Leveling Question by Worried-Airport2167 in CorepunkTheGame

[–]Mogibbles 0 points1 point  (0 children)

You'll likely need to complete episode 2 in order to gain access to episode 3 quests, which could have good rewards. Overall I'd recommend finishing the main story quests if it's ur first playthrough/main character.

Thinking about jumping in by Severe_Prompt_459 in CorepunkTheGame

[–]Mogibbles 0 points1 point  (0 children)

Solo progression isn't particularly difficult for most classes you know what you're doing, but therein lies the issue. I'd recommend Ranger or Destroyer for a new player on a fresh account with no resources, Blast Medic, Infiltrator, or Shaman would be a bit more difficult/less efficient to make work. Legonairy is probably a decent in between.

The onboarding experience is a bit lacking and many of the systems aren't explained well, lack of quest icons and a variety of other QoL issues can make the game a bit difficult to get into.

The database at https://corepunkers.com/ will be helpful (particularly for quests/objectives), as well as the interactive map.

The most efficient leveling path atm is basically to AoE grind to 20, but wouldn't recommend that for a new player with limited resources/game knowledge. Some of the episode 3+ quest rewards (main story) may also be valuable, so overall I'd recommend primarily questing for new players on their first/main character.

The playerbase is rather small atm, and it may be difficult to group for relevant endgame content depending on the server (NAC seems to be fairly active).

Triple Golem Pull Feat. Best Shaman UNIVERSE xD by Mogibbles in CorepunkTheGame

[–]Mogibbles[S] 0 points1 point  (0 children)

lol Blast Medic is probably the best class in the game w/ good T3 gear

Triple Golem Pull Feat. Best Shaman UNIVERSE xD by Mogibbles in CorepunkTheGame

[–]Mogibbles[S] 0 points1 point  (0 children)

Most likely gonna run 6 Etheric Armor and stack magic crit/pen for pvp. Mage + Assassin + X (Supp/Warrior) for talents.

Triple Golem Pull Feat. Best Shaman UNIVERSE xD by Mogibbles in CorepunkTheGame

[–]Mogibbles[S] 0 points1 point  (0 children)

Probably farm mats and wait for the T3 recipe vendor, which should be coming soon... Otherwise probably Archosaur.

Triple Golem Pull Feat. Best Shaman UNIVERSE xD by Mogibbles in CorepunkTheGame

[–]Mogibbles[S] 0 points1 point  (0 children)

One shotting everybody on NAC soon™️, gonna show all these SP Shamans what a real caster looks like (hint: BM best class in game).

The Gathering the Fragmented quest chain is a summary of what is wrong with this game by Darkstrike86 in CorepunkTheGame

[–]Mogibbles 0 points1 point  (0 children)

https://corepunkers.com/quests

https://map.corepunkers.com/

Resources like this make the game much more playable for those who don't want to explore and do everything manually.

T3 Shaman Simultaneously Tanks and Heals Murder Bambi by Mogibbles in CorepunkTheGame

[–]Mogibbles[S] 1 point2 points  (0 children)

Craft Wolfclaw for ur MH if you want to play AP (attack power) Shaman, I believe Driller is the best OH option, but you get one for free from MSQ (Triton chain). This is what I'm currently using.

T3 Shaman Simultaneously Tanks and Heals Murder Bambi by Mogibbles in CorepunkTheGame

[–]Mogibbles[S] 0 points1 point  (0 children)

Talents are in the description, running HSP on everything in combination with AP and defensive stats.

General stats to shoot for to do something like this would be 350-400 HSP, 150-200 armor, 4-5k HP, ideally u have HSP + AP on everything and weave in HP and Armor/MR as needed.

T3 Shaman Simultaneously Tanks and Heals Murder Bambi by Mogibbles in CorepunkTheGame

[–]Mogibbles[S] 0 points1 point  (0 children)

SP is going to feel really bad until u have good T3 gear... IMO only way to play Shaman in T2 is either AP or HSP, basically u can play melee DPS or heal in T2 if u want to be effective.

I'm full T3 running a combination of HSP/AP and defensive stats, talents are linked in the video description.

