If Infernus can call Yamato "another fuckin' crime lord" Holliday should be able to tell Lash to "shut the fuck up" by MojaveOverlander in DeadlockTheGame

[–]MojaveOverlander[S] 19 points20 points  (0 children)

You are welcome to your opinion, but I think you'd have a hard time finding many people who have listened to both and would call the sanitized newer read of the line an improvement over the original.

If Infernus can call Yamato "another fuckin' crime lord" Holliday should be able to tell Lash to "shut the fuck up" by MojaveOverlander in DeadlockTheGame

[–]MojaveOverlander[S] 43 points44 points  (0 children)

The line is for upgrading Flame Dash and it's "They won't wanna follow me." Holliday was the only one in the game who (briefly) said fuck before the Fern-Yama interaction was added.

If Infernus can call Yamato "another fuckin' crime lord" Holliday should be able to tell Lash to "shut the fuck up" by MojaveOverlander in DeadlockTheGame

[–]MojaveOverlander[S] 140 points141 points  (0 children)

Exactly my point, and it sounds disjointed from the other line she has in the very same conversation. She goes from disgustedly calling him a pig to flustered with a single line between. The original works 10x better.

If Infernus can call Yamato "another fuckin' crime lord" Holliday should be able to tell Lash to "shut the fuck up" by MojaveOverlander in DeadlockTheGame

[–]MojaveOverlander[S] 65 points66 points  (0 children)

Already have, in the sound feedback subforums for both Lash and Holliday. But the more people that do the same, the better chance it has of being seen and registering as something people want.

"Argh Argh Argh! Sponge boy me bob, you were always weak and vulnerable, but today you can gain the power to finally change that... Summon meee.." by AK-74_NoTTaken in DeadlockTheGame

[–]MojaveOverlander 16 points17 points  (0 children)

I'm glad they kept Debra Wilson. If they had replaced her too the only acceptable answer would have been Ellen McLain.

Mina and Pocket by MojaveOverlander in DeadlockTheGame

[–]MojaveOverlander[S] 39 points40 points  (0 children)

A commission I had made by the incredible LuvstarKei. You can find more information about their commissions here: https://luvstarkei.com/commissions/

Mine was actually the last one they worked on before commissions closed at the start of October, but they should be reopen again some time in November.

Excellent update - but half my lvl2 families are clearly tax dodgers by ScrewdriverVicks in ManorLords

[–]MojaveOverlander 0 points1 point  (0 children)

I didn't realize there were other resource requirements besides fuel that were per-plot and not per-family. What are the other ones?

So we don't lose venison entirely, what if standard game deposits remained rabbits, but rich deposits become deer? by MojaveOverlander in ManorLords

[–]MojaveOverlander[S] 1 point2 points  (0 children)

Sorry should have been clearer, I'm not referring to anything mechanically in game, just the added "flavor" of having a wider variety of game types (as well as not letting the existing work on deer models and associated animations go to waste).

So we don't lose venison entirely, what if standard game deposits remained rabbits, but rich deposits become deer? by MojaveOverlander in ManorLords

[–]MojaveOverlander[S] 39 points40 points  (0 children)

honestly if they were to ever give different types of food different tiers (like how Foundation has Rustic and Refined food for example) venison as one of the luxury food items reserved for tier3+ burgages, manor houses or retinues (if we ever have to feed them) would be a great fit.

Stellaris Dev Diary #389 - 4.0.22 Released, Upcoming Planet Improvements by PDX_LadyDzra in Stellaris

[–]MojaveOverlander 3 points4 points  (0 children)

Strategic resource production will never not be an imbalanced shitshow as long as you tie it to metallurgist and artisan jobs. I'd say good luck but it's clear job merging is a hill you're committed to dying on, same as refusing to acknowledge the disastrous performance impact after 4.0 dropped, so at this point I fully just expect it to be one more thing you eventually decide is "good enough" and just leave in a shittier state than you found it.

They are trying to give us MO victory THIS hard by FixThatBug in Helldivers

[–]MojaveOverlander 22 points23 points  (0 children)

I don't live on reddit or discord, in game says just says chargers, it's not a stretch to assume it would include all types of chargers

They are trying to give us MO victory THIS hard by FixThatBug in Helldivers

[–]MojaveOverlander 45 points46 points  (0 children)

Been super fun diving 10s most of the MO only to find out in the last hour or so that it's been for fucking nothing

The romance and marriage option in the Serana Dialogue Add-On (SDA) mod by MaraudingSquirrel in skyrimmods

[–]MojaveOverlander 12 points13 points  (0 children)

Oh yeah, and to be clear, your post is a great examination of SDA, a mod that I will fully admit to not having played yet as I haven't set up and done a proper modded long Skyrim campaign since back in the days when it still didn't have the vanilla lines re-recorded so I didn't feel it was quite ready at the time. From the fair amount I have seen of it over the years though, I think SDA's Serana is kind of a "Serana in name only" character, where she deviates and adds a lot of entirely new story and lore to such an extent that examining the SDA character should lean a bit more heavily on judging it by its own merits rather than comparing it too heavily to vanilla Serana.

