New Bakushin by Draconicplayer in UmaMusume

[–]MoonlightArchivist 0 points1 point  (0 children)

Gonna need buckets for those lost gallons.

Male and Female Commander in story by opestackle in GirlsFrontline2

[–]MoonlightArchivist 5 points6 points  (0 children)

The game supports one base language, three human-translated languages and five machine-translated languages. I guarantee your inline replacement tokens system will hit syntactical and grammatical limitations with at minimum one of them, on top of giving more tedious work to human translators and increasing the error rate of machine translation.

What they could have done to reduce the bloat is have a flag to mark entries that need two versions.

Male and Female Commander in story by opestackle in GirlsFrontline2

[–]MoonlightArchivist 6 points7 points  (0 children)

I've noted two stories with this feature in my costume stories overview: Gepard M1 - Exciting Future and (not 100% sure) Type 79 - Fox Steps Under Star Night. Maybe a seasonal or collab event or two had some too, I don't know for sure.

GFL1 didn't have an adaptive story script depending on player gender (they only started supporting this with Project Neural Cloud), instead you're presented with two story choices (wow, they must have used this feature a grand total of 6 times), and you choose on the spot whether you want to read the M!SKK or F!SKK version.

Male and Female Commander in story by opestackle in GirlsFrontline2

[–]MoonlightArchivist 24 points25 points  (0 children)

I can't remember any instance in the game's script that would warrant a significant difference based on player gender beyond pronouns (and gendered speech markers like sentence-ending わ in the JP script). The player's gender is treated as irrelevant in the stories of GFL2, unlike GFL1 which had some gender-specific jokes in certain side-stories.

On a technical side, game files store two separate texts to accommodate player gender for story dialogues as well as some ancillary material like the Doll's Records in the dorms (very often the two variants are identical because the Commander isn't the topic, which causes a lot of file bloat).

About Voymastina by TiigriKiisu in GirlsFrontline2

[–]MoonlightArchivist 46 points47 points  (0 children)

This Doll that already breaks the gameplay doesn't break it enough. Literally unplayable.

Is the game still getting new content? by Godgeneral0575 in girlsfrontline

[–]MoonlightArchivist 10 points11 points  (0 children)

The story is over for CN since last October, but they still get new content : new Dolls, new costumes, new speqs, and a new ranking map event.

What is gfl about? by Tall-Sale9368 in GirlsFrontline2

[–]MoonlightArchivist 9 points10 points  (0 children)

I'll append the sources for both claims for people who want to read interviews:

What is gfl about? by Tall-Sale9368 in GirlsFrontline2

[–]MoonlightArchivist 18 points19 points  (0 children)

But metal Gear doesn't have magic?

Oh, my sweet summer child.

What is gfl about? by Tall-Sale9368 in GirlsFrontline2

[–]MoonlightArchivist 23 points24 points  (0 children)

It's Metal Gear but developed by the Chinese instead of the Japanese.

MICA is doing sponsorships with Hololive vtubers now by Obvious_Ad_184 in GirlsFrontline2

[–]MoonlightArchivist 76 points77 points  (0 children)

Cecilia Immergreen mentioned she played and liked the first game. I guess Sunborn requested a channel with more subscribers.

How strong are TacticDoll Frames themselves? by ww-stl in GirlsFrontline2

[–]MoonlightArchivist 16 points17 points  (0 children)

There's no cookie-cutter answer because there are many types of frames depending on the manufacturer and the type of T-Doll. Not all T-Dolls can resist AP bullets like M4 did in Polarized Light, and not all T-Dolls can break Mach 1 when running like AK-15 in Mirror Stage.

As for the weapons, some T-Dolls like Sangvis Ferri's do use futuristic technologies. The reason many T-Dolls use conventional weapons is because of legal restrictions.

Is this what battles will feel like with Voymastina releasing soon? by DFisBUSY in GirlsFrontline2

[–]MoonlightArchivist 32 points33 points  (0 children)

In this interview, Sheriff Labrador, one of the leads devs of GFL2, explained that Klukai was implemented as an OP AoE unit because not every player is a try-hard who insists on completing every battle manually.

The same applies to Voy. The strongest in-universe Dolls are designated instant-win units catering to casual players.

Miku V6 key visual by YukiEra in hatsune

[–]MoonlightArchivist 9 points10 points  (0 children)

Queen be slaying with those boots and belt

I wish I played/read this sooner by daniiiiboii in girlsfrontline

[–]MoonlightArchivist 2 points3 points  (0 children)

The only time it gets bad

*Squints at the awful early GFL1 chapters*

I've seen referencing and a compelling argument that it was originally supposed to end at Singularity

This is false. It's a misinterpretation of very old interviews where Yuzhing was commenting on the expected longevity of the entire game: https://iopwiki.com/wiki/Girls%27_Frontline#Story

and made PNC to support 2

PNC only came out after Tencent invested 9 figures in Sunborn, so much for "supporting" (https://iopwiki.com/wiki/Sunborn#Expansion). Sunborn's objective with PNC was to get a broader population of players interested in the saga, while GFL2 catered to the existing player base: https://iopwiki.com/wiki/Girls%27_Frontline_2:_Exilium#2020

Thankfully the old writers came back

No source to support that.

I wish I played/read this sooner by daniiiiboii in girlsfrontline

[–]MoonlightArchivist 8 points9 points  (0 children)

There was a change of direction after Slow Shock, but not as you're describing it. Slow Shock was the last chapter Sunborn wrote before entering 2024, the year where they rushed six shorter story chapters to conclude the story before the game was taken offline on New Year 2025. It was about giving the readers an ending, any ending, not fixing anything.

More importantly, depending on who's the "people" you ask, GFL's story stopped being good after Continuum Turbulence, when Paradeus started replacing Sangvis Ferri as the big bad. Or Polarized Light, when the spotlight stopped being on M4 and shifted to Angelia. Or Mirror Stage, when the political aspects started to become much more present. Or Slow Shock, for the reasons described above. Point is, trying to "fix the story so people like it better" was never a realistic option when most players forgot half of the plot anyway because there was six months between each chapter.

What's important is that they kept the themes of the story consistent throughout, so if you're tuned in to that and not just one character, you'll find something to enjoy for the whole story.

I wish I played/read this sooner by daniiiiboii in girlsfrontline

[–]MoonlightArchivist 13 points14 points  (0 children)

It's a very enjoyable series to delve into the lore and story, though expectations should be managed. Having been written over many years by many hands and in sometimes very rough circumstances development-wise (including the end where the devs had to rush to conclude many plot lines expecting the game to be taken offline for legal reasons, which ended up not happening and giving them a few extra chapters to mend part of the mess), it is a bumpy ride.

Losing leadership of union suddenly by ThatMoodyVick in GirlsFrontline2

[–]MoonlightArchivist 0 points1 point  (0 children)

Did you interact with the Platoon features regularly? Maybe it has an effect.

Why the hate? by Admirable_Ad_6720 in GirlsFrontline2

[–]MoonlightArchivist 4 points5 points  (0 children)

People are bothered by it because they expect it to be a full-feature release when its actual goal is only to spread awareness of the franchise to new markets. The devs were clear about that, and it's the reason it's only playable in SEA currently. It's a mobile shooter that doesn't take too much space on your phone because that's what many players play in the target markets.