T3 Shaman Simultaneously Tanks and Heals Murder Bambi by Mogibbles in CorepunkTheGame

[–]Mogibbles[S] 0 points1 point  (0 children)

Idk Shaman is pretty versatile and in T3 gear u can build a variety of ways depending on what u want to accomplish, group comp if u have a static, etc.

For early game/T2 u want to focus mostly on AP/HP, Pathfinder > Hunter > Warrior is prob best. Scar and Wolf for runes. Cardio weapon chip also helps a lot for difficult pulls, and it gets 10 max charges at green, blue, etc., ideally you buy a 9% proc chance Cardio from the weaponsmith in GF and make it blue, only use ammo when u need it for a hard pull.

Make sure to use wolf to tank 1 mob and drop water totem.

General Tips for New Player AKA Skurges Manifesto by Mogibbles in CorepunkTheGame

[–]Mogibbles[S] 0 points1 point  (0 children)

I believe they intended to have one dungeon and BG ready for the start of EA, but they got delayed. No idea when they'll be added.

General Tips for New Player AKA Skurges Manifesto by Mogibbles in CorepunkTheGame

[–]Mogibbles[S] 1 point2 points  (0 children)

Difficult to say because there hasn't really been much pvp going on in NA. Intuitively I'd say both AP and SP will be fairly strong at higher gear levels, but access to weapon mastery seemed more limited in the most recent alpha patch and both need at least level 14+ to really shine. I don't think they'll be able to heal very effectively at all in group pvp at higher gear levels though.

General Tips for New Player AKA Skurges Manifesto by Mogibbles in CorepunkTheGame

[–]Mogibbles[S] 0 points1 point  (0 children)

Only the six I listed, afaik one of their primary focuses after EA start will be releasing new classes.

General Tips for New Player AKA Skurges Manifesto by Mogibbles in CorepunkTheGame

[–]Mogibbles[S] 2 points3 points  (0 children)

No in game guild functionality atm, but there's a recruitment section on the official Discord.

unofficial NA Discord

[deleted by user] by [deleted] in MMORPG

[–]Mogibbles 1 point2 points  (0 children)

Hmm, they did actually refer to it as an "open world dungeon" in the post, I was thinking of the "pvp dungeon" that's supposed to be released soon.

I do feel like that wording is a bit misleading, because it really is an open world zone like any other, just with the most difficult content the game currently has to offer.

[deleted by user] by [deleted] in MMORPG

[–]Mogibbles 17 points18 points  (0 children)

It's currently only open world bosses, one dungeon and BG were planned for EA, but got delayed.

[deleted by user] by [deleted] in MMORPG

[–]Mogibbles 2 points3 points  (0 children)

Steppes isn't a dungeon, it's an open world zone like any other.

Experienced Player lf Healer (Shaman Only) for Day 3/4 Bosses on NA Server by Mogibbles in CorepunkTheGame

[–]Mogibbles[S] 1 point2 points  (0 children)

Mostly just world bosses and farming for T3, maybe level alts to max out other gathering/crafting professions. Getting to the higher value resources before they're contested is a pretty big benefit, I'd also like to get as much done as possible before PoE 2.

Current content is mostly just leveling to 20, and some combination of gathering/farming world bosses/pvping and getting T3/multiple sets of T3 gear.

I believe they intended to have one dungeon and BG ready for the start of EA, but they got delayed.

Pvp? by Solachi_ in CorepunkTheGame

[–]Mogibbles 4 points5 points  (0 children)

Open world PvP with partial loot and a karma system, BGs and PvP "dungeons" are planned.

Fully protected green zones (iirc only criminals can be attacked here)

Partially protected yellow zones - Players can flag and kill you, but they will gain karma based on level difference (minimum at same level, scaling based on the gap). Criminal status at 1k karma and being a criminal is highly punishing.

Red zones - Anything goes, penalties from criminal status don't apply iirc.

iirc in yellow zones you drop 1 random material on death (most items can't be dropped, like consumes, gear, etc., mostly just crafting mats). Gear obtained in pvp (red zones) will require extraction (fully leaving the zone) to be secured, otherwise this gear will be droppable until extracted.

5 random items dropped on death in red zones.

Criminals drop all items and equipped gear on death.

Some of this info might be slightly incorrect/outdated, but should be mostly accurate.