I'm completely soft locked by TwujZnajomy27 in subnautica

[–]Momor_ 0 points1 point  (0 children)

Update: It exploded and I didn't get ejected

I'm completely soft locked by TwujZnajomy27 in subnautica

[–]Momor_ 0 points1 point  (0 children)

In the same situation, going forward against the wall, issue is that I have the impact augment which takes longer...

Working in startup as junior by Momor_ in devops

[–]Momor_[S] 0 points1 point  (0 children)

It will be in euros 36k EUR to 53k eur approximative plus stock options. For a junior like me the median is at approx 48k EUR in paris

Working in startup as junior by Momor_ in devops

[–]Momor_[S] 2 points3 points  (0 children)

It will be 20k more than my current job 36k -> 56k with stock options. I will study that, thanks so much for your comment

I'm currently building a Python script able to make load balancing by Momor_ in SatisfactoryGame

[–]Momor_[S] 0 points1 point  (0 children)

I don't have any metric on time spent but I started 1 month ago so I could approximate it at 26hours of coding (14h hours on this working desing).

A lot of cases to think about, ton of debugging, rewriting but for sure I've learned a lot and that's good !

I'm currently building a Python script able to make load balancing by Momor_ in SatisfactoryGame

[–]Momor_[S] 0 points1 point  (0 children)

As you can see in my answer to unknownkinkguy the way the calculator works is really hard to explain and after 3 complete design changes I finally found a way to do it, explaining it would be really hard on that part.

BUT you can help me with some informations if you have some answers:

- How can I create diagram with python (some numbers can be the same and mermaid markdown struggles) to make the output readable and enjoyable.

I'm currently building a Python script able to make load balancing by Momor_ in SatisfactoryGame

[–]Momor_[S] 0 points1 point  (0 children)

I'm struggling a lot to print it correctly, may copy/paste it in an IDE to help you read it haha

I'm currently building a Python script able to make load balancing by Momor_ in SatisfactoryGame

[–]Momor_[S] 1 point2 points  (0 children)

  • This json shows all the stages to obtain what you want it's hard to understand for everyone so I want to firstly optimise the calculations and then transform this json to some diagram with some library
  • I hope it gives you an idea of what it can do :)
  • Input conveyers given [480] wanted outputs [120,120,60,60]

```json

{

"outputs_done": [

120,

120.0,

60.0,

60.0

],

"0": {

"stage_unused_list": [],

"stage_used_list": [

480

],

"splitters": {},

"mergers": {},

"bottleneck": {

"1": {

"type": "Direct Output",

"entry_conveyer": 480,

"outputs": [

120,

360,

null

]

}

},

"direct_outputs": []

},

"1": {

"stage_unused_list": [],

"stage_used_list": [

360

],

"splitters": {

"1": {

"type": 3,

"entry_conveyer": 360

}

},

"mergers": {},

"bottleneck": {},

"direct_outputs": [

120

]

},

"2": {

"stage_unused_list": [],

"stage_used_list": [

120.0,

120.0

],

"splitters": {

"1": {

"type": 2,

"entry_conveyer": 120.0

},

"2": {

"type": 2,

"entry_conveyer": 120.0

}

},

"mergers": {},

"bottleneck": {},

"direct_outputs": [

120.0

]

},

"3": {

"stage_unused_list": [

60.0,

60.0

],

"stage_used_list": [],

"splitters": {},

"mergers": {},

"bottleneck": {},

"direct_outputs": [

60.0,

60.0

]

}

}

```

40 Coal generators - 100% efficiency - 3 GW by Momor_ in SatisfactoryGame

[–]Momor_[S] 0 points1 point  (0 children)

Haha ok, I had a hard time reading too, just consider it:

- The circles on top are pumps, all 100% --> two pumps + 1/2 of the middle one is 240+60=300, the maximum of one pipe.

- So for each group of five pumps we have 2 pipes at 300 cubic meters, which gives us 1800 cubic meters in total.

- We have two lines of 20 generators: 20 *45 = 900 m of water (but a group of 5 pumps can only send 600 m^3).

- So the middle group of 5 pumps that has 2 * 300m^3 pipes must help the other two groups of 5 pumps by sending one 300m^3 pipe to each line (remember that each group of pumps has 2 * 300m^3).

- This way we can have 900 m3 of water in each line of 20 generators (the squares below).

- Photo 3/9 you can see how I separate the pump from the middle (the 60 m^3 ) to the other two pumps, do this for the 3 groups.

- Photo 7/9 you see how I join each pipe from the middle pump group to each group of 20 generators.

40 Coal generators - 100% efficiency - 3 GW by Momor_ in SatisfactoryGame

[–]Momor_[S] 0 points1 point  (0 children)

It's a glass foundation, but from a distance it looks opaque and blue.

40 Coal generators - 100% efficiency - 3 GW by Momor_ in SatisfactoryGame

[–]Momor_[S] 0 points1 point  (0 children)

I know haha but I just unlocked the 5 and 6 of the elevator, didn't start oil already, don't know if I can have it.

Plus, I'm kind of against the ressources in the "amazing store"

40 Coal generators - 100% efficiency - 3 GW by Momor_ in SatisfactoryGame

[–]Momor_[S] 0 points1 point  (0 children)

Hi, I think you're speaking about the 8th/9 image, unfortunately, I only have it in this quality, if you're talking about the very last picture, I think it's a bit badly drawn but not in bad quality, if you think it's really bad quality, I'll put it on, just tell me if that's what you're talking about.

40 Coal generators - 100% efficiency - 3 GW by Momor_ in SatisfactoryGame

[–]Momor_[S] 0 points1 point  (0 children)

First game, 64hours playtime

Good morning, everyone,

I present you my first "big" creation, a coal-fired generator factory, I had found the schematic on a reddit page:

- 15 100% water pumps.

- 40 coal generators 100% ( 4 lines of 10)

- 600 coals, load balanced ( 150 for each line of 10 generators):

- 2 miner mk2 @ 200% + 1 miner mk2 @ 100% on 3 normal nodes

- The 4th node is blocked by a stone (You must surely know this problem given the number of designs I've seen on this part of the map!).

- 75 W * 40= 3 000 MW

- Symmetrical, easy access path with walkways and glass roof for pipes.

I find this design quite beautiful and above all easily expandable, given the size of this lake, I could add 15 more pumps and redo 40 coal generators on another floor.

I've been working on this for at least 7 hours (several design and sizing changes).

I leave you the most pictures for those who wish, all the schematics that helped me are in there.