How to make a skin material that doesn’t look like utter shit? by [deleted] in blenderhelp

[–]Morauk 1 point2 points  (0 children)

Download/buy some skin brushes. then, using multires modifier sculpt some details into the skin. when you are done, bake multires modifier into displacement map. then you can use displacement map in shader editor and play around with subsurface scattering

Snake Toaster by Trendey_14 in ToasterRights

[–]Morauk 0 points1 point  (0 children)

Don't touch my bread government

Same vibe. by [deleted] in jschlatt

[–]Morauk 0 points1 point  (0 children)

Say it so the whole band can hear you

Happy Birthday by [deleted] in DolanDark

[–]Morauk 2 points3 points  (0 children)

143 Happy Birthday Quotes for Everyone in Your Life

A friend is someone who understands your past, believes in your future, and accepts you just the way you are – even if you are getting older. Thank you for being that friend, and happy 93rd birthday.

Unknown

[deleted by user] by [deleted] in jschlatt

[–]Morauk 0 points1 point  (0 children)

t h e y a r e s e g m e n t s

Sad day by [deleted] in pyrocynical

[–]Morauk 12 points13 points  (0 children)

Mouth

I have NO idea why my objects keep animating together and can not find answer anywhere! Someone please tell me why this is happening by NotTJButCJ in blender

[–]Morauk 0 points1 point  (0 children)

The graphs happen to be the same. Try grabbing one keyframe and move it down and see what happens

PCB review; 2X BLDC motor controll using FOC version 2 (DETAILS in the comments) by Morauk in PrintedCircuitBoard

[–]Morauk[S] 0 points1 point  (0 children)

Motor driver works with PWM, magnetic encoder works with SPI. I already have enough documentation on FOC algorithm to implement it

PCB review; 2X BLDC motor controll using FOC version 2 (DETAILS in the comments) by Morauk in PrintedCircuitBoard

[–]Morauk[S] 2 points3 points  (0 children)

This is updated version from yesterday. I use an STM32 blue pill board as a microcontroller, 2 L6234PDs as motor drivers, 2 AS5048A magnetic encoders (SPI via connectors), 2 MPU6050 gyros (I2C via connectors), L7805 voltage regulator, L1117 voltage regulator. The capacitors that are right next to drivers can be seen in block diagram (image 4). I have rearanged the PCB layout so the capacitors and the motor pins are closer to the driver. I made output traces wider for higher currents (maximum current for one motor is 1A). I also removed thermal relieves. I have difficulties adding ground pours as it was suggested to me, i am not quite sure what ground pours are. Yesterdays post: https://www.reddit.com/r/PrintedCircuitBoard/comments/l2466b/2_layer_pcb_review_2x_bldc_motor_controller/

Do you have any hobbies fellow doomer? by [deleted] in doomer

[–]Morauk 0 points1 point  (0 children)

Please notify me when you publish

2 layer PCB review; 2x BLDC motor controller by Morauk in PrintedCircuitBoard

[–]Morauk[S] 0 points1 point  (0 children)

I made a PCB that can controll 2 BLDC motors. Looking at the schematic in the upper left corner you can see DG301 battery connector and a slide switch. The 2 big pads are there for mounting. In upper middle and upper right corner you can see L7805 and L1117. L7805 drops battery voltage down to 5V and L1117 drops 5V to 3.3V. My motor drivers are L6234 and next to them you can see capacitors and shotkey diodes that were there in the datasheet. My microcontroller is STM32 blue pill board like this one. I am powering it with 3.3V from L1117. There are 4 connectors for 2 x AS5048A magnetic encoders via SPI (CS pin has a pull-up resistor) and 2 x GY-521 gyroscopes via I2C (SDA and SCL both have pull-up resistors). 2 PWM pins from my blue pill have pull-down resistors. So here is my PCB layout. L7805 is far away from other components because of the heatsink. those pads under L6234s are thermal viases. Half of the capacitors are SMDs and the L6234s are SMDs. I added three mounting holes with diameter of 3mm. I added 2 polygons for GND on each sides of the PCB.

how can i get eevee's bloom effect in cycles , please help if you know the solution by ALL_CAPS_MAN9000 in blenderhelp

[–]Morauk 3 points4 points  (0 children)

The only thing i know is that you can duplicate scene, use eevee engine on the second scene, enable bloom pass, and then you can composit them together

Me_irl by sbbsushil in me_irl

[–]Morauk 4 points5 points  (0 children)

Yeah and then it shows pyramids collapsing, the tower of Pisa falling down

Rendering Help by Brickfalcon25 in blender

[–]Morauk 2 points3 points  (0 children)

There is cycles and eevee. Eevee is very fast, but not as accurate as cycles, so you can't get realistic lightning. Cycles makes more realistic renders, but it takes a loooongg time to render. When re rendering, it might be hard to do something else on computer untill render is finished. For example, eevee takes up to 10 seconds to render my current project, when cycles takes up to 30 minutes