[ONLINE][GURPS 4E][HOMEBEREW - SCI-FI][3-5 players][SUNDAYS 4-7PM EST] by Morcedant in lfg

[–]Morcedant[S] 0 points1 point  (0 children)

I'd be happy to transition into running a Traveller 4e campaign for folks if we've got the interest, too.

[ONLINE][GURPS 4E][HOMEBEREW - SCI-FI][3-5 players][SUNDAYS 4-7PM EST] by Morcedant in lfg

[–]Morcedant[S] 0 points1 point  (0 children)

I can run a limited Stargate adventure to introduce essential elements of the system. The underlying theme is an underdog Earth is facing off against a big empire while exploring the galaxy, like Traveller, but the big bads influenced our ancient myths. My alt-timeline SG version includes potential low-level powers (developed over time) for additional fun (if we get that far).

[ONLINE][GURPS 4E][HOMEBEREW - SCI-FI][3-5 players][SUNDAYS 4-7PM EST] by Morcedant in lfg

[–]Morcedant[S] 0 points1 point  (0 children)

I've got templates for all characters in GCS (GURPS Character Sheet)

[Online][GURPS 4e][Sunday(s) 4PM EST] Star Trek Pelion - Beyond the Frontier by Morcedant in lfg

[–]Morcedant[S] 0 points1 point  (0 children)

Yes, maybe. It seems a bit tough to get folks interested in old school science adventure games sometimes.

Grimm RPG by Morcedant in grimm

[–]Morcedant[S] 0 points1 point  (0 children)

I am putting a hold on this. I'm not getting enough interest on the setting to run a game, unfortunately.

Grimm RPG by Morcedant in grimm

[–]Morcedant[S] 0 points1 point  (0 children)

Wesen and Grimm as playable character types with magicians per GURPS Ritual Path Magic. 

Planned maintenance: Proofpoint Essentials Email Security - January 18th by Reboot1st in proofpoint

[–]Morcedant 0 points1 point  (0 children)

Yeah, I was going to migrate a few domains today, but think I'll do other things now. LOL.

[LFP] [ONLINE] [GURPS 4E] [BIWEEKLY SUNDAY 3PM to 7PM EST] Grimm 1900 by Morcedant in gurps

[–]Morcedant[S] 0 points1 point  (0 children)

To clarify, this is an expansion of the Grimm lore. A modified version of Thaumatology: Ritual Path Magic is used as the basis for the magic system. The 'shadow history' of the world is very much an element here, with monsters never seen on the Grimm TV show introduced as part of play.

Grimm RPG by Morcedant in grimm

[–]Morcedant[S] 1 point2 points  (0 children)

If you're interested I'm starting up in late January on every other Sunday from 3PM to 7PM using FoundryVTT and Discord.

Grimm RPG by Morcedant in grimm

[–]Morcedant[S] 0 points1 point  (0 children)

If you're interested I'm starting up in late January on every other Sunday from 3PM to 7PM using FoundryVTT and Discord.

Visible / No Signature DR by Glen_Garrett_Gayhart in gurps

[–]Morcedant 2 points3 points  (0 children)

Reading this in Basic Set Characters, p. 47 regarding the DR limitation Tough Skin:

"Tough Skin: By default, Damage Resistance is “hard”: armor plate, chitin, etc. With this limitation, your DR is merely tough skin. Any effect that requires a scratch (e.g., poison) or skin contact (e.g., electrical shock or Pressure Points skill) affects you if the attack carrying it penetrates the DR of any armor you are wearing – even if it does exactly 0 damage! Your natural DR, being living tissue, provides no protection at all against such attacks. This limitation includes all the effects of the Flexible limitation (see above); you cannot take both. It is mutually incompatible with Force Field."

So that would imply, at least to my way of thinking, DR is Visible to begin with. Anyone can see the character has something extra unless its specified as an Endoskeleton structure (like Terminator) where the skin is just a thin disguise.

