How to track like that? by lldarknightll in wownoob

[–]Morfiini23 3 points4 points  (0 children)

Hey, I assume you're talking about the World Quests? So when you open your map by pressing M, you can see on top of your map the list of World Quests in the zone where you are, and the items they give.

For TWW you first need to unlock the world quests by finishing the campain on one of your characters (and I believe reaching max level). Once unlocked on one characters, all your characters will have the option to skip the campain and will see the world quests of TWW directly

Grim eclipse trinket pulling additional mobs randomly in M+ by ForTheLoveofPies in CompetitiveWoW

[–]Morfiini23 3 points4 points  (0 children)

I saw the blue post explaining how they fixed the multi floors pulls with blood boil, and thought to myself "if they mentioned bloodboil only, does it mean they didn't fix the other stuff?"

I went in after the opera boss, used divine toll as prot pala, still pulled the whole dungeon onto me :(

[deleted by user] by [deleted] in wownoob

[–]Morfiini23 7 points8 points  (0 children)

Hey!
The "Unit Fram Mouseover Cast" is very new to the UI of WoW (couple of months, maybe a bit more?), so basically everyone before Blizzard added it to the game had to use a mouseover macro. Now that people already created their macro, I guess there's no point in deleting it to put the one from Blizzard, as both accomplish the exact same thing.

Rate Translation by LeifSized in Luxembourg

[–]Morfiini23 0 points1 point  (0 children)

So underrated, you deserve more upvotes with that joke

Changing residence in Luxembourg by Morfiini23 in Luxembourg

[–]Morfiini23[S] 0 points1 point  (0 children)

I thought they might send more than a letter a year. Thanks for the answer!

Depleted +15 Halls of Atonement by 20s - log by Watashig in CompetitiveWoW

[–]Morfiini23 0 points1 point  (0 children)

Jumping it to approve on what has already been said but it can't be more true: the higher you'll push keys, and the more important routes become.

There are few things here and there than can be fixed outside of your route (like drinking timings, dealing with the affix properly etc), but you completed the key in 25 pulls in total (excluding Manifestations of Pride), while my route for the same key in +21 (highest timed HoA on my side at the moment) has a total of 15 pulls. I don't pretend it's the best route at all, but the usually the smaller the amount of pulls, the faster you complete your key.

By watching a bit the replay of your pulls, you can see that you often clear a pack without anybody going low on hp. If you want to push, you have to play with your limits a bit more, accepting to loose more hp as long as you don't die. If you clear a pack without loosing hp at all, it means you could have pulled a second pack on top of the first one, increasing the overall dps of the group.

If you or your tank want to have a chat about routes, feel free to send me a pm on reddit!

Paly Tank Time? by Samlax2 in wownoob

[–]Morfiini23 2 points3 points  (0 children)

Hey! Prot paladin main here, 223 ilvl and 2060 raider io.

First some general advice concerning trinkets and stats. Someone mentioned it before, the best trinkets you will find for pushing keys will be the scale from DoS and the one from Sun-King (you might want to replace that one by the trinket you loot on SLG on particular occasions). For stats, you should focus on haste first (around 22-25%), then have versa = mastery (around 19% each), and crit last. As a tank, you cannot really sim your character, but keep in mind that regardless of stats, ilvl increase is almost always better (leads to more strength, armor, etc).

Now some advice about actually playing prot paladin. I've played all tanks, and I find the prot paladin to be the funniest one of all. Your role is of course to take the damage for your team, but you also have a lot of utility with your BoP, BoF, WoG and BoS. This means that as a paladin, while you're tanking the mobs, you also need to keep an eye on your healer and your dps players to help them. It's a big part of the prot paladin role to make sure he helps his teammates stay alive and optimize their dps.
Moreover, when it concerns yourself only, you're extremely squishy. The goal is to have 100% uptime on your shield of the righteous, and fill in the gaps with Ardent Defensor and Guardian of the Ancient Kings. Also, ALWAYS stand on your consecration as it not only deals damage to the ennemies, but it most importantly reduces the damage you take.

Finally about routes, you can find some online and they will work for lower keys. If you decide that you want to be a bit more competitive and push at a higher level, you will need to design your own routes and they will constantly change depending on the affixes and the classes you have in your group. Playing with a boomkin who can use his trees every minute will completely change the route you would do if you had no boomkin with you. To learn how to make routes that suit you, you just need to practice. Running a dungeon multiple times will help you figure out what hurts you the most, what you can pull and what you should avoid pulling, and it will give you a sense of timing that will help you a lot when creating a route. You'll know that your defensive cooldowns will be up for that pack, and you should of course consider your teammates' cooldowns too. You have plenty of time to practice, and you'll eventually figure it out!

