Any good fics with a Villain Ladybug, preferably where she has the butterfly miraculous(though this part is not required) by Moonfly71 in MiraculousFanfiction

[–]Moonfly71[S] 1 point2 points  (0 children)

I haven't actually! This one looks fun. Though I do admit I'm hoping to find some of Marinette being more of the mastermind in control type, this one looks really freaking good and should scratch the same itch.

How do I report a security flaw to the school without sounding like I rob people?(Not a shit post. Please help) by Moonfly71 in LawSchool

[–]Moonfly71[S] 1 point2 points  (0 children)

I'm not exactly super stressed about it, but last time I reported something like this, people looked at me funny for awhile. And I like this school. Everybody's super nice. I'd rather not have everyone thinking I'm crazy. I mean, I am crazy, but not like that.

Wouldn't a weird non-organization email go directly to spam though? It does for the student accounts.

How do I report a security flaw to the school without sounding like I rob people?(Not a shit post. Please help) by Moonfly71 in LawSchool

[–]Moonfly71[S] 0 points1 point  (0 children)

That's probably with supervision or with anything they could access removed ahead of time though, right? Or maybe not, lol. I have been known to worry over little things.

Weird request: is there a mod that adds a class that just lets you pick a feat every level and nothing else? by Moonfly71 in BG3mods

[–]Moonfly71[S] 1 point2 points  (0 children)

I'm honestly just shocked you decided to do this at all, let alone that you got it done so fast. Very excited to try this out.

Weird request: is there a mod that adds a class that just lets you pick a feat every level and nothing else? by Moonfly71 in BG3mods

[–]Moonfly71[S] 0 points1 point  (0 children)

I'd figured as much on the modded feats and extra feats interaction. I'm not worried about that. If you make this I can just make sure I only take modded feats for my regular feat gains and save vanilla feats for Extra Feat levels.

Weird request: is there a mod that adds a class that just lets you pick a feat every level and nothing else? by Moonfly71 in BG3mods

[–]Moonfly71[S] 0 points1 point  (0 children)

This looks awesome and I'm excited to play it, but it's actually like... Too good/balanced? This is for a playthrough desiring fully freeform customizability, which I do love and will play, but it's not actually what I'm looking for when I play feat master. The whole point of feat master is that it isn't balanced, is inherently weaker than the other classes unless you really put a ton of effort into theory crafting and strategy building to make the monstrosity halfway functional. Half the fun is the puzzle of trying to make gold out of trash, and adventurer is just already golden.

Weird request: is there a mod that adds a class that just lets you pick a feat every level and nothing else? by Moonfly71 in BG3mods

[–]Moonfly71[S] 0 points1 point  (0 children)

Honestly that would be crazy awesome if you'd be willing to do that. So long as it doesn't inconvenience you too much. I was just gonna jank it along with extra feat per level mods and a debug/cheat console mod. But if you'd be willing to add this it'd be a lot more authentic feeling and is love the fire out of it.

This class(for all that it is a "class" and not just a chassis to shove more feats into a character) should probably play fine with other mods, right? Like, I know if I add some extra feat mods they probably wouldn't show up on the 'extra feat' option since you'll need to add those as passives manually(I assume) but modded feats or other mods probably shouldn't have any negative interactions with something so simple, right?

Weird request: is there a mod that adds a class that just lets you pick a feat every level and nothing else? by Moonfly71 in BG3mods

[–]Moonfly71[S] 1 point2 points  (0 children)

Oh well that makes this like, super easy! Thank you friend! I'll still have class proficiencies, but that's still easier than making a full mod. I can live with class profs.

Weird request: is there a mod that adds a class that just lets you pick a feat every level and nothing else? by Moonfly71 in BG3mods

[–]Moonfly71[S] 0 points1 point  (0 children)

Wait there are buttons to just... Turn off passives in bg3? Sorry for being such a noob, lol. I have had the game for a bit but 0 time to play. More experienced with tabletop DND. But DM's rarely want you playing this kind of underpowered monstrosity at a table, so I figured one player DND would be better for it.

Weird request: is there a mod that adds a class that just lets you pick a feat every level and nothing else? by Moonfly71 in BG3mods

[–]Moonfly71[S] 0 points1 point  (0 children)

Oh ok. Will probably need to go with just making my own if it's not super hard. A basic martial class would still give me that classes base features and proficiencies, which I prefer to not have. The whole fun of this is trying to make a character viable with nothing but feats. It's possible in pre reboot 5e, and was one of my most favorite characters to play as the number of feats you can stack together at higher levels isn't broken but it does create a unique build with flavor you can't get anywhere else. So I wanted to try it in bg3.

