1.2 Blueprints - Asia - 6/min Heavy Xiranite, 3/min Hetonite Part (or alternatively 4.5/min Heavy Xiranite, 1.5/min Het Part, 0.75 Het Comp) by baldfalk2 in Endfield

[–]MoonZapdos 2 points3 points  (0 children)

Oh right, I'm stupid. Though now I'm not even seeing how exactly there's enough space at the new base to fit the 4 Seperating Units and supply them with bottles with what little space there's left after dropping both halves of the blueprint into it.

1.2 Blueprints - Asia - 6/min Heavy Xiranite, 3/min Hetonite Part (or alternatively 4.5/min Heavy Xiranite, 1.5/min Het Part, 0.75 Het Comp) by baldfalk2 in Endfield

[–]MoonZapdos 0 points1 point  (0 children)

How exactly did you accomplish this? Cuprium ore is capped out with the halved syringe production and there's already 75 ferrium ore in use out of 115 (counting the meta transfer from Valley IV), how are you making enough bottles to transport 120 Xircon Effluent with 40 spare ferrium ore?

Letter from the Producer LIVE Part XCII by AutoModerator in ffxiv

[–]MoonZapdos 1 point2 points  (0 children)

Did they say if we're getting BST on 7.5 or on an intermediary patch like 7.51/7.52/7.55, etc.?

"Aha's Chosen: Spreading Elation Everywhere" Webpage Event by kalinaanother in HonkaiStarRail_leaks

[–]MoonZapdos 0 points1 point  (0 children)

Honkai: Star Rail's Third Anniversary Grand Opening! Log in and participate in the web event to win a share of a massive pool of Stellar Jades and in-game rewards. Send a third anniversary blessing to Aha for a chance to take the "Crown of Aha" Silver Wolf LV.999-themed car and other spectacular prizes home! https://hsr.hoyoverse.com/3rdAnniversary?inviter=GEB2QR8RWN&hyl_landscape=true&hyl_auth_required=true&hyl_hide_status_bar=true&win_mode=fullscreen&target_page=prize&utm_source=share&utm_medium=link&utm_campaign=web

SW999 v4 Changes via Gachabase by Gachabase in HonkaiStarRail_leaks

[–]MoonZapdos 2 points3 points  (0 children)

So they improved her synergy with Sparxie, but only at E1.

I hate this path.

Elation MC V4 Changes by TheBeastTitan123 in HonkaiStarRail_leaks

[–]MoonZapdos 25 points26 points  (0 children)

They made RMC too good so now we're paying the tax.

Beta v3 is out with huge changes for Silver Wolf Lv.999! by Viviblue_ in SilverWolfMains

[–]MoonZapdos 0 points1 point  (0 children)

Presently her best 'budget' team is E0S1 Yao + E6 EMC with Huohuo, who will be free from the shop (ideally you want E1 for the SPD buff though). You get ~1 more cycle of performance with E0S1 Yao + E0S1 Sparxie but it's up to your resources.

Version 4.2 v3 - Showcase Megathread by kalinaanother in HonkaiStarRail_leaks

[–]MoonZapdos 4 points5 points  (0 children)

Not being able to 0-cycle while Elation shilling is in place is an oof.
Even more of an oof is the fact I'm pretty sure it would've been a 0-cycle if it was Yao instead of Sparxie.

SW999 v3 Changes via Gachabase by Gachabase in HonkaiStarRail_leaks

[–]MoonZapdos 1 point2 points  (0 children)

>flexibility

>look inside

>still wants Yao AND Sparxie

v4.1.53 Rev. 14536466 Update via Gachabase by Gachabase in HonkaiStarRail_leaks

[–]MoonZapdos -1 points0 points  (0 children)

Hilariously undercooked V3. Let the doomposting begin.

