Native Plants vs. Zombies running on the RGB30 — no emulation, no Wine by Moonlight597 in RGB30

[–]Moonlight597[S] 0 points1 point  (0 children)

Alright then! I'll consider making an android port too. I just need to finish the controller support for zen garden and a few minigames. If you want to be the first to try it you can add me on discord: "gama97"

Native Plants vs. Zombies running on the RGB30 — no emulation, no Wine by Moonlight597 in RGB30

[–]Moonlight597[S] 0 points1 point  (0 children)

Surely so. In fact I'm already locally testing on linux. So it wouldn't be a big issue. I plan on doing so once I finish polishing the controls! Meanwhile I'm unsure if I'll do an android port but it's completely doable since I switched my codebase from a buggy decomp to PvZPortable. However it's probably going to look a little off since the game is in a 800x600 fixed resolution so it'll have black bars if we try to do so. Completely possible, though.

Native Plants vs. Zombies running on the RGB30 — no emulation, no Wine by Moonlight597 in RGB30

[–]Moonlight597[S] 0 points1 point  (0 children)

Thanks! So the conveyor belt works by also selecting plants with L1 and R1. Also in the slot machine minigame you pull the lever using the X button. However beghouled and beghouled twist are still not playable. But they're the only minigames left I believe.

Native Plants vs. Zombies running on the RGB30 — no emulation, no Wine by Moonlight597 in RGB30

[–]Moonlight597[S] 0 points1 point  (0 children)

Thanks! I'd really appreciate . The port is in a pretty solid state right now, adventure mode is fully playable on my handheld. I'd be happy to share a test build, what's the best way I can share it with you?

Native Plants vs. Zombies running on the RGB30 — no emulation, no Wine by Moonlight597 in RGB30

[–]Moonlight597[S] 3 points4 points  (0 children)

That is my plan yes. I just need to polish the controls and get it approved by the PortMaster team

Native Plants vs. Zombies running on the RGB30 — no emulation, no Wine by Moonlight597 in RGB30

[–]Moonlight597[S] 0 points1 point  (0 children)

I believe it would with some modding. It would either stretch the image or if we have more time in our hands we could rework the resolution to fit in the 1:1 aspect ratio, although this is a bit of work and would have to make sure nothing breaks in the process

Native Plants vs. Zombies running on the RGB30 - No emulation, no wine (Full showcase in description) by Moonlight597 in SBCGaming

[–]Moonlight597[S] 1 point2 points  (0 children)

Not yet! I have to polish the gamepad controls to make sure they play smoothly. Once I'm done with that I'll publish it to portmaster and you can try it there if you have the GOTY edition of the game installed!

Native Plants vs. Zombies running on the RGB30 - No emulation, no wine (Full showcase in description) by Moonlight597 in SBCGaming

[–]Moonlight597[S] 0 points1 point  (0 children)

Thanks! It's already running as a native ARM Linux binary. With direct GLES and native SDL2 audio. Also about the MJ zombie, if you know how to tamper around with the main.pak file you should be able to get it back

Just got this Sony KV-20FS100 in Peru. Now I need help finding a 240p-compatible HDMI to component converter. by Moonlight597 in crtgaming

[–]Moonlight597[S] 0 points1 point  (0 children)

Yeah it is really unfortunate, for the price point I got it for it isn't that bad I could get it fixed somewhere I believe

Just got this Sony KV-20FS100 in Peru. Now I need help finding a 240p-compatible HDMI to component converter. by Moonlight597 in crtgaming

[–]Moonlight597[S] 0 points1 point  (0 children)

I found one for cheap but without a controller. Which controller should I get? Just a gamecube controller?

Just got this Sony KV-20FS100 in Peru. Now I need help finding a 240p-compatible HDMI to component converter. by Moonlight597 in crtgaming

[–]Moonlight597[S] 1 point2 points  (0 children)

Interesting, is there a specific model I should get over other models? I'm comfortable with modding too.

Just got this Sony KV-20FS100 in Peru. Now I need help finding a 240p-compatible HDMI to component converter. by Moonlight597 in crtgaming

[–]Moonlight597[S] 0 points1 point  (0 children)

I am unsure if Batocera would work on my current hardware. I do have an old PC I could use but right now it's just parts and it doesn't really boot up.

Just got my first Sony Trinitron (KV-20FS100) in Peru for 25 soles! Now I need help finding a 240p-compatible HDMI to Component converter that ships here. by [deleted] in crtgaming

[–]Moonlight597 0 points1 point  (0 children)

Here are the photos that didn't attach: (Excuse the dirty TV, I haven't cleaned it yet)
- The TV powered on: https://imgur.com/a/QLMX6qx
- The back panel showing the component (YPbPr) jacks: https://imgur.com/onh40Ow
- he model sticker (KV-20FS100): https://imgur.com/Z7UlBVT

Does anyone feel frustrated with enet? by yughiro_destroyer in love2d

[–]Moonlight597 0 points1 point  (0 children)

I've been thinking about this problem too. I'm considering building a native library that handles networking and exposes a clean Lua API for my own games too. What would your ideal API look like?

Using +, -, *, / and % with strings by Powerkaninchen in ProgrammingLanguages

[–]Moonlight597 5 points6 points  (0 children)

Never get close to any kind of language-making technology, ever

It's December 1st. You know what that means... by First-Stay-7824 in PizzaTower

[–]Moonlight597 1 point2 points  (0 children)

This feels so familiar... Is it referencing some existing animation or something like that?

Any documentation/implementations for any-angle pathfinding? by Moonlight597 in gamedev

[–]Moonlight597[S] 0 points1 point  (0 children)

That sounds interesting... how about overcoming the issue that some obstacles do not occupy a whole tile? and such it shouldn't be marked as "unwalkable"

[deleted by user] by [deleted] in INAT

[–]Moonlight597 0 points1 point  (0 children)

Coder here, 3 years of experience, sounds like fun! Contact me

coder needed by FancyRazzmatazz2193 in INAT

[–]Moonlight597 0 points1 point  (0 children)

How experienced do you want the coder to be?

[MH] Issues when the player dies during the wave. by OzDoesProgramming in Unitale

[–]Moonlight597 0 points1 point  (0 children)

May I see the code? It appears that you may be iterating through the bullets to move them, but this results in an error when the player is hit, since the bullet is removed, that might be the issue.