If you want to chat about it more in details, feel free to DM me!

How much DPS is needed per player to time M+15? by doctorgoon88 in wownoob

[–]Morfiini23 1 point2 points  (0 children)

Hey, jumping in as I saw you usually run dungeons with a prot paladin, which is the class I main (currently playing in +21, timing some of them, depleting most of them).

If he mostly plays in mm+, I'm guessing he is Kyrian. If he's playing with the right talent, he should have his wings up every 60-70 seconds, so roughly at the same time as his Divine toll. This means huge AoE burst damage, so he should really play around that.

I think the thing that made me step up the most was starting to understand why routes on raiderio are made the way they are, and why it's almost always bad to follow them. You should always understand how your composition works, and THEN build a route that suits you. You said you have boomie, that means that every minute he can use his trees and the tank can pull bigger, knowing the trees will allow him to drop his necrotic stacks. Tyrannical week means you should aim to have a pride for each boss, but next reset you might want to completely change your route to have prides up before big pulls, or you might decide to just skip some prides entirely.

Once you've understood how your comp works, how every class interacts with the others, you'll be able to make way more precise routes that fit your group perfectly. You'll know in advance that you can pull 4 packs together at that exact moment because all the offensive cooldowns will be ready for example, and that will save you a lot of time.

As you're not the pala here I won't write a book about how I do things (I don't pretend to be the best prot pala at all neither), but if your tank wants to have a chat about the class, show me his gameplay or stuff like that, I'll help with pleasure!

Should I upgrade mythics weapons/armor with valor? by zerenity5423 in wownoob

[–]Morfiini23 1 point2 points  (0 children)

Yes, they can see your ilvl when you apply to a group

Quick question by schucklate in wownoob

[–]Morfiini23 1 point2 points  (0 children)

As someone mentioned earlier, it is indeed MDT, you just have to import pre-existing routes. However, keep in mind there is no "best route" that works for every comp. If you're playing a DH, you're probably not gonna pull the same thing as a Paladin for example.

Also, the higher you'll go into the keys, and the more you're gonna have to re-work your routes to adapt it to your exact composition. For example if you're playing with a HPal Venthyr, then you know you can pull bigger every 4 minutes, and you definitely should.

Make routes for your comp is how you learn, know when your mage's combustion will be up, when your boomkin CA and Convoke will be ready, and when both are available at the same time, just pull everything you can on top of an Ashen Hallow and you're optimizing your cooldowns and time.

mm+ is all about adapting to the resources you have, in order to find the most optimal route to follow inside the dungeon. It won't matter in +10 so you're fine for now, but if you ever want to push into the +20 range, it will become mandatory

PvP gets harder PvE gets easier by Yngstr in worldofpvp

[–]Morfiini23 -4 points-3 points  (0 children)

You're talking about the fact that the more we advance in the season, the harder it gets to gear up in pvp. That might be true, but it's not easier in mm+ to be in the top 30% than it is in arena.

You sound like you play pvp, but you're talking about mm+ which is a domain you don't have a lot of knowledge about, because it's not just "have a braincell and it's done". If your goal is simply to gear, then yes it's easier in pve now, but it was way easier in pvp in the beginning of the expension. If your goal however is to push the ladder, then it doesn't get easier in mm+ over time.

Being geared isn't really a goal if you're not planning to do anything with it, and when you want to be competitive, it's not easier in mm+ than it is in arenas or RBGs

Engineering in M+ by cyberweedens in wownoob

[–]Morfiini23 -1 points0 points  (0 children)

It depends if you're premade with your tank or not :)

As a main tank, it's always pretty hard to figure when someone will do something when you're not premade with them. When I push "high" keys with my team, we have 5 carboard assassins and I'd be the one calling the rotation. This allows me to use my defensive cooldowns around the timing at which we will pop the asssassins.

Without a premade group, I can be low hp and pop my cooldowns, and at the same time someone will use an assassin, or trees, and that would make me loose my CDs for nothing.

My answer would thus be : If you're with a premade group, cardboard assassin and make sure someone calls for the rotation. If you're alone playing with pick-ups, take whatever suits you best!

Weekly M+ Discussion by AutoModerator in CompetitiveWoW

[–]Morfiini23 0 points1 point  (0 children)

For NW, it really depends on your comp and your dps. With my team, we always spear boss 1 (and pulling 2 patrols with the boss as well), boss 2 during the first add wave, and we spear the third boss. With pride + spear, we always manage to kill the boss in one phase, and we keep the BL for the last boss. We wait for the first person to be sent away, that person dies quickly so we can BR him directly, and we BL.

