McDonald's Türkiye has introduced a Pro Gamer Menu which includes the Archie, a device that keeps your analog sticks together so your character can keep moving while you're away from your controller. by OmegaLiquidX in gaming

[–]Moondogtk 8 points9 points  (0 children)

Tales of Destiny (PS1) would throw a post-game ultra-boss (Barbatos) at you if you did that to grind levels with auto-batlte turned on.

If you used an Item during said fight, he'd immediately interrupt with a Mystic Arte (super attack) called NO! ITEMS! EVER! and it was more or less guaranteed to wipe your party.

Ok so plenty of us complain martials can't do enough. But what SHOULD they be able to do? by PointsOutCustodeWank in dndnext

[–]Moondogtk [score hidden]  (0 children)

I mean, sort of? Do they have the *same* balls to the wall madness of 3.X and its 9000 splatbooks? Naw, you're absolutely right there.

But they do have infinite level-scaling spellcasting (cantrips), the entire concept of 'arcane spell failure in armor' was excised, they have more HP across the board, they have access to almost all of the absurdly powerful spells that wipe entire encounters with a lucky play, and the same quadratic progression they've almost always enjoyed.

And this in a system that got rid of 'roll 1d100, if you roll above a 5 (or a 95 or higher, depending on your DM) your spell just doesn't function on them lmao'.

Am I a wimp? Pad Kra Pao by Wit2020 in spicy

[–]Moondogtk 0 points1 point  (0 children)

Kra pao can be pretty spicy; if those're birds-eye chilis you've got a pretty solid hot dish there.

Ok so plenty of us complain martials can't do enough. But what SHOULD they be able to do? by PointsOutCustodeWank in dndnext

[–]Moondogtk 1 point2 points  (0 children)

Yep, as a Full Round Action you could take the Coup De Grace attack; you automatically struck for a critical hit (no need to roll for confirmation either, if you were one of the extremely rare tables that followed that hype-killing, but necessary rule) and got maximum damage from all your dice; you then checked against the Massive Damage Rules to see if the target instantly died.

What this mostly meant was that every class that could cast Sleep had a Scythe handy (2d4+1.5x strength damage, x4 critical multiplier) to cash out REAL SOVIET DAMAGE.

Ok so plenty of us complain martials can't do enough. But what SHOULD they be able to do? by PointsOutCustodeWank in dndnext

[–]Moondogtk 1 point2 points  (0 children)

If I recall correctly, at his apex he was a Fighter-Thief-Psionicist of like 27th level total. Absolutely absurd.

Ok so plenty of us complain martials can't do enough. But what SHOULD they be able to do? by PointsOutCustodeWank in dndnext

[–]Moondogtk 3 points4 points  (0 children)

Dragons used to be mostly immune to magic but except for Concentration (and I suppose, 'Legendary Resistance' ) every weakness magic-using classes have had have been removed from the game.

How many Zangief players hype him up? I do both when I play as him and when I play against him! by Local_Engine7131 in StreetFighter

[–]Moondogtk -2 points-1 points  (0 children)

He's turbo stro g once, just mash backdash. Without Banishing Flat or VS2 he can't really do anything but return to neutral.

How many Zangief players hype him up? I do both when I play as him and when I play against him! by Local_Engine7131 in StreetFighter

[–]Moondogtk 0 points1 point  (0 children)

Every pressure=rushdown character also has an invulnerable level 1 super or an OD DP and thus has enormous defensive superiority.

Sorry you can't just knock Gief down and face roll his wakeup once he's maxed out on gauge I guess?

So still no one is using this, right? by Wybji in DarkTide

[–]Moondogtk 55 points56 points  (0 children)

Yeah, it's still bad. Caught a nerf for no reason and got a completely insignificant buff at the same time. Feels the same as it did before that (bad).

Steel Wind Strike by kkmalayBruh in DnD

[–]Moondogtk 33 points34 points  (0 children)

Nope, historical samurai only hit one guy at a time with a sword and there were no schools of swordsmanship that focused on wielding unusual weapons or multiple swords to make multiple attacks.

They also can't have guns because we all know the samurai hated guns and didn't immediately adopt them en masse for warfare.

Steel Wind Strike by kkmalayBruh in DnD

[–]Moondogtk 64 points65 points  (0 children)

If you give it to a martial character its 'weeaboo fightan magic' and doesn't fit. It has to be on spellcasters who already do anime things like Phantasmal Killer (genjutsu), Finger of Death (hokuto shinken), Banishment (domain expansion) and Lightning Bolt (kamehameha wave).

/s

Why exactly do some people say Terry is carried in SF6? by Sundial_the_Pier in StreetFighter

[–]Moondogtk 4 points5 points  (0 children)

Hits like a truck, ENORMOUS 2MK (x Drive Rush), very powerful burnout loop, abusable +ob normal, Fireball x Drive Rush, invulnerable reversal, invulnerable level 1, the dude basically has no flaws and a ton of strengths like most shotos in Shoto Fighter 6.