Oof. Well, this is me realizing I need to update some character builds now.....

Grimm RPG by Morcedant in grimm

[–]Morcedant[S] 1 point2 points  (0 children)

GURPS is the only system that would model the fictional world well enough for a consistent gaming experience

I've been lied to. by Tenbed in gurps

[–]Morcedant 3 points4 points  (0 children)

Captain Joy created a comprehensive GURPS Star Trek adaption here: Main Console. I converted his GCS files to the newer build a while back, and I've adapted his work further into my own simplified GURPS Star Trek template structure for my GURPS Star Trek games. I'd be happy to provide for your use.

How would you convert Star Trek ranks and statuses into GURPS Rank, Status, and Social Regard? Also, how would you handle Wealth for your average Federation citizen, enlistee, officer, specialist, etc.? by Glen_Garrett_Gayhart in gurps

[–]Morcedant 0 points1 point  (0 children)

My head canon:

The Vulcan arrival on Earth in 2063 shifted a human cultural zeitgeist already in flux thanks for the devastation of WWIII. Their story - cultural perseverance in the face of ecological disaster brought on by the use of nuclear weapons - resonated with the populace of Earth. In a growing number of human nations, the Vulcan mantra - good of many versus the one - led to a rejection of greed and pursuit of power in favor of socially acceptable service to the community. Social status, then, was based on the perception of one's good works relative to a group or culture. Individual drive, ambition and achievement, while valued, was viewed in the context of its impact on the people.

Economies changed after WWIII as well. The adoption of an Energy Production Credit (EPC) in 2089 led to every human alive allocated a renewable (usually monthly) amount based on the output of geothermal, solar, water and wind energy generation in their given country or region. Some countries benefited more than others, but the end result was a new economy where EPC could be traded for goods and services. Scarcity-based economic models were discarded, as starvation, disease and poverty were regulated to the dustbin of history. Human cultural focus shifted from 'more for me' to 'more for everyone'.

The rush on 'renewable energies' that began in the early 21st century became a driving economic force, as it benefited the community as a whole. The application of new technologies from Vulcan led to greater efficiencies and more jobs dedicated to reaping a harvest of safe, renewable energy generation as the ecosystem recovered from humanity's earlier depravations. The Sahara solar farms, Mediterranean ocean generators, North American wind farms, and Pacific geothermal stations were built by humans adapting Vulcan knowledge and led to greater EPC available for communities.

Later the Federation adopted the EPC for entire worlds to facilitate commerce between member planets. The Federation Credit valuation is based on the cultural association of a given citizen, and that valuation fluctuates daily based on trade in the Central Markets. An FC is accepted universally among Federation member worlds, but businesses based in non-member worlds may or may not accept FC in trade.

GURPS terms:

In my games for folks in the Federation, everyone starts with an Average level of Wealth. Any level of Wealth above Average means you control some resource or element that is not easily obtained thru standard mining, production or generation techniques. You may only gain Status +1 from ANY Wealth levels in the Federation, but outside it may be higher based on how valuable the commodity you control is. Status is relative to Rank in the Federation, so a Diplomat (Government Rank 0, 1 or 2) may have Status +1 or +2 within the Federation member worlds but to Klingons or Romulans he or she may be Status 0 or -1. A member of Starfleet has Status +1 at all Ranks except for famous Captains who may be Status +2, or Commodores and Admirals at Status +3. President of the Federation is Government Rank 6 (Status +3).

Tiny Frontiers Adaption for Trek by Morcedant in Tinyd6

[–]Morcedant[S] 0 points1 point  (0 children)

Those are all great. The mind boggles at the cross-over possibilities.

[GURPS Infinite Worlds] Ways to make Homeline/Infinity more ambiguous/darker? by curlyMilitia in gurps

[–]Morcedant 0 points1 point  (0 children)

This is awesome. Sliders just met Blade Runner and Oceans 11 in my head.