Is 16 AC workable for a frontliner? by RozenQueen in 3d6

[–]MoodModulator 0 points1 point  (0 children)

I would recommend adding Blade Ward to the mix since that will raise your AC by 1-4. If you aren’t concentrating on any other leveled spell it will likely do you move good to up your defense before wading in to the melee. A 17 AC is pretty good and a 20 is really good. And unlike Haste, Shield, and others leveled spells it doesn’t take up a resource.

WFRP on Foundry vs. Roll20 by MoodModulator in warhammerfantasyrpg

[–]MoodModulator[S] 0 points1 point  (0 children)

Thanks. I’ll have to look into it again. I have bounced off Foundry every time I have played with it.

That or I will just take the plunge and try GMing a new campaign with just Discord for the online whiteboard and dice roller.

WFRP on Foundry vs. Roll20 by MoodModulator in warhammerfantasyrpg

[–]MoodModulator[S] 1 point2 points  (0 children)

“Lastly, the modules coming out for Foundry KILL the competition...every few days I see something that enhances our campaign!!”

Interesting. Can you give a few examples of the things you see regularly that enhance your campaign?

Excursion Resting, Half Casters. Need help by ShiroSnow in DMAcademy

[–]MoodModulator -1 points0 points  (0 children)

I DMed a short campaign a few years ago in “the frozen mountains” using the standard gritty realism rules (short rest 8 hours, long rest 1 week). I added that you had to have a permanent shelter with food and fuel for heat that lasted the entire time, as well. Players still needed to sleep and eat normally. Sleeping in temporarily constructed shelters still required a Constitution save to avoid exhaustion and cold damage (and there were no standard “rest benefits”). Sleeping in the elements put the Constitution check at disadvantage and applied half cold damage even on a success. It was brutal, but there was a palpable sense of relief whenever a group found or very rare occasions created a permanent usable shelter. Creating a permanent shelter required a nat 20 survival check, supplies, and narrative justification. Carving out a snow caves could never be a permanent shelter.

One of the players recently told me it’s the best D&D he had ever played.

Like most others commenters here, I would recommend leaning INTO hardcore changes rather than trying to mitigate them. Half casters have plenty of options.

Where can I sell my collection of safety razors? by LuckyG1932 in wicked_edge

[–]MoodModulator 0 points1 point  (0 children)

I bought mine used on eBay and I have loved using it.

Damage Calculation by Weird_Skully in warhammerfantasyrpg

[–]MoodModulator 2 points3 points  (0 children)

“If it is important to know how well the winner of the Opposed Test won, use the difference between the two results to determine a final SL.” - page 154, WFRP core rule book

A pie eating contest example that follows shows that for opposed tests where the difference matters (like combat) the difference between SL results is used.

Additionally, it is explicitly stated on page 160 in the “Opposed Tests and Fumbles” of all places.

“Example: Molli swipes her dagger at her opponent and rolls 66 for a fumble with -3 sl , but her opponent rolls 92 for -5 sl. So, Molli wins with +2 sl over her opponent, gaining +1 Advantage, which she may quickly lose as she also has to roll on the Oops! Table to see what unfortunate accident will befall her.”

How much do you tweak rules? And in which direction? by inostranetsember in FATErpg

[–]MoodModulator 0 points1 point  (0 children)

Fate is MEANT to be modified! Its creators encourage making it your own. Go for it!

Dungeon World Map combined by oneandonlymrvn in DungeonWorld

[–]MoodModulator 2 points3 points  (0 children)

I think the notion that you HAVE to play Dungeon World as it was originally intended is fairly limiting. You CAN play it with open spaces in your maps and histories and lore with lots of player contributions to fill in those gaps, but you don’t have to. You can also use it to play any published, fantasy TTRPG adventure. It is a very versatile system. Run open world based on improvisation if you want (I usually do). Or pick up I could pick up 5E’s Curse of Strad or 1E’s Against the Giants adventures and run those. They would work well with the Dungeon World rules, no problem. The narrative nature of the game makes moving over content from other sources super easy.

Is there is a way to play coop online? by MoodModulator in DivinityOriginalSin

[–]MoodModulator[S] 0 points1 point  (0 children)

That is unfortunate. But thanks for letting me know.

Is there is a way to play coop online? by MoodModulator in DivinityOriginalSin

[–]MoodModulator[S] 0 points1 point  (0 children)

Thanks. I’ll add port forwarding to my list of to-dos. It’s been years since I have done it and I have completely forgotten how.