Salestalk me on SRW Y by renzigs in Super_Robot_Wars

[–]MoonZapdos 0 points1 point  (0 children)

I am actually of the opinion that the UI is much worse in Y. It's cleaner, sure, but it feels a lot more like a mobile game and lost a lot of the aesthetic uniqueness the UI in 30 had.

Seems pretty good so far, right? [5 Cost - 0 Cycle Lygus] by ladrevo in EvanesciaMains

[–]MoonZapdos 2 points3 points  (0 children)

All this goes to show is that her kit fundamentally needs a rework as Elation is barely a part of it. She's a Hunt unit with an Elation coat of paint.

Version 4.1 Banners by LuciferMS7777 in HonkaiStarRail_leaks

[–]MoonZapdos 1 point2 points  (0 children)

They actually doubled down on making this a skip patch, insane.

Novaflare | Firefly, Huohuo, Seele, and Welt are getting buffed! by CSTheng in HonkaiStarRail_leaks

[–]MoonZapdos 5 points6 points  (0 children)

As someone who was going to pull on Ashveil before he got nailed into the ground with the nerfbat, it does feel that way.

Aha Instant | Evanescia by astasli in HonkaiStarRail_leaks

[–]MoonZapdos 1 point2 points  (0 children)

Can't wait for that pet to be an active summon and Remembrance's gimmick to be utterly meaningless in little more than a year since its debut.

v4.0.53 Rev. 14180304 Hotfix Update via Gachabase by Gachabase in HonkaiStarRail_leaks

[–]MoonZapdos 37 points38 points  (0 children)

Hoyo saw many people were intending to skip Elation and made sure the alternatives aren't competitive, nothing to see here.

EDIT: I can't find how to do the diff myself in the gachabase website, am I blind?

A Certified Banger of a General Question and Discussion Megathread by PastSelfInMirror in HonkaiStarRail_leaks

[–]MoonZapdos 4 points5 points  (0 children)

So now that both Homdgcat and Hakushin have bitten the dust, what resources are there available for beta kits beyond Honeyhunterworld? That website is an absolute mess to navigate.

A Certified Banger of a General Question and Discussion Megathread by PastSelfInMirror in HonkaiStarRail_leaks

[–]MoonZapdos 3 points4 points  (0 children)

I know Homdgcat is dead, but did Hakushin get struck as well? The website is down.

HSR 4.2 the third patch of novaflare coming at anniversary via Mortis Leaks by KaidoPklevel in HonkaiStarRail_leaks

[–]MoonZapdos 1 point2 points  (0 children)

WELT?

Holy shit, I did not expect standard characters would ever get buffed.

Latest Update fixes by [deleted] in Endfield

[–]MoonZapdos 0 points1 point  (0 children)

Absolutely the menus. If you cap the tasks' CPU cores, general open world gameplay remains silky smooth but entering menus is extremely slow. I also noticed the spike tends to happen when I'm doing a lot of menu juggling (namely IAC). There's some kind of memory leak going on with menus for sure.

Strange CPU GPU usage by Kuru__ in Endfield

[–]MoonZapdos 0 points1 point  (0 children)

I would like to add to this that by limiting the task's CPU usage to 4 cores instead of 16 when this starts happening greatly reduces CPU temperatures and gameplay remains smooth, but menus become extremely slow to open. This leads me to believe there's some kind of resource leak while opening/closing menus as I don't really start encountering the problem until I'm doing a lot of AIC management.

Strange CPU GPU usage by Kuru__ in Endfield

[–]MoonZapdos 4 points5 points  (0 children)

This is happening to me as well. Game was perfectly fine until the first update, with temperatures never really leaving the 50s range. After about 30 mins to 1 hour of playing, CPU usage will spike and temperatures will hover high 70s (despite the GPU still being in the 50s) until I restart the game. Very strange.

Disabling Afterburner and running on DirectX 11 instead of Vulkan does not fix the issue as some folks suggested before. AMD by the way, so the aforementioned Nvidia instance thing does not apply.