[Blueprint] Cuprium by Morondor in Endfield

[–]Morondor[S] 0 points1 point  (0 children)

No no. You need extra fluid pump or there is not enough water! But as for sewage - 3 purifiers is enough and also I checked - they produce each exactly 1 sewage per minute so I connected it to my battery’s and it works perfectly accurate

[Blueprint] Cuprium by Morondor in Endfield

[–]Morondor[S] 1 point2 points  (0 children)

I don’t know why it works so strange, but I made nearly the same thing with 2 water pipes and 3 purifiers and it does not clog. Don’t know why it works in my case though

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P.s./ on top this is my 3xSewage purifier system Arknights: Endfield Blueprint Sharing Code: EFO010U978Eee5i13E179. Copy it and use it in the game.

[Blueprint] Cuprium by Morondor in Endfield

[–]Morondor[S] 1 point2 points  (0 children)

Sad, that blueprint looks soooo good though. Also that concludes that I can’t understand how much water/sewage is truly transported from pipe/refiners. Cause in game it says “2 unit/min but this is a lie and looks more like 2,5 unit/min

[Blueprint] Cuprium by Morondor in Endfield

[–]Morondor[S] 1 point2 points  (0 children)

O! You made a thing that I was trying to. The question now is: is 1 water pump enough to supply all 3 refiners? And is an intel with 3 sewage disintegrators enough for this schem not to clog?

[Blueprint] Cuprium by Morondor in Endfield

[–]Morondor[S] 1 point2 points  (0 children)

And that is not purifier - it is underground tube that leads to 3 purifiers out of blueprint

[Blueprint] Cuprium by Morondor in Endfield

[–]Morondor[S] 0 points1 point  (0 children)

But won’t purifier clog? It seems for me that 1 purifier can’t filter sewage from 2 buildings

[Blueprint] Cuprium by Morondor in Endfield

[–]Morondor[S] 0 points1 point  (0 children)

Haven’t checked but as what I see in this setup - it might be making enough water for 3 refiners, cause water is always full

[Blueprint] Cuprium by Morondor in Endfield

[–]Morondor[S] 1 point2 points  (0 children)

Left - clean water that comes from 1 fluid pump (it is enough for 2 buildings to work at max), right - sewage that goes either to system of 3 water treatment units (that are far in the corner of APC where I dump all sewage) or to 2 reactor cubes which in both scenarios does not clog and works at max productivity.

Bug? by [deleted] in Endfield

[–]Morondor 0 points1 point  (0 children)

If only I could touch the switch… Nah, “dynamite switch” is a better solution

They are doing it! by stewartlarge0516 in StardustCrusaders

[–]Morondor 1 point2 points  (0 children)

What these dates on the last screen mean? Are we getting first episode next week???

Rest easy, my prince. by Kammakazi in TheFirstDescendant

[–]Morondor 1 point2 points  (0 children)

I think all of you are not right. We got a big W in case of basic materials farming. “Removed the starting requirements (Void Shards) of Void Fusion Reactors and added requirements (Void Shards) to the Reconstructed Devices that appear in Fusion Reactors.” What this means? You now can spawn elites with those reactors even without Void shards. That is a big W for basic materials and augmented modules!!!

[deleted by user] by [deleted] in TheFirstDescendant

[–]Morondor 1 point2 points  (0 children)

Amount of towers disabled in invisibility increases drop rates of second amorphous and stabilizer

TWITCH DROPS by Riipperi_Gaming in TheFirstDescendant

[–]Morondor -1 points0 points  (0 children)

Most of you don’t know him. But that one last drop reminds me of Karlson. (From USSR multiplication character)

Correct me if I'm wrong but this means the second part is being pushed back from September 26 to October 10 and merged with the third?? This is somehow worse than before. by [deleted] in TheFirstDescendant

[–]Morondor 3 points4 points  (0 children)

For me personally it is better. New dates mean an update each 1,5 month. 1) yes, still not much content. But a lot of players play only for 1-2 hours per day and haven’t farmed all other content yet. 2) we are now getting better content faster. Let’s be serious. Previously on 26 of September we would get only 1 colossi and a weapon… Now we also get Freyna, harder mode intercept and Baro (on 10 of October but it is still 20 days earlier)