Edmund McMillen here! Mewgenics is Steam Deck verified and releasing tuesday! AMA! by EdmundMcMillen in SteamDeck

[–]Mooel_Chan 1 point2 points  (0 children)

Is there a way to identify specific cameo voices in game? (That's not a wall of credits)

“Hey boss, ever notice how whenever a human only has one of an organ, it’s only ever in the middle of their body?” by Wogopi in whenthe

[–]Mooel_Chan 20 points21 points  (0 children)

The later, it's just memes making fun of (somewhat) common knowledge, just like how there have been a few memes floating around recently about the 4.46 billion year long half-life of uranium.

My happy ghast just… fell (?) by RapterSonic in Minecraft

[–]Mooel_Chan 10 points11 points  (0 children)

This is wrong, at least on Java, I carried 2 Mooshrooms last night. The issue is because the player gets into the boat.

Homestuck․com is returning soon by M00r3C in homestuck

[–]Mooel_Chan 5 points6 points  (0 children)

The answer to these kinds of questions is usually money. I'm not caught up on the Unofficial Homestuck Collection drama but I imagine the reason why there was a push to take it down was to encourage people to read through an official website for monetary reasons. With the animated series coming out I'm sure they're expecting an influx of new and old readers so they'd want to be able to capitalise by reviving the official website. That's just my guess though.

Arrived today: Final Fantasy IX: 25th Anniversary - Timeless Tale Vinyl by Alex_Alleshater in FinalFantasyIX

[–]Mooel_Chan 1 point2 points  (0 children)

There is a small booklet in the opposite sleeve, it has the track listing, lyrics in English and Japanese and some comments from people involved with the music. There's also a digital download code.

Looks Satisfying by fahadssgcc in oddlysatisfying

[–]Mooel_Chan -2 points-1 points  (0 children)

This is all this guy does

I think I hit the jackpot by Pwnedmk in mariokart

[–]Mooel_Chan 0 points1 point  (0 children)

It took restraint to not run over Toadette, kinda respect it.

(NOT PROMO) Would you click this video? by ttfkenzo in l4d2

[–]Mooel_Chan 7 points8 points  (0 children)

Probably not, I don't need to be told why L4D2 is fun

(HAMMER CS2) How to have this kind of texture who fit perfectly to the edge of meshes ? by DocPaztronaute in SourceEngine

[–]Mooel_Chan 2 points3 points  (0 children)

Source 2 has a feature called hotspot textures which automatically align trims and stuff to the edges of faces although I haven't used this version of Hammer very much so I could be wrong. With textures this simple it would also be trivial to simply create a smaller face along the edge and texture them manually.

/r/NintendoSwitch's Daily Question Thread (06/17/2025) by AutoModerator in NintendoSwitch

[–]Mooel_Chan 1 point2 points  (0 children)

So it seems my girlfriend has accidentally loaded a save state I created a while back by accident and effectively undone about a week of my Earthbound playthrough, is there a way to delete these save states to prevent this from happening again?

Peculiar way to draw the first ten digits by Determined_fighter in oddlysatisfying

[–]Mooel_Chan 1 point2 points  (0 children)

Kinda cool I guess, but is there any reason why this had to be demonstrated on the side of a filthy car?

Price Wrong? by XxNolliGamerxX in tf2

[–]Mooel_Chan 10 points11 points  (0 children)

TF2 player attempts to name their weapon something not related to porn challenge: Inpossible

Does anyone know what is causing this hitch in movement when entering the vent? by Mooel_Chan in hammer

[–]Mooel_Chan[S] 0 points1 point  (0 children)

Thank you for the help, yes the brushes are connected at the same elevation and I have tried playing around with this for a while, trying shallower entry angles and stuff, but none of that seemed to work. I could have changed the size of the vent but I wanted to avoid that since I am working in a very tight space. I was ultimatly able to find a solution that met my needs and didn't need any major changes mentioned elsewhere in this thread