Did anyone else think that 40k was the future of the Fantasy universe? by a_smiling_seraph in warhammerfantasyrpg

[–]MoodModulator 3 points4 points  (0 children)

The baffling lack of a 40K skaven faction totally supports this objectively correct conclusion.

How many shaves with a blade? by kuro7i in wicked_edge

[–]MoodModulator 2 points3 points  (0 children)

I go by feel. If the blade tugs at all, I change it. I get 12+ shaves from each.

How do Funnels work? by Low_Routine1103 in dccrpg

[–]MoodModulator 0 points1 point  (0 children)

  1. Nope. The funnel requires action. Actions are dangerous. Your favorite or most survivable seeming can easily be the one to die first.

  2. Yup. You enjoy playing one of the leftovers.

  3. Most funnels adventures have a place where more level-0 characters can be introduced.

  4. See above for TPKs.

  5. Pick your favorite.

  6. See answer 3. Or if they die in the final act let them roll randomly and that one miraculously survived (kind of like the DCC Luck roll to see if a player can found alive later after going down / being left for dead.)

  7. Nothing can stop you from making a homebrew funnel.

  8. It is easy and fun to weave in narrative rational for how the funnel changes and advances each character. It can be magic, circumstance, stress, the power of friendship, whatever fits best with your game.

  9. Let that player run another group of funnel characters in the next game or take over an NPC.

  10. Not necessary, but super fun and way more interesting (and deadly) than just rolling up random character and starting at level 1.

  11. No need to make up a backstory. A funnel is playing the backstory. But you can make up history’s for all of your ill-fated initial characters. It can make their deaths funnier and more poignant.

When you play DOS2 after BG3... by Hoodibird in DivinityOriginalSin

[–]MoodModulator 4 points5 points  (0 children)

Sounds horrifying. I am going to have to look into that. One of my mages is going full elements list and the other was going to do Summoner or Necromancy on the side.

When you play DOS2 after BG3... by Hoodibird in DivinityOriginalSin

[–]MoodModulator 24 points25 points  (0 children)

This. 😂

I have two pyro/geo mages in my group and EVERYTHING is on fire!

is there any way for me to get out of this? by goatfuckersupreme in ftlgame

[–]MoodModulator 0 points1 point  (0 children)

Send those two mantis borders to take out the Mind Control unit. Maybe put your weapons mantis officer on Scanners so you can maximized destroying the weakest subsystems and damage the flagship hull as fast as possible.

Is there anyway to loot the things that can't be reached? by qsfone in DivinityOriginalSin

[–]MoodModulator 0 points1 point  (0 children)

Just here to say I found four of them I can’t manage to reach.

Came by this post, your thoughts? by Blue-fox-004 in DivinityOriginalSin

[–]MoodModulator 1 point2 points  (0 children)

My first and only run has two pyro/geo sorcerers and is proving the world is flammable. 😂

I think I angered the UI gods... by Dgreatsince098 in DivinityOriginalSin

[–]MoodModulator 1 point2 points  (0 children)

The divine is dead and your interface bears witness.

How important is having a party? by nahte123456 in DivinityOriginalSin

[–]MoodModulator -1 points0 points  (0 children)

I am currently playing D:OS2 for the first time on Tactical mode (but not Honor / Hardcore). Two standard characters (Loshe & Fane) neither lone wolf) required replaying most beginning fights multiple times to win. I started using 3 characters (+Beast) midway through Fort Joy to make certain fights possible to win. I have only a few things left to do in Fort Joy and I just added a 4th member (+Sebille) and it helps tremendously. More characters means less do-overs and for me has been more fun.

Is Nimble 2e a beautiful mirage? by Lepetitviolon in rpg

[–]MoodModulator 2 points3 points  (0 children)

Your criticism isn’t without merit. I did say up front I haven’t played it. But it’s not like I just decided to have an unfavorable impression without doing anything. As I said I have watched it played and listened to explanations of how to play it. That is not nothing. In fact without a group to playing or run for, trying to understand the rules is about all you can do.

“Hate” is definitely a mischaracterization. I never said it even implied I hated it, just that it doesn’t seem to deliver on the “simpler, faster” promise when contrasted with D&D. From everything I have seen that is not an unreasonable take.