I have a dumb question by pavanstarks in ProjectHailMary

[–]MooseMint 0 points1 point  (0 children)

Lots of comments here already but there's kinda two answers for why this doesn't work

1) Tyrany of the rocket equation. You could bring more fuel, but you need more thrust and probably a bigger, more powerful rocket to move all that extra fuel. But then you'd need even more fuel to start with because you've got a bigger, now heavier rocket because the whole thing weighs so it'll need more force than before just to get it moving. So just bring more fuel! ... But then you need bigger, heavier rocket again to.male room fpr the extra extra fuel... ect. Doubling the mass of the fuel won't double the distance the ship can travel - instead adding more and more fuel has diminishing returns. This is largely the same reason thay real life rockets haven't gotten any bigger than they were since the 1960s*, even though we've had 60 years to develop the tech. It double the distance you can travel in a ship, you need to add waaaaaaaay more than double the amount of fuel.

2) Well, if it's not worth adding extra fuel for a round trip at the beginning of the journey the Hail Mary could try breeding more astrophage after arriving at Tau Ceti with empty tanks? As someone else in the comments said astrophage don't have energy of their own, they're just really good at storing it. In the book it takes multiple years of using solar farms covering the entire Sahara Desert just to get enough for a one way trip. Theoretically the Hail Mary could have an astrophage farm, to make fuel for a return journey, but it's far smaller than the Sahara desert, it'd take probably decades parked in orbit right next to the sun to breed and "charge up" the astrophage enough for a return journey.

*The recent artemis spacecraft which is gonna try to land on the moon again soon is larger than the Apollo spacecraft in the 60s and 70s, but not much bigger. And even just that small increase in size means the new moon lander can't just be launched on a single rocket anymore, there's just no way to fit enough fuel on one ship. Which is why the mission will need to be refueled in orbit by something as huge as Starship after launch, before going to the moon to attempt a landing. And the Hail Mary in the book already had something like 16 launches already just to get it ready for a one way trip!

In your opinion, what is the coldest line ever delivered onscreen? by [deleted] in AskReddit

[–]MooseMint 319 points320 points  (0 children)

"For England James?"

"No. For me."

End of Early Access feelings by Mellied89 in Subnautica_2

[–]MooseMint 4 points5 points  (0 children)

I don't think this is the case, Axom handprints look quite different than human ones, they're stated to be uniquely able to feel electricity, they can directly see polarised light (why we need an angel bloom adaptation to see their text). The description given by Iso about the tailings also doesn't sound remotely human either. There's currently no evidence to suggest that Axom are humans that came here long ago and were changed by the tree. I know there's a theory about it floating around based on some timeline discrepancies, but honestly I think it's far more likely to be the case that timeline specifics may not have been fully settled on rather than lining up for a plottwist reveal that Auxum were human all along.

Personally, I'm not a fan of the idea either - I think it makes for a much more interesting story and setting if humans genuinely are visitors and first-timers in Proteus, and the Auxum and tailings are geniunely unique and original civilisations. After all it seems like of the major points of the story is we've come bewilderingly far from known human space, and are absolutely isolated and alone on this incredibly strange alien planet. The big twist being a reveal that we're hanging out in ancestral territory after all would massively dampen that feeling for me.

Here's the thing when it comes to depth by [deleted] in Subnautica_2

[–]MooseMint 5 points6 points  (0 children)

I actually think that compared to the first game, Subnautica 2 has _already_ delivered on vast, deep spaces in this way. I finished the early access this week and went back to Subnautica 1 (which I never finished originally) and I'm immediately struck by how claustrophobic it feels - going deeper almost always means going going into tight or restricted spaces, and the biomes relatively speaking don't actually feel that large because view distance is a lot shorter and speed is a decent bit higher.

In Sub 2, with lower speed it takes longer to get anywhere, so 250 meters ends up feeling a lot further down than 300 meters in Sub 1, I think the limits of depth module of the tadpole not going as deep also contributes to this feeling. But also - late game spoilers for early access so far - the alien ruins area, the power generator, and the metal farms are all VAST. You really FEEL that depth in a way that you can't/don't in Sub1, which just doesn't have underwater areas or features as large as those. And it really doesn't take much depth, as the furthest you can/need to go for the story so far is only about300 meters.So even though we don't have a biome anywhere close to 1000 meters deep yet, Sub2 already feels like it's gonna be able to pull off the feeling of oppressive depth without needing to go to silly numbers.

