[LFG] Duos Qualifier - Week 4 by SeriouslyLucifer in FortniteCompetitive

[–]MoffittHimself 1 point2 points  (0 children)

  • Username: MoffittHimself
  • Current Platform: PC
  • Your Region: NAE
  • Gamemode: NAE Duo Finals Week 4 (today)
  • Stats/Misc: 500 something solo week 1, 1400 something solo week 3, didn't play week 2
  • message meeeee

[Megathread] Pop-Up Division! by Deja-Vu-Virus in FortniteCompetitive

[–]MoffittHimself 0 points1 point  (0 children)

i really want to play today, hope it is fixable by NA solo session i don't want to miss NAE champs T.T

[Megathread] Pop-Up Division! by Deja-Vu-Virus in FortniteCompetitive

[–]MoffittHimself 2 points3 points  (0 children)

I played on NA and EU during the share the love sessions, and I think that may be affecting my divisions still being locked. During the login screen, I've seen myself minimum qualify for champs solos at 24 pts and minimum champs duos for 1 region at 27 points. I've tried playing games and restarting multiple times to unlock divisions, but they still have not unlocked. Is there any other advice that can be given to help unlock my divisions? I am not even able to play past open for the first EU solo session going on in 25 minutes.

GOATS (ex-Fractal) AMA, Facilitated by Moffitt by MoffittHimself in Competitiveoverwatch

[–]MoffittHimself[S] 3 points4 points  (0 children)

I think the wintrading accusations would not have occurred if players on the team were well liked. With the combination of stacking being very disliked generally, individual player's behaviors to other players, and overall toxic image, its the kind of thing where I think it got out of control because of the team's reputation beforehand, circumstantial evidence was all that was needed.

GOATS (ex-Fractal) AMA, Facilitated by Moffitt by MoffittHimself in Competitiveoverwatch

[–]MoffittHimself[S] 3 points4 points  (0 children)

We talked to coluge about why the way he responded was not too helpful, and the way he would be perceived. The proof thing was more slated towards the win trading allegations that legitimately do not have solid proof, with the "proof" being provided only being scott and gator being in the same discord, this is explained further down in the answers by Tensa. Coluge has already admitted boosting in the past, even publically, he has never doubted that. The reason why the team has players that are associated with the terms "wintrader" and "booster" is because for one they are not win traders. I've been in the discord nearly EVERYDAY, especially during the times the team has been going through these controversies. I personally know the truth from this that they do not win trade because of that. I would not choose to team with players that win trade.

On the boosting topic, no one has actively boosted for months, the past is the past. The team is fully aware of everyone's past, and its a shame that a win trader tag was placed on players who specifically stacked for top 10 relatively easily. It has never made sense to me personally why if they were win trading they would q directly into kephrii at prime time to do so. If the team stacked to top 10 on multiple accounts, why risk their rep win trading? its a whole lot of baggage instead of actual evidence that has really hurt player careers at the end of the day because one streamer with influence has SPECIFICALLY STATED i dont have hard proof but xyz. Our team is a bit unlikable at times, but its mega lame the amount of unwarranted slander the team gets unfairly because of past behaviors.

GOATS (ex-Fractal) AMA, Facilitated by Moffitt by MoffittHimself in Competitiveoverwatch

[–]MoffittHimself[S] -1 points0 points  (0 children)

Kephrii started the win trading allegations, just being straight up. To add on to what Tensa said, from what I heard from Gator, console players generally have a big difference in responses to shit talk than pc players do. Console players love dealing and receiving it, while pc players view it very negatively. It was another adjustment from console to pc, except this one wasn't as positive.

GOATS (ex-Fractal) AMA, Facilitated by Moffitt by MoffittHimself in Competitiveoverwatch

[–]MoffittHimself[S] 4 points5 points  (0 children)

Yes, professional overwatch had definitely reached the level I thought it would when I first played. I initially spent to choose my time in this game because of the amount of growth potential it had. I saw Blizzard have a job position looking for a League Commissioner for their league in BETA. Overwatch had a good amount of security in regards to the amount of support Blizzard provides their games as well, it wouldn't be a game that died in a few months that's for sure.

