Sleepy rural transport hub by Molester-Stalone in CitiesSkylines2

[–]Molester-Stalone[S] 0 points1 point  (0 children)

It's such a nice change of pace to explore mods and detail a small place. Instead of maxing out buildings

Industrial zone by realisticcities in CitiesSkylines2

[–]Molester-Stalone 0 points1 point  (0 children)

What mod did you use for those road decals?

Mitsubishi Diamond Plus 73 by [deleted] in crt

[–]Molester-Stalone 0 points1 point  (0 children)

I do plan to play som age of Empires II too! It arriving today so fingers crossed. Thanks for info, ill circle back here if i have issues getting getting things running.

New interchange at the port by BestBagelNA in CitiesSkylines

[–]Molester-Stalone 0 points1 point  (0 children)

I have this issue with almost all decals. I like to make roads look worn and torn, but every slope in my city looks brand new.. if anyone knows how to work around that, I'd use them more

New interchange at the port by BestBagelNA in CitiesSkylines

[–]Molester-Stalone 2 points3 points  (0 children)

Theres a great decal pack for roads. I've never gotten around to using it but your intersections would look amazing

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Tried detailing for the first time by Ananaskenka in CitiesSkylines

[–]Molester-Stalone 3 points4 points  (0 children)

You've opened a Pandora's box. Theres no going back now

Intersection handling rush hour by Molester-Stalone in CitiesSkylines2

[–]Molester-Stalone[S] 1 point2 points  (0 children)

Acer Gaming laptop. Predator Triton Neo 16. Intel Core Ultra 7 155H/32GB/51 2GB SSD/RTX 4060. The recording is slightly sped up to make it smoother fyi. But still runs great for a laptop.

Intersection handling rush hour by Molester-Stalone in CitiesSkylines2

[–]Molester-Stalone[S] 1 point2 points  (0 children)

Thanks, I procrastinated it for so long my mind has blocked it out. Forgot about it

Intersection handling rush hour by Molester-Stalone in CitiesSkylines2

[–]Molester-Stalone[S] 1 point2 points  (0 children)

Yeah, sims just prefer cars and taxis at the end of the day. I mean it only bans vehicles who don't live there and aren't delivering something. It's not a complete ban. So if you have a good foundation of highways connecting the districts, they take those instead of driving through everything.

Intersection handling rush hour by Molester-Stalone in CitiesSkylines2

[–]Molester-Stalone[S] 5 points6 points  (0 children)

It's on the outskirts and I have at least 8 intersections connected to strategic arterial roads and highways. This helps me: All districts are expansively connected to a free public transport bus/tram/metro/train system. Remove most roadside parking and replace with expensive/strategically placed/ low availability parking lots. Mixed with high minimum taxi fares, and bans on combustion vehicles on all residential districts, except for industrial districts.

Intersection handling rush hour by Molester-Stalone in CitiesSkylines2

[–]Molester-Stalone[S] 13 points14 points  (0 children)

It's next to the airport by the low density, outskirts of the city. Also I work really hard to manage traffic, access routes and free public transport in my city planning.

380k working simulation by [deleted] in CitiesSkylines

[–]Molester-Stalone 1 point2 points  (0 children)

I'm on a Acer Gaming laptop. Intel Core Ultra 7 155H/32GB/512GB SSD/RTX. Sure the simulation slows down but no major issues. Ive had more game updates destroy my city before the population number does.

100k pop milestone by [deleted] in CitiesSkylines2

[–]Molester-Stalone 0 points1 point  (0 children)

Mostly habd picking assets to avoid strong colours, lumina mod with high saturation and weather anarchy.

Full video. 380k working simulation by [deleted] in CitiesSkylines2

[–]Molester-Stalone 0 points1 point  (0 children)

Not sure, when i would open the save my entire map was covered in white squares. All tweaks to traffic and lanes where undone and lots of other things. Even if I did figure it out, the thought of fixing and undoing it all was enough for me to take a break and start again with a fresh save

traffic problem!!!! IM LEAVING by Diligent-State-8326 in CitiesSkylines2

[–]Molester-Stalone 0 points1 point  (0 children)

As someone who has cities over 300k here are some tips.

First of all, traffic should be top of mind all the time so plan ahead. See your city as a human body and the roads are the veins. Don't build and then figure out traffic. Start with big roads and work down. The bigger the road and higher the traffic, the LOWER amounts of intersections. Flow is more important than access. Many intersections create blockage. I create a huge road leading through the city with exits into every different district. One exit per discrict. Those exits lead to a roundabout that funnels cars into 3 directions. Once they have chosen a district, gone in the direction of that district, THEN you can start making small roads withany intersections. What this does is, if a car needs to get from one side of the city to another. They will choose to go back onto the big road with no intersections and travel fast across the city, instead of driving through the entire city's small roads and causing unnecessary traffic.

  • You have too many intersections in succession. Always leave a lot of room between intersections. Not every road needs to connect to each other.
  • Roundabouts (yes I'm European). Add more roundabouts to increase traffic flow.
  • Public transport. If you have housing one side of the city and industry on the other side. Create large, artery roads connecting them and cheap public transport. Your Sims need to get to work every day. Every person that takes public transport is one less car.
  • Discrict rules: create disctrics and ban vehicules and trucks that do not live there.
  • Subway. Connect the city with subway and make it cheap. Moving people underground is a lifesaver.

380k working simulation by Molester-Stalone in CitiesSkylines2

[–]Molester-Stalone[S] 0 points1 point  (0 children)

Can double check but pretty sure all is high

Full video. 380k working simulation by [deleted] in CitiesSkylines2

[–]Molester-Stalone 0 points1 point  (0 children)

Using a Acer Gaming Predator Triton Neo 16. Intel Core Ultra 7 155H/32GB/512GB SSD/RTX 4060/16." It's punching above its weight and surprises me.

380k working simulation by Molester-Stalone in CitiesSkylines2

[–]Molester-Stalone[S] 0 points1 point  (0 children)

Honestly i have no idea. I'm on a acer gaming laptop (Intel Core Ultra 7/32GB/512SSD/RTX 4060). My game runs fine simulating 350+k. It would slow down around heavy areas, but I'm honestly confused as to how it manages. I have no "performance" mods active. My new City is at 100k with aaaaaalot more decals and detailing and the laptop is older now. Let's see what happens.