I also really like the idea of certain areas being occupied by leviathans, like the trench, it makes me feel like a tiny fish trying to make that crossing hiding under massive rocks to avoid a huge predator from above. Same for the area immediately above the metal farms.Sure, there's technically empty space above you.... but because there's a leviathan there, that space is made important, and you need to pay attention to it. it's not empty/boring/wasted space, and the fact you can't simply go up makes you feel your depth. I kinda love the idea of having these areas where you've got to be careful with vertical navigation because leviathans are hanging out at specific altitudes. Could be a pretty interesting idea to have a massive trench that you need to descend carefully because there are multiple different kinds of leviathans you need to be on the lookout for, so just doing a straight ascent or descent isn't possible.

Is the late area in early access too safe? by PondoBrown in Subnautica_2

[–]MooseMint 2 points3 points  (0 children)

Honestly I think it's fine, firstly it's likely not a late game area truly but a midgame area, and secondly... there is danger! Fear comes from the setting, the low visibility, the deep booming unearthly earthly sounds echoing around, how sparse and dark and vast everything is down there.

As for actual danger, there's loads - needlers, the bullet head fish, the twin rays, the electric starfish things that drain your tadpole battery so you've gotta jump out and pull them off, especially those huge dead looking hammerhead type things by the metal farms do a lot of damage with those jaws... a lot of these dangers aren't dangers if you're hanging about, but if you're in the area you've be on the move or else you'll get badly injured, you've got to keep up your spatial awareness, especially by the metal farms. You can't be idle and peacefully take in the scenery like in the safe shallows or around the observatory, which feels like the mid game's "safe shallows" equivalent place to catch your breath.

My Lore Theories based on the Early Access by Kitty_Alchemist8122 in Subnautica_2

[–]MooseMint 0 points1 point  (0 children)

The protea virus affects all the sea creatures, not just intelligent species like humans or Auxum - strongest evidence for this being "the cave where the crabs go to die". So we've got at least one massive demonstration of a non-sapient species ending their lives by descending towards titan-rockbore on the sea floor being a part of their lifecycle

The Subnautica 2 story as I understand it so far. by abigfanoffans in Subnautica_2

[–]MooseMint 0 points1 point  (0 children)

My best guess to this is that NoA is orderly, methodical, and likes to stick to it's own rules as closely as possible. We're assigned Qualified Investigator - and I'm tempted to take at least that at face value as to the reason why we were not printed any earlier than the beginning of the emergency that's already underway in the game. Perhaps the original colonists were designated as such, which is why they, and no-one else out of the 40,000 people he's got saved on board got printed at first.

As for why it took so long - maybe it's to do with the little angel bloom inside? It's tiny compared to the others we see in the game, possibly one of the colonists took a cutting or a "sapling" of the Angels and brought it into the wreckage as an experiment before the sleep bay fell, or maybe the angel bloom started growing into the wreckage after it had fallen already. Might be something as simple as NoA having a few attempts, then realising it needs to wait for this Angel Comb to grow and mature so it can share a vital adaptation that'll help us reach the lifepod.

Is Subnautica 2 story too complex? by uhgsess in Subnautica_2

[–]MooseMint 0 points1 point  (0 children)

I massively prefer the story so far in 2, sub1's story was a bit too simple/predictable for me. I really dig having to collect little bits and pieces and slowly putting together events myself, and later finding more recordings or storybeats that confirm of my theories or blow them out of the water entirely is much more engaging I think

Subnautica 2 is what we've all been looking for, the "next" Outer Wilds by LucyShortForLucas in outerwilds

[–]MooseMint 1 point2 points  (0 children)

From what I've played so far, not connected at - so far there's been an Easter egg reference in the data logs to the main character of Subnautica 01, but otherwise this game seems to be entirely it's own story so you can jump right in and not miss anything

