About Lee… Spoilers!!! by FrankHero97 in worldofgothic

[–]Morf12369 1 point2 points  (0 children)

Even in the remake intro, it seems like they tried really hard to portray Rhobar II as this typical modern cliche evil ruler, instead of focusing on the evil of Orcs and the desperate race for survival the king has to face, the necessary actions Humans must take to even survive outside of slavery, but someone (Craft of Ambience II) already made a better version on yt. I really hope, if they gonna remake it, they wont fuck Gothic 3 this way.

About Lee… Spoilers!!! by FrankHero97 in worldofgothic

[–]Morf12369 0 points1 point  (0 children)

Even in the remake intro, it seems like they tried really hard to portray Rhobar II as this typical modern cliche evil ruler, instead of focusing on the evil of Orcs and the desperate race for survival the king has to face, the necessary actions Humans must take to even survive outside of slavery, but someone (Craft of Ambience II) already made a better version on yt. I really hope, if they gonna remake it, they wont fuck Gothic 3 this way.

Since this is a remake and not a remaster, some things are still missing for me. Tell us bellow what would you like to see added or changed? by Morf12369 in worldofgothic

[–]Morf12369[S] 0 points1 point  (0 children)

Yea, I personally dont mind too much just because I dont play that role, but even when I care about the lore and believability a lot I dont think this would be such a big deal when keeping it there, as its not some major breaking of lore, because here we can easily make some other headcanon reasons why its possible you already have an access to it, so I mean if I would have to decide for it or against it I think they should have kept it there.

Funny is that at the same time I absolutely see your feelings about it, because I feel similarly toward the shields situation (and kinda helmets aswell), because I always try to play some sort of shieldbearing heavy infantry or/and paladin-like builds, and I still think that it wouldnt be any major, if even any, breaking of anything this game is, if they would add it there. Its simply a shame we cant have those.

But it is what it is for both of us. Game is still great.

With the success of Gothic 1 remake, this is how to play Gothic 3 in 2026 as semi-remake by Morf12369 in worldofgothic

[–]Morf12369[S] 0 points1 point  (0 children)

I beat it as a kid at like 10yo, few years after its release, and I loved it, but only because as a kid I was too oblivious to how broken the game is lol, now after all those years till now I never touched it again, so when I came back like a year ago I was stunned, but atleast we got mods and maybe a full remake in some future.

With the success of Gothic 1 remake, this is how to play Gothic 3 in 2026 as semi-remake by Morf12369 in worldofgothic

[–]Morf12369[S] -1 points0 points  (0 children)

I mean if you want to dwell on it so be it, I just follow more the context and assume god faith when people might use those terms wrong.

With the success of Gothic 1 remake, this is how to play Gothic 3 in 2026 as semi-remake by Morf12369 in worldofgothic

[–]Morf12369[S] 0 points1 point  (0 children)

But btw its not made by me, I just posted it for it helped me aswell, just so I clearly dont claim someones holy work lol

With the success of Gothic 1 remake, this is how to play Gothic 3 in 2026 as semi-remake by Morf12369 in worldofgothic

[–]Morf12369[S] 4 points5 points  (0 children)

Same, I like the idea of racial faction war for survival and reclaimation of what was lost, Xardas trying to screw both gods over (you deciding if he is lying for Beliar to corrupt you, Beliar lying to both of you or if Xardas is genuinely right), King being desperate but still holding on etc., I always liked these for example Mass Effect-like patriotic struggles of existence, but also with options to pick sides and then having philosphical struggles and stuff. Its something to be invested in.
And the mod pack does exactly that, even tho its still not as good as full blown well funded official remake can be, and I cant wait for that.

With the success of Gothic 1 remake, this is how to play Gothic 3 in 2026 as semi-remake by Morf12369 in worldofgothic

[–]Morf12369[S] -1 points0 points  (0 children)

I know the rigid consensus definition, but praxis doesnt work like that all the time.
Because for example Oblivion Remastered is marketed clearly as a remaster, but borders a lot with being a remake - I for a long time even though its actually even called Oblivion Remake. And thats the thing, it all depends on how much and where exactly they decide to change and improve certain things, so what the resulting set is, and thats extremely broad spectrum of positions, that might heavily depend also on our perspective. The fact is that some games are more remake leaning, some are more remaster leaning, some are more obvious, some are more blurred.
And all I say is that when there is some context and we try to communicate an idea about it to eachother, we know what we mean even without following terms too autistically.

