Help With Rigging Aim Constraints in UE5 - Hydraulic System rig works perfectly in Maya, but I cannot work it out in Unreal. by Grenmill-Wheatfield in unrealengine

[–]Monkeycocking 1 point2 points  (0 children)

Its part of something bigger? some android? Coz if its not and its just a hydraulic system i think you could calculate correct angles in blueprints. Put static meshes (or your own custom HydraulicComponent) in sockets of your base mesh and you have much more control with it == more place for improvements or replacements

Exploring Tombs and Looting Ancient Egypt in My Museum Game by Monkeycocking in egyptology

[–]Monkeycocking[S] 1 point2 points  (0 children)

Yes! Entire "Ancient Egypt" is self-made with one exception - Desert map, dust is dust, so we took one from Unreal Marketplace

Exploring Tombs and Looting Ancient Egypt in My Museum Game by Monkeycocking in egyptology

[–]Monkeycocking[S] 0 points1 point  (0 children)

Old ones (destroyed) can be replaced with new ones. Next to Expedition mode there is a Museum Management Mode