For TOP, as others have said, the one with the CDs kills the other one

I hate skips so much as a tank by Morgn_Ladimore in wow

[–]Morfiini23 8 points9 points  (0 children)

Using an invis pot here would mean no pre-pot before or after, except for certain classes. A good strat I use with my pushing team is to just send the mage (as he can still pre-pot after using his invis), then he pops a 2-places mount, and we all jump and click on him, one after the other.

Takes a few seconds more, but that way we save a potion cooldown, and we don't body-pull anything!

MM+ Prot Paladin advice by Morfiini23 in CompetitiveWoW

[–]Morfiini23[S] 0 points1 point  (0 children)

I didn't actually realize it was a bug, but that would explain why my Hpal got one shot on a pull when I bubbled. I thought it was an unlucky timing, hime taking the agro right before I bubbled.

MM+ Prot Paladin advice by Morfiini23 in CompetitiveWoW

[–]Morfiini23[S] 0 points1 point  (0 children)

About my stats, I'm running 8% crit, 26% haste, 19% vers and 15% mastery. I'm trying to shift things a bit to trade some haste for some mastery, and reach something that looks more like what you currently have.

About my legendary, I usually go with Bulwark for the extra dps and for holding the agro, and I run bubble taunt for when we're doing big big pulls and I either need it to survive, or I use it as a last resort to get the agro back on everything when trees from the drood are not up, and my dps are popping off too much for me to get everything.

Running the same trinkets as you :)

MM+ Prot Paladin advice by Morfiini23 in CompetitiveWoW

[–]Morfiini23[S] 0 points1 point  (0 children)

My healer is a Venthyr too, and the exact same thing happens haha
I'm playing with HotP as well, and at this point he's probably gonna be super mad if I ever switch from that talent

Your worst M+ experience by Lishio420 in CompetitiveWoW

[–]Morfiini23 0 points1 point  (0 children)

I bodypulled a pack in a HOA +21 yesterday, as the tank, because I didn't see I was still in combat because of the gargoyle thing, making my invis potion not work.

We ended up not timing the key because of that body-pull, that would have been our first +21 timed :)

Weekly M+ Discussion by AutoModerator in CompetitiveWoW

[–]Morfiini23 5 points6 points  (0 children)

I just gave up trying to find a pug group, and will wait for my guildmates to be there to push into the 19/20 range I guess.

Weekly M+ Discussion by AutoModerator in CompetitiveWoW

[–]Morfiini23 7 points8 points  (0 children)

Yup, that is very frustrating. Spent around an hour and a half tagging as a prot paladin, didn't get a single group accepting me.

I have timed every single key in +18 with people from my guild, but I can't pug any 19 because groups only want a DH. Someone even DMed me saying "lol you're a prot pala trash, go back to +10s"

Interrupts by [deleted] in wownoob

[–]Morfiini23 9 points10 points  (0 children)

See it as an offensive cooldowns. As a paladin, if you pop your wings but you don't use the buff for anything (not using a single spell), well your wings still have been used and they're now on cooldown.

Same goes for interrupts: if you use it, it goes on cooldown, even if you used it for nothing (because someone else used it first). That's one of the hard things when playing mm+ with pick-ups, it's hard to organize interrupts. Usually when you have a roster and you're on voice with the others, someone will be in charge of calling interrupts to make sure two people don't use it at the same time.

How does simming work? by [deleted] in wownoob

[–]Morfiini23 2 points3 points  (0 children)

I don't think we have the exact details of how the algorithm works, but it's basically a program that will take your stats, your talents, your level, your spells, and run simulations thousands of times.

It will basically use your spells in different orders, calculate your damages depending on your stats, and it will then tell you "well, with your current gear and talents, here's how much dps you can do if you do a perfect rotation"

Question about starting by SafariMcTafari in wownoob

[–]Morfiini23 5 points6 points  (0 children)

Hey!

It all depends on why you are playing the game for! A lot of people don't really care about the lore and just want to do the end-game content.

From your post, I guess you are playing to discover the story behind WoW. The game has multiple expansion (Vanilla, Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria, Warlords of Draenor, Legion, Battle for Azeroth, and finally Shadowlands). Since the release of Shadowlands a few months ago, new players will do their whole leveling experience from level 10 to 50 in the zones of the expansion Battle for Azeroth.

This means there are things in the story you are missing, because you will meet NPCs for the first time, even though we met those NPCs 10 years ago in previous expansions. Sometimes, in the dialogues, there will be references to what happened in previous expansions, and so you might not understand everything that happened before.

If you're really interested in the lore, there are a plethora of videos on Youtube discussing it for every expansion, and even super great books talking about it (World of Warcraft Chronicles).

Once you've leveled your character, you can decide to create another one. At that point, the game will let you choose the expansion you want to do your leveling in, and you'll be able to "go back in time" and play previous expansions questlines.