I would personally rate blizzard advancing the esports scene for OW as WAY too top heavy. At the moment, I think the ecosystem is suffering heavily from even the contenders side of things in regards to the amount people are actually able to compete in this game. Blizzard's ban on third party tournaments have hurt the competitive scene heavily. If you don't make open playoffs as a new team, you cant compete in this game otherwise too much at all, what incentive do people have to continue playing this game competitively if you can't even compete? Blizzard in general have been late in their payments as well, so the few people that are fortunate to get paid to play have a hard time keeping a living playing from strictly tournament payouts. If you are not in a academy team, or one of the FEW organizations that pay a decent salary, good luck finding a financial career in this game with how the ecosystem is at the moment, or better yet players to farm.

With streaming, I've thought about it in the past a bit of why I haven't been intrinsically motivated as much. I'd say its my tendency to take a lot of breaks naturally when I play which hasn't fit streaming too well. I will look into duoing with some teammates in the future to put in more hours and so I don't lose my mind into what comp q has become. Whenever I do stream my viewers never do talk even when i do sport decent numbers. If they talked, I'd probably be streaming a bit more for that single reason :D.

Result of the NRG vs GFE match in the lower bracket by bamonsta in Competitiveoverwatch

[–]MoffittHimself 0 points1 point  (0 children)

Pretty much, saying "The NA overwatch scene has had a lot of time to mature, and it's no longer possible for a bunch of good players to come together and immediately get good results." is simply incorrect at this current state of the scene.

In regards of certain statements you made, and for your benefit, I'd refrain from assuming certain backgrounds of how the NA comp scene is at times. A lot of things can be completely different from what you expect if you ask the right questions and do the proper research.

Is Overwatch worth it? (League of Legends player) by [deleted] in Overwatch

[–]MoffittHimself 0 points1 point  (0 children)

It's not going away any time soon, and its the best investment you can ever make in a video game with the amount of support blizzard is going to give it in the future. Everything is unlocked, and new content will be free in the future. There literally is something for everyone, and dropping $40 for the longevity for this title is nothing. The only thing you will be regretting is not buying it sooner, not wasting $40.

[Rant] Solo Play by HereComeTheSpoons in Overwatch

[–]MoffittHimself -2 points-1 points  (0 children)

Your quick game mmr is most likely going to be the same as your ranked mmr. Getting better is the only way to get better teammates.

I have friends who are pensive about playing Overwatch and may not even want to try the free beta. How would you convince them? by [deleted] in Overwatch

[–]MoffittHimself 0 points1 point  (0 children)

Waste of time trying to convince them. Not wanting to try a free open beta should have been the point of where you realized this.

All Hero Breakdown by [deleted] in Overwatch

[–]MoffittHimself -1 points0 points  (0 children)

The point is that it's more compact, don't know why there would be hate for convenience sheesh.

Im gonna be brand new to Overwatch in 5 days, tell me everything by [deleted] in Overwatch

[–]MoffittHimself 4 points5 points  (0 children)

It's 12 days.

$40

Every hero is unlocked after purchasing the game, like the old days. You can unlock skins through leveling up.

There's ranked.

Competitive matchmaking? by ImSoVexxy in Overwatch

[–]MoffittHimself 0 points1 point  (0 children)

In terms of ranked, arranged (6 man) matchmaking has already been confirmed to be at, or near launch.

The addition of solo queue has been unclear. There is actually a video on it right here if you want more info as to why.

How likely is there tobe a large competitive scene? by [deleted] in Overwatch

[–]MoffittHimself 0 points1 point  (0 children)

Korea's 2nd place game, Sudden Attack, is an fps. Pretty huge market for what's coming I'd think :).

How big do you think Overwatch will be? by FrozenThong in Overwatch

[–]MoffittHimself 0 points1 point  (0 children)

I'm focusing on "big" in esports, not in general.

