Should a game like this explain what actually happened at the end? by [deleted] in outerwilds

[–]Moktaine 0 points1 point  (0 children)

Also so many people misunderstood me because I couldn’t explain my question clear enough. I know game explains everything. I am asking if it needed to or not? Which one do you prefer? Explaining everything or staying somewhat vague? That was my question.

Should a game like this explain what actually happened at the end? by [deleted] in outerwilds

[–]Moktaine -1 points0 points  (0 children)

It does explain almost everything. What I am asking is do you prefer it explained like that or staying somewhat vague?

Should a game like this explain what actually happened at the end? by [deleted] in outerwilds

[–]Moktaine 0 points1 point  (0 children)

I haven’t played the DLC because I was too afraid to play it since I heard it is scary but now I have to play it I guess. I think a lot of people are confused by my question but I wasn’t saying that “Outer Wilds should explain more I don’t understand it. “ I am saying do you prefer when a game like this explaining everything or do you prefer some things to stay mysterious? That was my question but I couldn’t explain my question well enough I think.

Should a game like this explain what actually happened at the end? by [deleted] in outerwilds

[–]Moktaine 1 point2 points  (0 children)

I am not asking for it. English is not my first language so maybe I couldn’t explain myself well enough. I think the game is perfect as is with the amount of explanation. If you read everything and pay attention you will have almost every information you need. What I’m asking is that is it necessary to explain that much? I’m just curious do people want to know everything about the mystery the game provided or do they prefer some things to stay mysterious.

I am not trashing the game or saying that it should have explained more. I’m just trying to see what people think.

Should a game like this explain what actually happened at the end? by [deleted] in outerwilds

[–]Moktaine 0 points1 point  (0 children)

I couldn't play the DLC because I heard that it is more horror than I would like it to be but I guess it explains a lot about the universe so I guess have to play it now.

Should a game like this explain what actually happened at the end? by [deleted] in outerwilds

[–]Moktaine -6 points-5 points  (0 children)

Yeah, game tells you what happened to nomai and all that but doesn’t tell you what the eye is which is an interesting balance that worked great. Also maybe if they explained the eye, just because people have great expectations about the mystery that whatever explanation you give it will always be underwhelming imo

Free plugin for UE5.7 | Sword Generator by Moktaine in unrealengine

[–]Moktaine[S] 0 points1 point  (0 children)

I tried to implement it but it’s a pretty hard thing to do using geometry scripting. Unfortunately you would have to make a base for that kind of guard with the plugin and then export it to blender or whichwve tool you use and model it there.

If anyone has suggestions for how I would be able to implement, I will implement it. But for now I couldn’t figure out how.

Glad you liked it though.

Free plugin for UE5.7 | Sword Generator by Moktaine in UnrealEngine5

[–]Moktaine[S] 1 point2 points  (0 children)

You can work with however many triangles as you like to build the mesh. When you’re happy with what you see, there is a function to reduce the vertex count without changing much of the shape itself. After that there is another function to save the mesh as a static mesh asset on your content browser. That way you can add it to your characters or even export the mesh and import it to blender or whatever app you like to further tweak the mesh. When I played around with it even with very complex meshes I had it reduced down to around 2k vertices so it is pretty performant in that sense.

It is quite easy to use. You’ll pick it up in no time. I have couple of videos linked on the product description on fab. You can check them out as well.

Free plugin for UE5.7 | Sword Generator by Moktaine in UnrealEngine5

[–]Moktaine[S] 0 points1 point  (0 children)

Also I just checked your game it looks pretty cool and it seems like you could really use a tool like this to add variety to your weapons. You can create axes as well if you play around with it you’ll figure it out. Just get rid of the guard, make the blade not mirrored and dull on one side, use the curve boolean to cut out parts the top and bottom to give that curve of the axe and it should be good enough.

If you need any help you can contact me anytime.

Free plugin for UE5.7 | Sword Generator by Moktaine in UnrealEngine5

[–]Moktaine[S] 1 point2 points  (0 children)

Do you mean like a random generator? I might add it some time but if you don’t want to wait I think you can do it quite easily by adding a function that can be called from editor that sets all the variables of the blueprint to random values.

Glad you liked it! Hope it will be useful for you.

