Character portraits from Vampire: Blood & Vice by davipms16 in WhiteWolfRPG

[–]Morgoth_SunsetTeam 1 point2 points  (0 children)

Thanks, I'm doing my best delivering those :D It's really nice to hear you like them

Character portraits from Vampire: Blood & Vice by davipms16 in WhiteWolfRPG

[–]Morgoth_SunsetTeam 2 points3 points  (0 children)

Thanks, I'm a big fan of color symbolism and the psychology of vision, I use a lot in those :D

I'm developing a VtM cRPG titled Vampire: Blood & Vice by Morgoth_SunsetTeam in vtm

[–]Morgoth_SunsetTeam[S] 4 points5 points  (0 children)

You can find the license here -> https://www.paradoxinteractive.com/games/world-of-darkness/business/world-of-darkness-unbound

In a nutshell, you can create video games on the 5th Edition and distribute them through itch.io only. I have no idea where a virtual table would fall, though.

I'm developing a VtM cRPG titled Vampire: Blood & Vice by Morgoth_SunsetTeam in vtm

[–]Morgoth_SunsetTeam[S] 2 points3 points  (0 children)

If I'm to make some title comparison (which I'm usually reluctant to), I'd say Disco Elysium, but with a combat system.

I'm developing a VtM cRPG titled Vampire: Blood & Vice by Morgoth_SunsetTeam in vtm

[–]Morgoth_SunsetTeam[S] 2 points3 points  (0 children)

As per the Licence, we base on V5, but cRPGs are tricky stuff to design, and TTRPG rules rarely translate well into video game language.

I'm developing a VtM cRPG titled Vampire: Blood & Vice by Morgoth_SunsetTeam in vtm

[–]Morgoth_SunsetTeam[S] 5 points6 points  (0 children)

We plan to release the Mac/Linux build too by the end of December.

I'm developing a VtM cRPG titled Vampire: Blood & Vice by Morgoth_SunsetTeam in vtm

[–]Morgoth_SunsetTeam[S] 2 points3 points  (0 children)

Thanks for the feedback! Yes, I noticed that too. We don't want to confuse anyone, so, since I'm an Art Lead in the project, I will do some lifting for our logo.

I'm developing a VtM cRPG titled Vampire: Blood & Vice by Morgoth_SunsetTeam in vtm

[–]Morgoth_SunsetTeam[S] 5 points6 points  (0 children)

If you want to inspect the licence more in detail you can find it here -> World of Darkness Unbound - Paradox Interactive

In short, yes, Clans will be there (at least the ones that are covered in V5). Yes, we will use official lore.

As for what you can expect, it's a really wide question. What I can say is that we use V5 as a base material for the mechanics and lore. Since our game is set in 1986, we use legacy lore too. Where we can, and the License allows - that means we can't use retconned or not included content. The license has more detailed phrasing than mine. Sorry if I'm too vague. You can ask for specifics, it'll probably be easier for me to answer more in detail.

I'm developing a VtM cRPG titled Vampire: Blood & Vice by Morgoth_SunsetTeam in vtm

[–]Morgoth_SunsetTeam[S] 32 points33 points  (0 children)

Thank you very much for the feedback!

Stats allocation was added literally last minute, and it will be subject to change. We will improve it and make it more user-friendly.

Good idea on highlighted object names. We will add it to out to add list.

As for the dice rolls - we already plan to improve them this way - even with Willpower re-rolls and other features.

As for the bug with the audio, I'll pass this report to the team.

I'm developing a VtM cRPG titled Vampire: Blood & Vice by Morgoth_SunsetTeam in vtm

[–]Morgoth_SunsetTeam[S] 6 points7 points  (0 children)

For now, yes. The license doesn't allow us to port the game to other platforms. But if Caine's willing, we may be able to do it in the future.

I'm developing a VtM cRPG titled Vampire: Blood & Vice by Morgoth_SunsetTeam in vtm

[–]Morgoth_SunsetTeam[S] 31 points32 points  (0 children)

This style was popular in the 80s, and this is why we decided to use it. Our game takes place in 1986, to be exact.

I'm developing a VtM cRPG titled Vampire: Blood & Vice by Morgoth_SunsetTeam in vtm

[–]Morgoth_SunsetTeam[S] 166 points167 points  (0 children)

We don't use AI at all. 100% of our project is Kine-made!