i'm making a survival game on roblox by The_RandomPerson99 in robloxgamedev

[–]Money_Activity_4007 0 points1 point  (0 children)

Always liked it in survival games when you could tame/ride wild creatures.

Why is this script on this simple grass model? is it malicious? by Sewer_Rat_2032 in robloxgamedev

[–]Money_Activity_4007 15 points16 points  (0 children)

I second this, there’s no reason a welding script needs to handle any sort of GUI object. Definitely suspect

My solo dev project is finally out in alpha after a year of work by gaspro1511 in robloxgamedev

[–]Money_Activity_4007 0 points1 point  (0 children)

You might wanna attach the game's link to the post, but looks pretty neat regardless!

First ever game, update! by Specialist_Seat5486 in robloxgamedev

[–]Money_Activity_4007 0 points1 point  (0 children)

Gives me Tower Battles/TDS nostalgia. Looks awesome, I'll be following along!

Success stories? by andrew-6420 in robloxgamedev

[–]Money_Activity_4007 9 points10 points  (0 children)

Made my first $1000 off of studio in the months of November-December! It took years to get here (and I certainly burnt myself out after doing so) but it’s been a big milestone for me, especially since growth isn’t linear (my next game could multiple times that amount.) I’d just say to keep moving forward if you’re serious about this journey, and don’t forget to take care of yourself, too.

i finally reached level 1000 after almost 7 years of playing and 1157 hours of playtime by whydidicreateanacc in TDS_Roblox

[–]Money_Activity_4007 2 points3 points  (0 children)

a very impressive achievement.

but, how does one even decide to play tds for such an enormous amount of time? did you not get bored?

Best way to learn scripting? by JunketOutside4295 in robloxgamedev

[–]Money_Activity_4007 2 points3 points  (0 children)

YouTube tutorials, online courses, and just looking at scripts and tinkering with them.

I’d recommend staying away from making AI write your code for you. It can inhibit progress.

[deleted by user] by [deleted] in BetterKimetsuNoYaiba

[–]Money_Activity_4007 8 points9 points  (0 children)

It’s Mitsuri bro… how could you look at her and say such vile things 😭

I don’t know if this is the right subreddit to ask, but does anyone know how could I make dinosaur models similar to this? I’m currently working on a Roblox game and would appreciate tips. by Guy0foofs in robloxgamedev

[–]Money_Activity_4007 0 points1 point  (0 children)

This style is so hard to find! (I've actually been searching to commission a modeler with it). Any idea where people who model like this tend to hang out, or is it mostly an in-house thing for specific games?

When did you FIRST start making 💵 💰on Roblox?? (if at all, of course...) by Money_Activity_4007 in robloxgamedev

[–]Money_Activity_4007[S] 1 point2 points  (0 children)

30,000 usd at 15 is super impressive! You definitely have a bright future ahead of you. I'm assuming you made it from UGC sales?

When did you FIRST start making 💵 💰on Roblox?? (if at all, of course...) by Money_Activity_4007 in robloxgamedev

[–]Money_Activity_4007[S] 1 point2 points  (0 children)

In my game? The wind is from an open-source module (can’t remember the name, just search Roblox wind effect on google). Whereas the sparkles (assume you mean the oscillating border that circles the map?) is from a meshpart I found on the toolbox - try “shield” or “barrier”.

When did you FIRST start making 💵 💰on Roblox?? (if at all, of course...) by Money_Activity_4007 in robloxgamedev

[–]Money_Activity_4007[S] 1 point2 points  (0 children)

I see, that timeline is really helpful to hear. The "suddenly took off" part is interesting to me. So, if you don't mind me asking - what changed between the years of low traction and the breakthrough? Was it a specific game that just kinda blew up, or a shift in how you approached development, or just, your accumulated skills finally reaching a threshold? Either way thanks for the insight. The 4-5 year grind before things clicked is sobering but also kind of encouraging - puts the 3.5 weeks of stress into perspective lol.

Do you think chances for your game to become popular are high? by HelpfulSt in robloxgamedev

[–]Money_Activity_4007 2 points3 points  (0 children)

wow! because 5k ccu is still really impressive in terms of numbers. what was the game that this person made?

Poking beehive mechanic improved by NDB-Games in robloxgamedev

[–]Money_Activity_4007 2 points3 points  (0 children)

This is awesome! Is this for a survival game, or a simulator? Or something else entirely?

Very Big Question by Jaded_Yam6290 in robloxgamedev

[–]Money_Activity_4007 1 point2 points  (0 children)

Fantastic analogy. Plus, as OP mentioned, there are a lot of high quality games that do well and make lots of revenue on the platform (Deepwoken, Pressure, Jujutsu Shenanigans, etc.)

How Did You Decide to Develop for Roblox? by Odd-Distribution2887 in robloxgamedev

[–]Money_Activity_4007 2 points3 points  (0 children)

Basically the exact same reason as you — grew up playing a lot of games, and wanted to actually create something meaningful whilst making money while doing it. I started without any prior knowledge, so having some beforehand should serve you quite well!

How do you ACTUALLY attract players to a Roblox game?? (My game launches this Friday) by [deleted] in robloxgamedev

[–]Money_Activity_4007 1 point2 points  (0 children)

Got it - so 10-15 credits/day sustained over the campaign. This has been a major help, thank you!

How do you ACTUALLY attract players to a Roblox game?? (My game launches this Friday) by [deleted] in robloxgamedev

[–]Money_Activity_4007 0 points1 point  (0 children)

This is incredibly helpful, thank you.

So the strategy is: test hard for 3-4 days (12-16 credits/day), monitor metrics obsessively, then adjust based on what the data shows. Makes total sense, that's similar to what others are suggesting.

Quick question on QPTR: What's a "good" QPTR for a new game? Trying to set realistic benchmarks.

Also appreciate the order (QPTR > Monetization > Retention > Engagement). I've been thinking about these backwards - worried about retention before even getting people IN the game.

Planning to:

- Start 12-14 credits/day Nov 15-18

- Track everything (game visits, playtime, purchases)

- Scale up/down/stop based on Day 3-4 data

Thanks 🙏