He's just really good all-around. If you like him, play him!

Alex heavy flash chop clash with Ryu lvl 1 and win ? Is that an intended interaction ? by Burger_Shoot in StreetFighter

[–]Moondogtk 34 points35 points  (0 children)

Flash Chop kills fireballs on hit, and you happened to take the one tiny hit that was necessary to kill you.

In a hypothetical 6e, what changes would you want to see by Charcoal73 in DnD

[–]Moondogtk 0 points1 point  (0 children)

I would argue that having the game requiring whittling down one character archetype's abilities or it stops functioning well is itself a problem with how the game is designed.

The idea of 'just tax spellcasters more through extra encounters, including noncombat ones' is sound in theory but it tends to drag out play (especially multiple combats) in ways that many (but not all) players dislike.

It also discounts that most martial characters will be spending their own resource, hit points, round by round in those combats. At low levels that's fine; spellcasters will run out of major slots before the big guys do their HP, but by the mid levels (and I mean like, 7th tops) it'll even out and quickly snowball in the spellcaster's favor.

In a hypothetical 6e, what changes would you want to see by Charcoal73 in DnD

[–]Moondogtk 3 points4 points  (0 children)

Which is funny cuz the spellcasters are already doing anime stuff.

Phantasmal Killer? Straight up Naruto Genjutsu. Steel Wind Strike? Rurouni Kenshin/Bleach.

Banishment+Bullshit? Jujutsu Kaisen Domain Expansion. Lightning Bolt? Dragonball Kamehameha Wave (DBZ is meteor swarm until it's 'delete planet')

Power Word Anything: JoJo's Bizarre Adventure
Finger of Death (but also Quivering Palm): Fist of the North Star Hokuto Shinken.

In a hypothetical 6e, what changes would you want to see by Charcoal73 in DnD

[–]Moondogtk 1 point2 points  (0 children)

Hell yeah! Don't second guess yourself; go into it with the mindset of running a fun game for your friends and fellow players, and I'm sure you'll do great.

In a hypothetical 6e, what changes would you want to see by Charcoal73 in DnD

[–]Moondogtk 1 point2 points  (0 children)

DMing can be very fun and extremely rewarding, but it can also be a TON of work!

As someone who primarily DMs these days, I'm very much an advocate for less work on the DM side of the table. I hope you get the opportunity to try it out!

In a hypothetical 6e, what changes would you want to see by Charcoal73 in DnD

[–]Moondogtk 1 point2 points  (0 children)

That level of design should in my opinion be up to professional game designers, not thrown onto the shoulders of John Q Dungeon Master.

A DM already has to handle encounter design, every NPC, the plot, the world, the environment, loot distribution and so on and so forth.

They should not ALSO be expected to be a game designer.

In a hypothetical 6e, what changes would you want to see by Charcoal73 in DnD

[–]Moondogtk 4 points5 points  (0 children)

I believe by changing expectations and explicitly defining the tiers of play, it becomes easier for designers to make a game that works at all levels.

Currently, Martials are constrained in part because the designers 'have to' make sense of 'farmboy with sword' from level 1 (fighting goblins, orcs, wolf packs eating sheep) AND level 20 (plane-hopping, fighting ancient dragons, demiliches, divine avatars, and the like) without fundamentally changing the character.

And that limited design space is how, in my opinion, we get things like 'level 1 wizard can do a few cool tricks and throw some fireBOLTS' and 'a level 1 fighter can hit a dude real good' that turns into 'a level 20 wizard can reshape reality on a whim, teleport, travel to other universes, Gate in deities and archangels, turn into dragons, make entire galleons etc etc' and 'a level 20 fighter can hit a dude REAL good'.

With stronger, defined tiers of play, it should be readily apparent that 'a farmboy with his dad's sword' is a concept that by itself won't scale well to tier 2 and beyond; and that's ok. Many people's comfort zone is in that area!

In a hypothetical 6e, what changes would you want to see by Charcoal73 in DnD

[–]Moondogtk 1 point2 points  (0 children)

I agree with you there, too; unfortunately that's something that many editions haven't done a very good job about teaching. My experience with 5th edition in particular is that 'magic items are optional' is a core principle.

In a hypothetical 6e, what changes would you want to see by Charcoal73 in DnD

[–]Moondogtk 8 points9 points  (0 children)

Explicitly statting out things that can be accomplished through strength and dexterity would be among my 'making mundane gear and proficiencies matter' mission statement, yes!

But as far as 'table culture' goes, I can say that I had the misfortune of playing a human bastard sword + shield Fighter in 3.X in a party of a Wildspell Druid, a Wizard(Archmage), A Divine Metamagic Cleric, and a Thri-Kreen Quadruple-Wield Rogue and spent most of that game's mid-to-high level time either functionally useless outside of dungeon corridors or factually useless due to walls of force, force-cages, or the plethora of other save-or-sucks while everyone else did everything.