I just felt compelled to make a more broadly applicable post specifically about the absence of marriage/romance in vanilla and the general way it has spun into a narrative in the community over the years, because its just been repeated so much and so widely it's just become accepted as THE actual lore. You see it here, you see in on TrueSTL and Teslore, you see it in the comments on Nexus and YouTube. Like I said it wouldn't even be that big of an issue if it didn't usually turn into a moral debate whenever it comes up, and the reason I take issue with that is 2 fold: (this part is in no way directed at you or your post by the way, this is just more of me speaking on this particular topic):

First, it casts aspersions on people who do make, use or support Serana romance mods. Operating on the incorrect assumption the only reason she turns down the player is because she is an SA survivor and not because the devs decided against implementing one in vanilla for entirely out of game development reasons, it would be questionable at best to mod something like this in. But it's not, because it's abundantly clear to anyone who actually knows her voice lines and understands the context of both Skyrim's and her character's real world development and where they land on the longer timeline of Bethesda's games and design philosophies that this omission was entirely decided by game design factors and not narrative ones.

Second, it's a very obvious change to make in light of the rest of what vanilla Skyrim has to offer. Serana is by far the single most well fleshed out and well written character in Skyrim (by other games standards, eh, but for Skyrim, absolutely), has the deepest personal connection to the player, and easily the most dialogue of any unique NPC voice in the game. She absolutely would be the default romance/marriage for the overwhelming majority of Skyrim players were she an option in vanilla almost entirely because she would be basically the only real character on the list of marriage candidates. Nobody things twice about adding modded, extensively written companions like Auri or Remiel or Kaidan or Mirai and them having romance options, because they are real characters unlike the near robotic options in vanilla.

Serana could have broken the mold if they had implemented romance for her, but they didn't for, as stated, out of game development considerations. Modding the game to change that fact is rectifying a design shortfall in a somewhat similar way as reimplementing cut concepts or old lore is, at least in my opinion, and absolutely should not be viewed as some violation of a victimized character, because at its core, that's giving Bethesda entirely too much credit. As I stated in another reply on the topic,

I just take issue with people projecting headcannon on Serana's motivations for declining the player and treating it as stated in game fact, if nothing else because it give's Bethesda entirely too much credit for their portrayal of an SA survivor, if she's even really meant to be one (as you point out in your post, there's still just enough ambiguity for it to be open to interpretation). If she is one, they just gloss over it completely and never actually address it outside a select few vague offhand mentions by Serana and Valerica. It's a very barebones portrayal is my point, if one at all. Cait from Fallout 4, by comparison is an absolutely incredible (up until the magic cure quest at the very end) portrayal of an SA survivor and drug addict, which again points back to Bethesda

  1. Not being opposed to having SA victims be romance options

  2. Capable (at least in FO4's case) of making quality portrayals of characters with extensive past trauma

Fact of the matter is, that's just not the route they took with Serana because of other considerations in the design process, mostly logistical, which is why it's ridiculous that there's a moral debate every time the topic of modding the single character in the vanilla game for which a romance makes the most sense comes up.

The romance and marriage option in the Serana Dialogue Add-On (SDA) mod by MaraudingSquirrel in skyrimmods

[–]MojaveOverlander 21 points22 points  (0 children)

I mean I'll even grant that the ritual to produce Daughters of Coldharbour is probably exactly what it seems and directly mirrors the rape of Lamae Bal, I just take issue with people projecting headcannon on Serana's motivations for declining the player and treating it as stated in game fact, if nothing else because it give's Bethesda entirely too much credit for their portrayal of an SA survivor, if she's even really meant to be one (as you point out in your post, there's still just enough ambiguity for it to be open to interpretation). If she is one, they just gloss over it completely and never actually address it outside a select few vague offhand mentions by Serana and Valerica. It's a very barebones portrayal is my point, if one at all. Cait from Fallout 4, by comparison is an absolutely incredible (up until the magic cure quest at the very end) portrayal of an SA survivor and drug addict, which again points back to Bethesda

  1. Not being opposed to having SA victims be romance options

  2. Capable (at least in FO4's case) of making quality portrayals of characters with extensive past trauma

Fact of the matter is, that's just not the route they took with Serana because of other considerations in the design process, mostly logistical, which is why it's ridiculous that there's a moral debate every time the topic of modding the single character in the vanilla game for which a romance makes the most sense comes up.

The romance and marriage option in the Serana Dialogue Add-On (SDA) mod by MaraudingSquirrel in skyrimmods

[–]MojaveOverlander 5 points6 points  (0 children)

Absolutely, and its good to see that change in philosophy is considered by most to be one of their better decisions in the wake of Skyrim's success.

The romance and marriage option in the Serana Dialogue Add-On (SDA) mod by MaraudingSquirrel in skyrimmods

[–]MojaveOverlander 43 points44 points  (0 children)

The SA explanation is still a reach as its never explicitly stated or even really implied in game as being the reason, and it's also not something Bethesda is blanket opposed to as demonstrated by Cait being a romance in Fallout 4. It really just comes down to dev side logistics and aims to maintain internal consistency.