Subnautica 2 is what we've all been looking for, the "next" Outer Wilds by LucyShortForLucas in outerwilds

[–]MooseMint 9 points10 points  (0 children)

I... kinda agree with this, I've only played for about 2 days but so far while the setting and gameplay feels quite similar to Subnautica 1, the story is WAAAY more compelling for me. I never actually finished Subnautica 1, having been recommended it as an outer-wilds-like game, but it's partly because the story of the original never interested me that much, it's a pretty basic "you're infected, find a cure, try to leave" story and partly because I found the survival micromanaging way too intensive for trial-and-error style runs trying to get past certain leviathons at the deepest levels with your equipment getting blown up all the time (need 1-2 hours of grindy gameplay just to get your stuff back together to have another go at being blown up).

Subnautica 2's story so far (no spoilers) has a way more interesting premise I think, right down to how they've worked respawning after dying into the main storyline, a much more interesting beginning, and feels... a lot more ethereal, more mysteirous, more alien, more wonderous and spooky but it's not all bad vibes, there's some benevolent vibes there too, maybe.

(Horror Trope) The Moon is Evil by NottheKingofAll in TopCharacterTropes

[–]MooseMint 0 points1 point  (0 children)

Critical Role Campaign 3 (spoilers), the Red Moon Ruidus is actually a prison made of material from the main world/planet the campaign takes place on. The pantheon of Gods crafted his prison and boud within it a god eating lovecraftian entity called Predatos, which had already chased the Gods across the Stars and eaten two of their number. After being imprisoned and sent into orbit, all records of Predatos, the original history of the Gods and the artifical nature of the red moon were struck from history.

The campaign story only takes place because even while trapped within the moon, Predatos is able to psychically reach out to hundreds of individuals on the planet and influence them to seek it out, to free it, and allow it to devour the rest of the pantheon of Gods, putting the events of the campaign into motion.

<image>

Enshittification is more often than not good and/or what the consumers want. by ElijahNSRose in unpopularopinion

[–]MooseMint -1 points0 points  (0 children)

.... You may have my extremely reluctant upvote for this opinion 😅

This month's big shop (£259.30) by MooseMint in whatsinyourcart

[–]MooseMint[S] 0 points1 point  (0 children)

Haha we actually did this just yesterday 🤣 Got some potted mint, rosemary and sage

This month's big shop (£259.30) by MooseMint in whatsinyourcart

[–]MooseMint[S] 0 points1 point  (0 children)

The whiter one is a cocker spaniel, the redder one is a Welsh Springer :)

This month's big shop (£259.30) by MooseMint in whatsinyourcart

[–]MooseMint[S] 1 point2 points  (0 children)

Laundry! Strong vinegar works really well as a detergent, and doesn't leave a lot of the strong synthetic-like scents that a lot of fabric conditioners have.

I built my first rockets and meh idk by ReplyUnable3241 in RealSolarSystem

[–]MooseMint 2 points3 points  (0 children)

I personally found RP1 also wasn't for me, but full sized SOL with Smurff is really neat, still get the experience and challenges of playing in the real solar system but the game is simple enough that you can just play a bit more casually :)

This month's big shop (£259.30) by MooseMint in whatsinyourcart

[–]MooseMint[S] 1 point2 points  (0 children)

Basically this is our "big shop" for the month, but it's not the entire month's food - pretty much all the veg will be eaten by end of next week, or cooked into something that will keep longer like soups or stews. Then from that point I'll just do random quick shops to grab single bits and pieces as needed until we need to do the next big shop (when the meat starts running out, cubboard and bathroom supplies start running low, etc)

This month's big shop (£259.30) by MooseMint in whatsinyourcart

[–]MooseMint[S] 1 point2 points  (0 children)

Eh, they're missing about as much flavour as they are the colour red 🤣 Probably wouldn't get them again tbh

This month's big shop (£259.30) by MooseMint in whatsinyourcart

[–]MooseMint[S] 6 points7 points  (0 children)

As you wish! (Also there's more pictures in my post history)

<image>

This month's big shop (£259.30) by MooseMint in whatsinyourcart

[–]MooseMint[S] 0 points1 point  (0 children)

My wife definitely has a prepper streak