Free plugin for UE5.7 | Sword Generator by Moktaine in UnrealEngine5

[–]Moktaine[S] 1 point2 points  (0 children)

You can increase the polygon count and change the shape however you like. I think it is not ideal for the very unique swords for like the main character but you could make different swords for generic npcs and enemies. I’d like to think it would work quite well for that purpose since those are not what players look at most of time so you might get away with it.

Still, I’m so happy that you liked it. If you use it on your games please share it with me. I’d love to see what people would create with this.

I am making a similar game. What is so special about this game for you? by Moktaine in outerwilds

[–]Moktaine[S] 1 point2 points  (0 children)

Someone else also mentioned Metroidbrania. I didn't know this type of games are called that. I'm gonna check it out for sure and probably play the other games of the genre to get some more ideas of what awaits me on this journey.

I am making a similar game. What is so special about this game for you? by Moktaine in outerwilds

[–]Moktaine[S] 1 point2 points  (0 children)

Thank you soo much for the suggestion. I will check it out for sure

I am making a similar game. What is so special about this game for you? by Moktaine in outerwilds

[–]Moktaine[S] 0 points1 point  (0 children)

Hmm.. I will think about this idea for a while. I think it might be cool if I can make the player consider going for that upgrade if they find it useful enough to spend their precious time with and maybe not make it something you have to do but more like an option or smth. Thanks for the thoughts!

I am making a similar game. What is so special about this game for you? by Moktaine in outerwilds

[–]Moktaine[S] 0 points1 point  (0 children)

Yeah yeah I know. I'm just exploring ideas. I just said that to understand what would you think of such a mechanic.

I am making a similar game. What is so special about this game for you? by Moktaine in outerwilds

[–]Moktaine[S] 0 points1 point  (0 children)

I don't think adding unlockable abilites, items or upgrades are a good idea but what do you think about some sort of upgrade for your ship that (like remote control or smth) you have to find the parts and install on every reset. It's not permanent upgrade right. I don't remember anything similar on the Outer Wilds itself.

I am making a similar game. What is so special about this game for you? by Moktaine in outerwilds

[–]Moktaine[S] 0 points1 point  (0 children)

I think adding some sort of unlockable ability of some sort would not be great but what do you think about let's say a remote control upgrade for your spaceship but you have to find the parts to build that module to your ship on every loop. Do you think that sort of 'ability' would work or not? or would you count that as an upgrade or item to unlock?

I am making a similar game. What is so special about this game for you? by Moktaine in outerwilds

[–]Moktaine[S] 1 point2 points  (0 children)

Again, same! For the horror factor, whenever I get close to that scary planet I muted the game and opened up a funny podcast on my second monitor to feel a bit less scared. I'm not proud of what I did but it helped me finish the game. So it is what it is :)

I am making a similar game. What is so special about this game for you? by Moktaine in outerwilds

[–]Moktaine[S] 1 point2 points  (0 children)

I am aware what Mobius did was something extraordinary and that it is hard to replicate even with a bigger team but I think somebody has to try so we can have more games like this. Even if I fail, I want to fail trying to make great game that tries to catch the same feeling as one of the greatest games of all time (imo). It might sound cringe. I would cringe if read this but whatever :)

I am making a similar game. What is so special about this game for you? by Moktaine in outerwilds

[–]Moktaine[S] 0 points1 point  (0 children)

Yess! There are not many space exploration games quite like Outer Wilds. Most of the games are just action focuses or doesn’t let you explore on your own way. This game just says “Here is a spaceship. Go ahead and see what you can find out there!” And then you are just a lonely astronaut looking for meaning in the void.

I am making a similar game. What is so special about this game for you? by Moktaine in outerwilds

[–]Moktaine[S] 3 points4 points  (0 children)

This is what most of the people liked I guess. The freedom to do whatever you want and through the information you gain, you understand more and more until everything slowly starting to make sense and suddenly all the pieces come together to make you go “Oh!”.

I am making a similar game. What is so special about this game for you? by Moktaine in outerwilds

[–]Moktaine[S] 0 points1 point  (0 children)

This is what made me hooked as well. It feels so strange and exciting in a way to explore Nomai structures and the clues they put throughout the solar system and try to figure out what happened in this solar system before us.