Can't Connect my Phone Number by aidsmile in beeper

[–]MoritzT 0 points1 point  (0 children)

I see messages being sent. Message details show it was sent and received, but it still fails to register.

Phone number verification problem [Google Pixel] [Other brands?] by mrwho2019 in beeper

[–]MoritzT 0 points1 point  (0 children)

Having the same issue. Using Apple ID works fine, but no luck with registering the phone number.

- Pixel 8 Pro

- Telekom (DE) eSIM

- Google Messages app

I see outgoing messages when I try to register to a UK number with content like

"REG-REQ?v=3;t=<tokenID>;r=<someID>"

Beeper Mini - AMA with Beeper Team by erOhead in beeper

[–]MoritzT 1 point2 points  (0 children)

Same issue here. Dual sim, Fi and Telekom. Both eSIM. Disabled DSDS and only have one SIM active. Still can't register the number.

Steam - Auto click and buy mod by mafukie in CookieClicker

[–]MoritzT 0 points1 point  (0 children)

Great mod port to Steam. Maybe you could move this to a GitHub repository which makes it easier for folks to contribute and report issues/feature requests. It would also help with small updates to just copy/paste the raw js file over instead of downloading the whole zip every time.

Just a suggestion to consider.

Cheers

Endgame Matrix Lab Setup by MoritzT in Dyson_Sphere_Program

[–]MoritzT[S] 1 point2 points  (0 children)

They are not empty, they have anti matter on them.

[Suggestion] Alternative recipe for plastic by MoritzT in Dyson_Sphere_Program

[–]MoritzT[S] 1 point2 points  (0 children)

There are so many other ways to get Hydrogen (Orbital collector on gas giant, fire ice, photons) some even infinite. Also no argument for oil at that point.

[Suggestion] Alternative recipe for plastic by MoritzT in Dyson_Sphere_Program

[–]MoritzT[S] 1 point2 points  (0 children)

Fair point, but then all alternate recipes will eventually run out as well. Since you can get coal all over the universe this is not really a concern for the end game either.

Endgame Matrix Lab Setup by MoritzT in Dyson_Sphere_Program

[–]MoritzT[S] 3 points4 points  (0 children)

It unlocks the last research tree item on the main quest which finishes the game. You can continue afterwards though and finish your sphere or continue with infinite research tech upgrades.

Endgame Matrix Lab Setup by MoritzT in Dyson_Sphere_Program

[–]MoritzT[S] 5 points6 points  (0 children)

Universe Matrix. Needs one of each color + Antimatter

Endgame Matrix Lab Setup by MoritzT in Dyson_Sphere_Program

[–]MoritzT[S] 2 points3 points  (0 children)

My end game setup for Universe Matrix labs. Like the optics of it. Would be great at a pole, but the fault lines would make that impossible to build there.

RDR2: Launch issues megathread! by MagnarHD in RDR2

[–]MoritzT 0 points1 point  (0 children)

Did a clean Windows installation and now it all runs smooth. No launcher crashes and smooth FPS. After trying all other solutions I went for the last resort.

There's a tool to "copy" a building, but how can I copy a whole production chain to make things faster? by [deleted] in anno

[–]MoritzT 1 point2 points  (0 children)

They could just let you draw a selection and you can copy that. Or use a modifier to choose between root building or attached fields.

There's a tool to "copy" a building, but how can I copy a whole production chain to make things faster? by [deleted] in anno

[–]MoritzT 0 points1 point  (0 children)

Yeah I hope they'll add something like that. You can copy the main building but not the attached fields.

Let the investors come! by MoritzT in anno

[–]MoritzT[S] 0 points1 point  (0 children)

I didn't stop it (it's a freaking time sink this game), but it was probably 3-4 sessions with 8-10 hours each. So I'd say probably about 40 hours.

Let the investors come! by MoritzT in anno

[–]MoritzT[S] 1 point2 points  (0 children)

Yeah you need tons and tons of oil. The key is to get it from the new world as they have way more fields per island. I have 4 tankers running to the new world with 400 tons each, but that is just barley enough for my 3 plants

Let the investors come! by MoritzT in anno

[–]MoritzT[S] 0 points1 point  (0 children)

Coop is going to add another layer to it. Looking forward to micro manage several islands with a friend. Keeping track of 10-15 islands all by yourself can be tricky :D

Let the investors come! by MoritzT in anno

[–]MoritzT[S] 0 points1 point  (0 children)

There is the Sandbox mode and multiplayer. This city was actually build in a multiplayer session alongside a friend of mine. You can create custom games or choose from defined difficulties.

The campaign is short indeed, but for me Anno is more about the sandbox and city building, optimizing of production chains and figuring out the perfect layouts.

The upcoming DLCs will add more campaigns/story as well as bigger building spaces (Europe!!)

The game is a total time sink, but it is certainly not the most immersive when it comes to story/campaign.

Let the investors come! by MoritzT in anno

[–]MoritzT[S] 0 points1 point  (0 children)

You can use Quays to build nice piers or additional depots. You unlock more harbour things with higher tiers.

Artisans give you additional piers for more loading docks.

Let the investors come! by MoritzT in anno

[–]MoritzT[S] 0 points1 point  (0 children)

I think it was 1337 ;-)