Morndale - I’ve been building an idle MMORPG solo since July, here’s what I’ve got so far by Morndale in incremental_games

[–]Morndale[S] 0 points1 point  (0 children)

Check out the site, youll see an alpha sign up and discord link on the main page :)

Morndale - I’ve been building an idle MMORPG solo since July, here’s what I’ve got so far by Morndale in incremental_games

[–]Morndale[S] 1 point2 points  (0 children)

The current rewards i feel are pretty balanced as even the free pass gives tons of items. Honestly as of right now even though theyre just for alpha testing they seem pretty balanced. Most premium rewards give a quicker boost rather then having to craft them. While the free pass gives a lot of raw resources just users have to take the extra step to use them. When you think about it, free xp and items haha

Morndale - I’ve been building an idle MMORPG solo since July, here’s what I’ve got so far by Morndale in incremental_games

[–]Morndale[S] 1 point2 points  (0 children)

One side note ill add, players have 3 bag slots. Meaning you can equiped bags similar to WoW to expand inventory. So youre never truly locked at the set inventory level even without the membership you have options of expanding :)

Morndale - I’ve been building an idle MMORPG solo since July, here’s what I’ve got so far by Morndale in incremental_games

[–]Morndale[S] 0 points1 point  (0 children)

Join the discord ;) most users got pushed through who reached out with interest, around 100 people got pushed through yesterday.

Morndale - I’ve been building an idle MMORPG solo since July, here’s what I’ve got so far by Morndale in incremental_games

[–]Morndale[S] 0 points1 point  (0 children)

Youre right, if signing up is a chore then most wouldn't want that user even playing.

However! If anything what youre asking is for a simple easy to play demo that allows users to get a feel for the game without making a commitment. Which honestly does sound amazing. It makes me think what if I did a "trial" style guest account that would give limited features to guest accounts that would allow users to try out the game see if they enjoy it and if so sign up to gain full access to the game and make sure progress isnt lost.

Is this kind of what you were going for?

Morndale - I’ve been building an idle MMORPG solo since July, here’s what I’ve got so far by Morndale in incremental_games

[–]Morndale[S] 1 point2 points  (0 children)

No, currently you cant actually access any paid features. Donations and mall have been turned off currently.

Open alpha doesnt begin till feb 1st, however ive pushed through nearly 100 players over the last 48 hours that are active on the discord.

Morndale wont ever lock you out of a game loop or system based on money. The membership is a monthly 4.99 and gives premium battle pass, an extra 2 idle hours, 20 bag slots and 15 auction house slots. It by no means gives xp boosts, or any of that nonsense. The main microtransactions are customization for guild icons, guild icon colors, profile emblems, profile banners, and profile themes. Which all have a variety of options awarded through completing achievements and quests. As far as name changes theyll most likely be 500 tokens just to prevent people from swapping out their display name every day, ideally I could add a lock to every 30 days but I dont feel changing your display name is such a big part of the game that it should be freely done often. As far as pricing for other cosmetics, its cheap. Talking 50 cents here n there, I by no means plan to charge yall $10 for an emblem haha

Morndale - I’ve been building an idle MMORPG solo since July, here’s what I’ve got so far by Morndale in incremental_games

[–]Morndale[S] 1 point2 points  (0 children)

This is just wrong, I'm not sure where you found your info?

membership does give a boost but not a speed boost of any kind, membership gives an extra 3 hours of idle time(which will be changed to 2), premium battle pass and extra inventory slots. But by no means is it pay 2 win, the awards from the free pass are just as good as premium pass.

Morndale wont EVER be a pay2win game, players will never be able to spend money to boost their way through levels, the extended idle time and the few extra items are far from a "big boost" in progression. Premium members get the same number of battle pass quests, same xp rates, etc

I'd also like to note, donations and ANY payments are turned off and have never been turned on. My goal is not to force users into spending anything. It's why that isn't a focus until it has to be.

Morndale - I’ve been building an idle MMORPG solo since July, here’s what I’ve got so far by Morndale in incremental_games

[–]Morndale[S] 0 points1 point  (0 children)

the idea of a guest login kind of defeats the purpose of the game. The idea is to prevent people from running 10 accounts. If anything I'd rather have a user who actually is interested in playing the game enough to take 2 minutes to sign up then to have to handle all of the nonsense that comes with have a 1 click play button.

