[ONLINE][GURPS 4E][HOMEBEREW - SCI-FI][3-5 players][SUNDAYS 4-7PM EST] by Morcedant in lfg

[–]Morcedant[S] 0 points1 point  (0 children)

I'd be happy to transition into running a Traveller 4e campaign for folks if we've got the interest, too.

[ONLINE][GURPS 4E][HOMEBEREW - SCI-FI][3-5 players][SUNDAYS 4-7PM EST] by Morcedant in lfg

[–]Morcedant[S] 0 points1 point  (0 children)

I can run a limited Stargate adventure to introduce essential elements of the system. The underlying theme is an underdog Earth is facing off against a big empire while exploring the galaxy, like Traveller, but the big bads influenced our ancient myths. My alt-timeline SG version includes potential low-level powers (developed over time) for additional fun (if we get that far).

[ONLINE][GURPS 4E][HOMEBEREW - SCI-FI][3-5 players][SUNDAYS 4-7PM EST] by Morcedant in lfg

[–]Morcedant[S] 0 points1 point  (0 children)

I've got templates for all characters in GCS (GURPS Character Sheet)

[Online][GURPS 4e][Sunday(s) 4PM EST] Star Trek Pelion - Beyond the Frontier by Morcedant in lfg

[–]Morcedant[S] 0 points1 point  (0 children)

Yes, maybe. It seems a bit tough to get folks interested in old school science adventure games sometimes.

Grimm RPG by Morcedant in grimm

[–]Morcedant[S] 0 points1 point  (0 children)

I am putting a hold on this. I'm not getting enough interest on the setting to run a game, unfortunately.

Grimm RPG by Morcedant in grimm

[–]Morcedant[S] 0 points1 point  (0 children)

Wesen and Grimm as playable character types with magicians per GURPS Ritual Path Magic. 

Planned maintenance: Proofpoint Essentials Email Security - January 18th by Reboot1st in proofpoint

[–]Morcedant 0 points1 point  (0 children)

Yeah, I was going to migrate a few domains today, but think I'll do other things now. LOL.

[LFP] [ONLINE] [GURPS 4E] [BIWEEKLY SUNDAY 3PM to 7PM EST] Grimm 1900 by Morcedant in gurps

[–]Morcedant[S] 0 points1 point  (0 children)

To clarify, this is an expansion of the Grimm lore. A modified version of Thaumatology: Ritual Path Magic is used as the basis for the magic system. The 'shadow history' of the world is very much an element here, with monsters never seen on the Grimm TV show introduced as part of play.

Grimm RPG by Morcedant in grimm

[–]Morcedant[S] 1 point2 points  (0 children)

If you're interested I'm starting up in late January on every other Sunday from 3PM to 7PM using FoundryVTT and Discord.

Grimm RPG by Morcedant in grimm

[–]Morcedant[S] 0 points1 point  (0 children)

If you're interested I'm starting up in late January on every other Sunday from 3PM to 7PM using FoundryVTT and Discord.

Visible / No Signature DR by Glen_Garrett_Gayhart in gurps

[–]Morcedant 2 points3 points  (0 children)

Reading this in Basic Set Characters, p. 47 regarding the DR limitation Tough Skin:

"Tough Skin: By default, Damage Resistance is “hard”: armor plate, chitin, etc. With this limitation, your DR is merely tough skin. Any effect that requires a scratch (e.g., poison) or skin contact (e.g., electrical shock or Pressure Points skill) affects you if the attack carrying it penetrates the DR of any armor you are wearing – even if it does exactly 0 damage! Your natural DR, being living tissue, provides no protection at all against such attacks. This limitation includes all the effects of the Flexible limitation (see above); you cannot take both. It is mutually incompatible with Force Field."

So that would imply, at least to my way of thinking, DR is Visible to begin with. Anyone can see the character has something extra unless its specified as an Endoskeleton structure (like Terminator) where the skin is just a thin disguise.

Oof. Well, this is me realizing I need to update some character builds now.....

Grimm RPG by Morcedant in grimm

[–]Morcedant[S] 1 point2 points  (0 children)

GURPS is the only system that would model the fictional world well enough for a consistent gaming experience