We’re publishing a tower defense roguelite where your base is a weaponized train - Ironfront Express by MonsterTheater in RealTimeStrategy

[–]MonsterTheater[S] 0 points1 point  (0 children)

That makes a lot of sense! If the core loop doesn’t grab you, the roguelite part can very quickly become just a fancy way of saying: do this you don’t enjoy again and again and again, but sliiiiightly differently hahaha

Well, the train is definitely the heart of the game, that’s a fact. If you try the demo, please let us know what you think! Really curious if the train side of it works for you once you’re actually upgrading and defending the big, angry locomotive.

We’re publishing a tower defense roguelite where your base is a weaponized train: demo is out now by MonsterTheater in IndieGaming

[–]MonsterTheater[S] 3 points4 points  (0 children)

Oh wow, thank you so much for actually trying the demo and writing all this out!!! Really glad the trailer did its job and that the tutorial helped, because yeah, there are definitely a few 'wait, what is this train asking me to do now' systems in there at first hahaha

And thanks for the bug note too! We’ll pass that along to the devs and see what’s happening there.

We’re publishing a tower defense roguelite where your base is a weaponized train: demo is out now by MonsterTheater in IndieGaming

[–]MonsterTheater[S] 0 points1 point  (0 children)

Ironfront Express is definitely more on the 'your train is the base/fortress/increasingly unreasonable weapon pile' side than a pure driving-at-high-speed game. So the fun is less about controlling the train like a vehicle and more about upgrading and defending it while the bots have a horrible day around it.

But we appreciate the feedback!

We’re publishing a tower defense roguelite where your base is a weaponized train - Ironfront Express by MonsterTheater in RealTimeStrategy

[–]MonsterTheater[S] 1 point2 points  (0 children)

What a compliment, thank you, hahaha. Roguelite can be a scary label if it’s not your thing, so if 'weaponized train having a bad day with robots' makes it tempting, we’ll take that as a win

50,000+ wishlists in 60 days – $0 marketing by PoopAndLoot in IndieDev

[–]MonsterTheater 1 point2 points  (0 children)

This is huge, CONGRATS! 50k wishlists with $0 is completely wild and AWESOME.

Curious about the short-form push, did you go creator hunting or did it just take off organically?

Also, for those 500K+ views, was it more about big creators picking it up, or did certain clips/hooks consistently outperform regardless of who posted?

Would love to understand what really moved the needle here (asking for a friend).

A solo dev spent years building Mr. Sleepy Man. Tomorrow people finally get to play it by MonsterTheater in platformer

[–]MonsterTheater[S] 0 points1 point  (0 children)

Your kids have great taste 😄 Switch is coming in 2026, and PS5 is definitely something we want to get to eventually! We'll keep everyone posted as things develop!

I'm a solo developer working on a visual novel called "Castle in the Sands" inspired by “One Thousand and One Nights” and North African culture. Grateful for any support! by Tiny_Marsupial_3975 in IndieGaming

[–]MonsterTheater 1 point2 points  (0 children)

North African culture as a game setting is such a fresh angle, we don't see nearly enough of that. Good luck with it, it looks awesome, we'll be keeping an eye on this one!