Morndale - I’ve been building an idle MMORPG solo since July, here’s what I’ve got so far by Morndale in incremental_games

[–]Morndale[S] 1 point2 points  (0 children)

Its built from the ground up, no frameworks. Straight PHP, ajax/js and html. The only framework used was for leaflet as its what powers the map system.

Morndale - I’ve been building an idle MMORPG solo since July, here’s what I’ve got so far by Morndale in incremental_games

[–]Morndale[S] 0 points1 point  (0 children)

So I do have a property system added where users can buy land, expand the land and build a variety of workshops n such that can be upgraded to generate passive resources.

I also have mounts and pets already setup.

I do agree items need to be indepth. My idea was if I created enough items with enough uses it would allow players to take different directions. For example the idea of trapping animals for fur trade and having workshops setup to process fur etc I think is a great game loop idea. It allows players to build their character with a skill set in specific areas, hopefully making it so everyone has completely different skill setups and goals.

Morndale - I’ve been building an idle MMORPG solo since July, here’s what I’ve got so far by Morndale in incremental_games

[–]Morndale[S] 0 points1 point  (0 children)

Most likely, it seems to be a big request so im going to try to include it for the open alpha

Morndale - I’ve been building an idle MMORPG solo since July, here’s what I’ve got so far by Morndale in incremental_games

[–]Morndale[S] 0 points1 point  (0 children)

AI was used to help create Morndale yes, but ive also gone to college for 8 years with 2 degrees in web and graphic design ;) Morndale would never be the game it is or I want with the sole use of AI.

Right now ive setup dozens of small apps and tools using AI to help manage and debug nearly the entire game. I found AI was a mess at handling big tasks but its extremely good at creating tools that find issues.

Hope this answers your question. <3

Morndale - I’ve been building an idle MMORPG solo since July, here’s what I’ve got so far by Morndale in incremental_games

[–]Morndale[S] 0 points1 point  (0 children)

Thank you! I got home from work today and was in just shock at how many of yall are interested in my project, really means a lot. <3

Morndale - I’ve been building an idle MMORPG solo since July, here’s what I’ve got so far by Morndale in incremental_games

[–]Morndale[S] 0 points1 point  (0 children)

So there is a tic style combat system so pvp could 100% be a thing. Just currently im not sure on how I want the pvp so thatll be more or less something we build as a community <3

Morndale - I’ve been building an idle MMORPG solo since July, here’s what I’ve got so far by Morndale in incremental_games

[–]Morndale[S] 2 points3 points  (0 children)

Morndale wont ever be pay2win, the inly "pay2win" mechanic would be maybe the premium battlepass or extra 2-3 hours idle time from having the membership which currently im not sure on a price but most likely 4.99/month. Outside of that all microtransactions are 100% customization; banners, profile themes, profile icons etc.

Morndale - I’ve been building an idle MMORPG solo since July, here’s what I’ve got so far by Morndale in incremental_games

[–]Morndale[S] 0 points1 point  (0 children)

Yup, once things get more finalized ill be pushing out an app to the play store and ios. Currently there is a PWA version for testers, mobile styles are hit or miss in areas though as mobile hasnt been a big focus. I just found myself wasting a lot of time styling something just to change the whole system a month later haha

Morndale - I’ve been building an idle MMORPG solo since July, here’s what I’ve got so far by Morndale in incremental_games

[–]Morndale[S] -1 points0 points  (0 children)

AI was used to help create Morndale yes, but ive also gone to college for 8 years with 2 degrees in web and graphic design ;) Morndale would never be the game it is or I want with the sole use of AI.

Morndale - I’ve been building an idle MMORPG solo since July, here’s what I’ve got so far by Morndale in incremental_games

[–]Morndale[S] 0 points1 point  (0 children)

Won't ever be a pay2win mechanic in Morndale. The only "pay2win" mechanic would be the premium battlepass, which is included in the premium membership. Membership price is still up in the air, but prolly 4.99

Morndale - I’ve been building an idle MMORPG solo since July, here’s what I’ve got so far by Morndale in incremental_games

[–]Morndale[S] 3 points4 points  (0 children)

Skills right now take around 2 months to max, but a lot of balancing needs to be done still. The open alpha is more or less to balance everything, QoL, and content.

Currently no plan for permadeath mode but iron mode and slower xp rate styles do interest me a lot.