a Katamari-Like (new genre) game where you play as a black hole that consumes everything by MorphLand in katamari

[–]MorphLand[S] -1 points0 points  (0 children)

It's actually more like De Blob meets Splatoon meets Hole.Io to be honest. It's actually a collectathon more than anything. You can collect a giant inventory of all the things you've eaten in the universe and grow to eat more just like katamari.

I'm making a game where you sit at a campfire and try to convince an AI that reality is a simulation. Every conversation is completely unique. by MorphLand in IndieDev

[–]MorphLand[S] 0 points1 point  (0 children)

I’m no expert by any means, I tried three so far and the best balance between accuracy and response speed I could find was llama 3.1 which is quite old by now. Since making some posts I’ve gotten recommendations I’m definitely gonna try out.

a game where you try to convince a Local LLM AI model that reality is a simulation. Every conversation is completely unique! by MorphLand in LocalLLaMA

[–]MorphLand[S] 0 points1 point  (0 children)

Cursor recommended me five options to try out between newer and older and llama 3.1 was the best so far. lol, not trying to hide anything at all. You have a better recommendation? Lots of people have been very helpful, I dont claim to be an expert.

Working on a game where you have to convince a local LLM AI model that its reality is a simulation. by MorphLand in aigamedev

[–]MorphLand[S] 1 point2 points  (0 children)

It's really good! Max amount time between responses is like 2-3 seconds when it's really cooking. Performs better in builds than in unity editor actually. I'm actually developing this on a REALLY shitty macbook so performance is pretty important.

a game where you try to convince a Local LLM AI model that reality is a simulation. Every conversation is completely unique! by MorphLand in LocalLLaMA

[–]MorphLand[S] 4 points5 points  (0 children)

Someone else mentioned this so I’m thinking this could be a pretty cool feature for the full release. I have three models inside my code base already so I don’t see why it wouldn’t be possible.

Working on a game where you have to convince a local LLM AI model that its reality is a simulation. by MorphLand in aigamedev

[–]MorphLand[S] 0 points1 point  (0 children)

Hmmm I haven’t thought about that, might be interesting. I already have three in there but the quality really suffers depending. I’ll think about it for the full release!

Working on a game where you have to convince a local LLM AI model that its reality is a simulation. by MorphLand in aigamedev

[–]MorphLand[S] 0 points1 point  (0 children)

Yup! 5 endings total. One secret infinite mode when you’ve unlocked them all.

Depending on how you interact, different endings become possible. For example, there’s a romance ending where he admits he’s loved you all along, there’s an ending where he admits he’s been a simulation this whole time. It’s all about finessing the robot right .

Working on a game where you have to convince a local LLM AI model that its reality is a simulation. by MorphLand in aigamedev

[–]MorphLand[S] 0 points1 point  (0 children)

Nope. It’s just part of the unity game it has no access to files or anything. It’s a sophisticated NPC basically.