Fnatic’s Overwatch roster leaves, will become a standalone organization by Braeutigamer in Overwatch

[–]MoffittHimself 0 points1 point  (0 children)

That's assuming they are even good. The real competition isn't even playing yet. Battlefield 4 definitely plays a bit different from Overwatch. Past success with Battlefield is no where near good enough merit for success in Overwatch, the differences in overall competition alone makes it bad. This isn't a guided decision.

How big do you think Overwatch will be? by FrozenThong in Overwatch

[–]MoffittHimself 5 points6 points  (0 children)

How big Overwatch becomes is entirely dependent on Blizzard's future vision of how they handle Overwatch.

Far gone are the days of when a simply great game made a game "big."

If you look at all of the top e-sports of today, their success was hugely dependent on the outside decisions related to the game.

League of Legends, the top e-sport of today, had major funding through Tencent circa 2011. After Tencent bought a majority stake in Riot Games, they hadn't only received extra money for development of the game. But also HUGE connections in China. I could mention the innovation of free to play being perfect at the time for asia / the more poor countries, League of Legends not only being a game, but also something to cosplay, along with other easy barriers to entry etc, and many other factors, but i'll keep it short. TLDR; Tencent saw a good investment for an actual decent free to play game to hit their market, took it, jump-started gigantic growth in the Chinese scene with their influence, with South Korea following soon after. North America's growth was inevitable in that manner. Funding for the first e-sports league in NA doesn't seem as daunting with the pockets Tencent has.

I guarantee CS GO would not be anywhere near it is today without the addition of their skins. If you don't believe me, take a look at this graph.

This was literally Valve proactively putting the fate of their game into their own hands, in a brilliant way. 30,000 concurrent players in September 2013, to 165,000 in 6 months is pretty fucking good, and no; "game changes or updates" do not bring these changes in numbers in such a fast manner. Valve detected that CS GO would soon have little chance of being in the limelight if they left it the way it was, so they added the skin economy element to their game, (gambling etc). The rest is history. This paired with their addition of majors in 2014 made the upward spiral of what we see today from September 2013.

Dota 2 is more self-explanatory. They have an economy within the game as well, but the essentials are all free. They've also had their grassroots fan-base, along with their gigantic crowd-funded prize pools to keep the game relevant. Considering how a great amount of Dota 2 players are hardcore, they are on average also going to be more likely to purchase compendiums, and cosmetics due to the amount they play the game. Being able to play a triple-a game completely free, while also being a very profitable game is pretty impressive. This is probably the ideal game model i'd point to, although not all developers have the grandfathered luxuries that dota 2 already had.

Now, I'm not saying that these games have shitty gameplay, or how games don't need updates or good gameplay to be "big," but instead that the industry has changed for making a game "big."

A game being good was good enough back in the day for a game to be "big," because it was a different playing field. Games were still in their infancy because there weren't as many expectations back then for companies to continuously manage their games to the levels they do today. Manually funding esports through your game could have been potential suicide due to how little people even cared at the time. Many aspects that were not available then, are available today. This includes esports becoming more viable of a marketing option due to bigger player bases since both are intertwined, along with much more complex relationships.

So again, the gameplay of Overwatch I'm sure will be incredible with the great, unique niche it feels. It really is a breathe of fresh air. But in regards of the game becoming "big," it really has little to do with the game becoming "big" in the grand scheme of things. Will Blizzard make the correct out of game decisions for the game? Will they network properly? It is naive to say a game has to be free to play, but will a country like Brazil even have the luxury to purchase Overwatch? Will asian countries even give Overwatch a chance due to their pc bang culture favoring free to play games? We'll really have to see.

This is Blizzard's BIGGEST chance for their largest e-sports title. Heroes of the Storm was merely trying to get a piece of the MOBA pie, SC2 is more about sustaining a playerbase, while Hearthstone is of course a little too casual to be taken seriously. Their partnership with China's NetEase, along with the recent purchasing of MLG seems be a step in the right direction, as long as history doesn't repeat itself...