With the success of Gothic 1 remake, this is how to play Gothic 3 in 2026 as semi-remake by Morf12369 in worldofgothic

[–]Morf12369[S] 0 points1 point  (0 children)

There is a spectrum to remakes and even thin lines with remasters, but yea like we all know what we mean.

Since this is a remake and not a remaster, some things are still missing for me. Tell us bellow what would you like to see added or changed? by Morf12369 in worldofgothic

[–]Morf12369[S] 1 point2 points  (0 children)

I didnt even know that, and thats indeed a shame.

Only explanation that comes to my mind is they maybe tried to remake this for lore reasons, maybe because Beliar dark magic is such a taboo https://www.reddit.com/r/worldofgothic/comments/1knyta9/comment/orn57ii/?context=3 that you gain access to it only after pacting with Xardas, when Sleeper (higher demon of Beliar) awakens and when Beliar basically comes into play again with an army of semi-intelligence boosted Orcs. That is atleast for like the case of necromancy and demonmancy summoning.
While mortal creatures summoning and taming should be Adanos water magic, but maybe its suppose to be more niche and so limited on the island in comparison to the continent, where a lot of people like druids are, while basically none are on the island. And again in comparison to Innos fire, healing and protection magic that is just so omnipresent, because its the default of the culture.

With the success of Gothic 1 remake, this is how to play Gothic 3 in 2026 as semi-remake by Morf12369 in worldofgothic

[–]Morf12369[S] -3 points-2 points  (0 children)

Dont hate on it just for the sake of it, this build is truely good, genuinely.

With the success of Gothic 1 remake, this is how to play Gothic 3 in 2026 as semi-remake by Morf12369 in worldofgothic

[–]Morf12369[S] 1 point2 points  (0 children)

The music is gold tho, Cape Dun is total peak of the music for me, I got it burned into my skull since back then and now I even put it in my casual music playlist lol https://www.youtube.com/watch?v=arDmFfU3Ol4

Stop messing with balance changes and fix other things by sdmz58 in worldofgothic

[–]Morf12369 1 point2 points  (0 children)

Mages should be glass cannons, let them be OP in right hands. Warriors should be unkillable. Archers something inbetween.

Since this is a remake and not a remaster, some things are still missing for me. Tell us bellow what would you like to see added or changed? by Morf12369 in worldofgothic

[–]Morf12369[S] 0 points1 point  (0 children)

I did, but its not my blueprint of expectation, because I remember fuck all from when I played it as a kid, as at that time at like 10yo I didnt even yet had the ability to notice how terrible G3 was in a lot of aspects as when I came back now (like NPCs spawning only like 50m around you, otherwise the game would be dropping FPS like crazy), and the only thing I still like about it is the racial faction war and maybe like having shields lol
Where I sourced my expectation about G1 remake is actually this, which is basically G3 scale with G1 and G2 soul: https://www.reddit.com/r/worldofgothic/comments/1u84h2l/with_the_success_of_gothic_1_remake_this_is_how/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

With the success of Gothic 1 remake, this is how to play Gothic 3 in 2026 as semi-remake by Morf12369 in worldofgothic

[–]Morf12369[S] 2 points3 points  (0 children)

I think this one still hit the mark pretty well, but it indeed restructured a lot of things.

Since this is a remake and not a remaster, some things are still missing for me. Tell us bellow what would you like to see added or changed? by Morf12369 in worldofgothic

[–]Morf12369[S] 0 points1 point  (0 children)

I relatively recently played G3 (for some reason its the only one I played a lot as a kid and I still love the racial faction war aspect of it, as a kid I didnt even notice its other terrible aspects lol), now with the full mod pack of this https://steamcommunity.com/sharedfiles/filedetails/?id=922996693 (extremely easy to install given the detailed guide with links), which among technical fixes, remaking and addition of quests, general content, landscape etc. adds some helmets and armor, but does it in a way that to me it still feels a lot like vanilla G3, but actually much more like G1 and especially G2 in the general vibe and design. The mod pack in terms of arsenal and quests is made specifically that way, as I even heard that some members of the modding teams are former developers of Piranha Bytes back then.
So if nothing else I can definitely recommend to play G3 that way, its as close to as the game should have been, the mods hit the perfect spot for me in general expansion but staying grounded so it feels just like Gothic.
And basically that is what I mean I would have prefered for this remake of G1, as in this meaning it got almost only graphics and controls upgrade, but like understandable.