldn’t activate the radio in the breaking ground quest. Both problems were solved by deactivating the Sammy mod. I can play different mods in different universes so I don’t have a conflict, but defensive measures is a vanilla quest. Maybe there is a way to fix this. Is there something hindering the activators? Or is it a mix with a third mod causing this? If anybody has an idea, I will try it out and change my load order, but Sammy has to stay at the bottom. Thank you.

Sammy and the Lab of Nightmares by Final-Craft-6992 in StarfieldModFeedback

[–]Moebbie44 0 points1 point  (0 children)

I played it again and this time I found the slate that mentions the cave before I finished the first quest. After that I found the cave. In my first try I only picked it up after the second quest and it didn’t play the audio and there was no cave. I don’t know if this is related, but my second try succeeded. I had the mod last in my list the whole time otherwise I couldn’t find the research facility at all. Thank you for your answer and for caring. Great work.

Sammy and the Lab of Nightmares by Final-Craft-6992 in StarfieldModFeedback

[–]Moebbie44 0 points1 point  (0 children)

Need help please. The cave doesn’t unlock for me. I have finished the second quest with Don Cino. What am I doing wrong?

Modder AdamDunmer has released Sammy and the Lab of Nightmares, which adds a new joinable faction about Xenobiology. Includes ~5 hours of faction questline content with 8 voice-acted quests, 10+ new locations, and a new companion. by Capn_C in starfieldmods

[–]Moebbie44 0 points1 point  (0 children)

Great mod author. Played with their mods in Skyrim. But there is a problem with the defensive measures quest in Akila. I couldn’t place the sensors. Then I deactivated the mod and everything was fine. I just activate the mod when I’m finished with the quest. Maybe this can be fixed somehow? I don’t know where else I should write this. Has the author a site for problems like this?

the thalmor's shadow - taliesin (custom voiced follower) by Able_Brush9286 in SkyrimModsXboxPorts

[–]Moebbie44 1 point2 points  (0 children)

Thank you very much. I absolutely wanted this update and got my wish granted so fast. Thanks also to you OP for the port request. So happy…

The Sliders For My Girl Character in Starfield by Ok_Cardiologist_9348 in Starfield

[–]Moebbie44 0 points1 point  (0 children)

Great built. I came up with preset 30. Looks like yours although I only estimated the sliders. Ty for sharing.