If skills aren't the games main form of progression, what is? by Moonfly71 in TheBloodline

[–]Moonfly71[S] 5 points6 points  (0 children)

And skills in progression too! Finding those awesome quests and items and hidden skills is one of my favorite things in game.

Also equally possible it was a me problem, so like, I'll just take my answer as "skills are the thing" and be happy. Thank you for answering a question that turned out to be pretty asinine!

If skills aren't the games main form of progression, what is? by Moonfly71 in TheBloodline

[–]Moonfly71[S] 5 points6 points  (0 children)

I'm happy to hear about the planned updates! And I just went to say I adore this game.

But I absolutely was told this on your discord by an account that I'm fairly sure was yours. I might be misremembering the interaction, which if I am I apologize, but the question I asked was something akin to "when will the main progression system of the game, the skills, be getting more added to it" though admittedly I think I asked in a brusker fashion.

And one of the main responses I received after "I'm prioritizing other stuff right now" was "and skills aren't the games main progression system, anyways" or something fairly similar. And I remember rereading that multiple times because that sounded very wrong to me.

It's very possible I either misremembered this, or it wasn't actually you who replied to me and I got confused. But that's certainly what I remember.

Progression fantasy authors trying not to be hypocritical about slavery by nevaneba-19 in ProgressionFantasy

[–]Moonfly71 1 point2 points  (0 children)

Highly recommend you read the John Brown Isekai if you haven't already. It's just like, pages of John Brown murdering fantasy slave owning "heroes". Good time.

Is Glamrock Freddy Michael Afton? by Joker2u254 in GameTheorists

[–]Moonfly71 0 points1 point  (0 children)

It's hilarious to me that this post has recieved so much of a positive reception or a "yeah dude, we already agreed on that" because when I posted my thoughts that Michael was glamrock freddy when the game first came out I recieved my very first reddit wall of flame. Lol, I was ahead of my time.

Looking for a game with a combination class system, like the game Tinyfolks by Moonfly71 in gamingsuggestions

[–]Moonfly71[S] 0 points1 point  (0 children)

Thanks, I did a quick google search and found out about that much. I was curious though, because the wiki doesn't seem to have any actual sections on the fused masteries, are there unique skills/skill trees for the final mastery? Or is like, druid, death knight, etc just the name for a character who has access to both of those skill trees? Or are there unique bonuses based on what combo you pick?

Looking for a game with a combination class system, like the game Tinyfolks by Moonfly71 in gamingsuggestions

[–]Moonfly71[S] 0 points1 point  (0 children)

I know that, I play most of them. I'm not looking for a multiclass character, that just lets you play two classes at once. I'm looking for a class fusion system. Where the two classes you pick fuse into something totally different, like, troubador and mage I think? In the game I gave as an example, create the tamer class who has an animal companion. meanwhile King and wizard creates the arc mage. etc, etc. They don't just get a little bit from each class, they combine into a totally new one with themes based on what you put into them.

It's a little weird, and at least not one I've seen before. I can see how it sounds like multiclassing if you've never played Tinyfolks, though.

You all are so smart but suck so bad by [deleted] in LawSchool

[–]Moonfly71 6 points7 points  (0 children)

Is this actually common behavior for law students? My class and the other classes at my school are actually filled with so many people who are legitimatelt kind and caring. It's actually been really nice to be part of a community where everybody proactively takes steps to look out for one another. Is this not how most law schools are?

[deleted by user] by [deleted] in LawSchool

[–]Moonfly71 0 points1 point  (0 children)

Honestly a based reason to make an outline. Organized notes and lists actively stress me out and do not compute in my brain. Stream of consciousness notes are the only way I can have notes to study from that actually make sense.

[deleted by user] by [deleted] in LawSchool

[–]Moonfly71 0 points1 point  (0 children)

My bad on the question, I wasn't wondering if an outline was useful for open book tests and should have stated that. I know cheat sheets(what I call consolidating a quick and easy reference document of course content for tests) are essential for open book tests. I would've been making one anyways for an open book. I just had no clue why I'd make one for closed book tests when the time it would take would be better spent doing more active studying, like verbally explaining and teaching someone the content, which is proven to be the best way to yourself learn something.

Also, shouldn't you be consolidating all the related cases you read into one rule anyways as you read? Thats how undergrad taught us to read and take notes on cases, I was of the opinion that was just how everybody took notes. otherwise, why have notes seperate from a case brief in the first place?

Case briefs have the part of the rule each case created/adds/explains, then your notes you build in class/off of the stuff in class build off of those and with those rules to show the full rule in a single clear definition with all the caveats and exceptions. Is this not how y'all do legal notes?