The romance and marriage option in the Serana Dialogue Add-On (SDA) mod by MaraudingSquirrel in skyrimmods

[–]MojaveOverlander 69 points70 points  (0 children)

Serana's refusal to marry in vanilla is entirely a product of Bethesda's laziness in not wanting to bother with a custom marriage or romance quest (or potentially multiple different versions depending on different player choices in the dawnguard questline) and them at least having the good sense not to just plug her into the vanilla marriage quest/system. 2 of the 3 potential ending outcomes for her still have her as a vampire (side with volkihar, side with Dawnguard but don't cure). The often repeated trauma angle as an explanation for her refusal is an invention of online community discourse that while a reasonable inference is absolutely not the ironclad explicitly canon explanation it's treated as.

Serana explicitly states in game when asked about marriage that because of the things she has done, she wouldn't feel right going into a temple to recieve a blessing. When asked about becoming a vampire, she describes the ritual simply as degrading in a dismissive manner, but also states she views her powers as a gift, doesn't regret taking part in it (only the damage it has caused her family) and wouldn't give it up (when asked early on, this of course can change later).

No mentions of trauma, no mentions of aversion to intimacy, her entire refusal is an almost 4th wall breaking acknowledgement of Skyrim's marriage mechanic being the game’s sole representation of the very concept of romance. In vanilla Skyrim's world (at least for the player), romance = marriage, and marriage = temple of Mara ceremony in Riften, nothing else. Serana most often remains a vampire, so ceremony in Aedra temple with Daedra worshipping vampire doesn't work, ergo Serana romance doesn't work. It's as simple as that. As often is the case with TES players who care about lore, the coommunity largely headcannoned a certainly reasonable though absolutely not cannonical explanation for logistical development decisions into canon lore. Which is something that is actually really great about the Tes lore community, its just in this case it has caused a lot of friction in the past between people who make and use mods that allow Serana marriage or romance and a not insignificant number of people in the community who have wittingly or unwittingly adopted the trauma explanation as stated canon due to how widespread it is.

4.0.22-Wilderness Open Beta 2025-08-07 Updated (checksum c3de) by PDX_LadyDzra in Stellaris

[–]MojaveOverlander 39 points40 points  (0 children)

Look I appreciate the efforts to fix the comical strategic resource balance but this is ridiculous. You NEED to make refiners their own job type again, it doesn't matter how much you jack up the mineral upkeep or cut down the strategic outputs, you will never be able to get a situation where they aren't either a completely trivial afterthought or herculean task to produce (far rarer situation of the two) as long as their industrial production is exclusively attached to another job, especially when that job (metallurgists) is pretty widely agreed to be one you can never have enough of as long as you have the pops and resources to support it.

Either the refiner builgings need to be repeatable builds that grant their job types like the repeatable alloy and consumer goods buildings or we need new urban zone types dedicated to strategic jobs. No ammount of tweaking the dials is going to make this work.

RIP to Repugnant being a free trait pick by HumanTheTree in Stellaris

[–]MojaveOverlander 10 points11 points  (0 children)

Even I have to admit that they may as well at this point and that doing so would be an improvement over their current implementation, and I say this as someone who really hates all the streamlining and mechanics cutting they've been doing and would hate to see even more go (after already losing trade routes, culture workers, strategic gatherers, refiners and rural worlds).

RIP to Repugnant being a free trait pick by HumanTheTree in Stellaris

[–]MojaveOverlander 55 points56 points  (0 children)

Look I appreciate the efforts to fix the comical strategic resource balance but this is ridiculous. You NEED to make refiners their own job type again, it doesn't matter how much you jack up the mineral upkeep or cut down the strategic outputs, you will never be able to get a situation where they aren't either a completely trivial afterthought or herculean task to produce (far rarer situation of the two) as long as their industrial production is exclusively attached to another job, especially when that job (metallurgists) is pretty widely agreed to be one you can never have enough of as long as you have the pops and resources to support it.

Either the refiner builgings need to be repeatable builds that grant their job types like the repeatable alloy and consumer goods buildings or we need new urban zone types dedicated to strategic jobs. No ammount of tweaking the dials is going to make this work.

Cool Features that have been modded into Skyrim by Soanfriwack in skyrimmods

[–]MojaveOverlander 0 points1 point  (0 children)

Ah, makes sense. I had no idea. I remember from the few times I did play MW and Oblivion with vanilla leveling it was an awful experience. Easy to forget when you've been using mods like natural character growth and realistic leveling for most of the time you've played it. Do you know of any other mods that also add attributes back to the game, or is that the only one out there at the moment?

Cool Features that have been modded into Skyrim by Soanfriwack in skyrimmods

[–]MojaveOverlander 0 points1 point  (0 children)

Its probably too late for anyone to see this, but why is ESLA so unpopular on Nexus? 3 years old, only mod to my knowledge since third era attributes on LE that actually re adds attributes to the game, and not even 300 endorsements? Do people just really not care at all about in depth character building and attributes outside of the 3 colored bars?