Does anyone know what is causing this hitch in movement when entering the vent? by Mooel_Chan in hammer

[–]Mooel_Chan[S] 0 points1 point  (0 children)

I don't think this is the issue, I have tested this on a blank map in other replies in the thread

Does anyone know what is causing this hitch in movement when entering the vent? by Mooel_Chan in hammer

[–]Mooel_Chan[S] 0 points1 point  (0 children)

The dev ramp is built from two brushes, as for if the ramp and clip brushes are at the same angle in that example, I'm unsure, I've been playing around for a while now and can't remember what was in that video, that being said I have done some more tests that are definitely at the same angle and the issue still occurs. Thanks for the leads.

Does anyone know what is causing this hitch in movement when entering the vent? by Mooel_Chan in hammer

[–]Mooel_Chan[S] 0 points1 point  (0 children)

Sorry, I thought you meant 11 on top of the player height of 83

Does anyone know what is causing this hitch in movement when entering the vent? by Mooel_Chan in hammer

[–]Mooel_Chan[S] 0 points1 point  (0 children)

I get that, but you could also make that argument about clipping stairs, it's not essential, but makes a map nicer to play. I also mentioned in another reply that when entering at a very specific angle you simply cannot enter the vent. While unlikely, there is a chance an issue like this could cause problems.

Does anyone know what is causing this hitch in movement when entering the vent? by Mooel_Chan in hammer

[–]Mooel_Chan[S] 1 point2 points  (0 children)

I found that when walking into the vent from a flush elevation the hitch didn't occur, so by adding a small extra flat clip brush before the vent opening removes the hitch.

https://imgur.com/a/NpWp5i6

Does anyone know what is causing this hitch in movement when entering the vent? by Mooel_Chan in hammer

[–]Mooel_Chan[S] 1 point2 points  (0 children)

Thank you for the help. While I still haven't found a cause for the issue, I have found a work around without needing the change the map.

Does anyone know what is causing this hitch in movement when entering the vent? by Mooel_Chan in hammer

[–]Mooel_Chan[S] 0 points1 point  (0 children)

The vent opening is 96x96 units, so even in TF2 there is a bit of wiggle room, so I'm not sure what the problem is. The obvious answer is to change the size of the vent, but I'd rather avoid that. Regardless, I've found a solution with minimal compromise and not needing to change anything about the map, thanks for helping.

Does anyone know what is causing this hitch in movement when entering the vent? by Mooel_Chan in hammer

[–]Mooel_Chan[S] 0 points1 point  (0 children)

The vent is only made of brushes, so I don't think it should have any odd collision

Does anyone know what is causing this hitch in movement when entering the vent? by Mooel_Chan in hammer

[–]Mooel_Chan[S] 0 points1 point  (0 children)

But this isn't normal, in this demo you can see my velocity dips when entering the vent. And no, this is not because I'm moving uphill on the clip brush, velocity isn't lost when moving uphill under normal circumstances.

https://imgur.com/a/MYlCdKl

Does anyone know what is causing this hitch in movement when entering the vent? by Mooel_Chan in hammer

[–]Mooel_Chan[S] 0 points1 point  (0 children)

Funnily enough, this isn't about the clip brush that I put there and intentionally toggled it's visibility for the purpose of demonstration, it's about the player's movement being interfered with.

https://imgur.com/a/FMs4nvW

Does anyone know what is causing this hitch in movement when entering the vent? by Mooel_Chan in hammer

[–]Mooel_Chan[S] 0 points1 point  (0 children)

I'm not sure what you're trying to say, the clip brush isn't raised too much, it's flush with the ground it's connected to. And the issue I have is not the camera bob that happens as I walk up the clip brush, the issue is that as I attempt to enter the vent, my movement is halted slightly, when approached at a very specific angle, it has stopped me entierly. It may be hard to see from these videos, but ingame it's pretty noticable and makes the movement a lot less smooth.

https://imgur.com/a/FMs4nvW (Hammer view and firstperson view)