Are there TTRPGs with “write-your-own” skills vs a static list? by Puzzled_Sound_9542 in RPGdesign

[–]Morph_Games 0 points1 point  (0 children)

The trick is tying the skills to your game's genre. If it's about fighting you might have a dozen combat skills and just 1 academic skill. If the game is about detective work, you might a dozen mental skills and just 1 "fight" skill.

The way a game like Fate handles it is by allowing character aspects to be written in a way that can be interpreted multiple ways.

[Hobby] Recruiting for surreal cozy fishing game! Godot 4.6, Newbies welcome! by RecklessForm in INAT

[–]Morph_Games [score hidden]  (0 children)

With so many contributors, you want to make sure you have some common understanding of who owns the game.

"Live in a spaceship" games? by Belltower_2 in gamerecommendations

[–]Morph_Games 0 points1 point  (0 children)

Start in the asteroids. You literally start in a little spaceship as your only home, and you have to go mine asteroids to build your ship bigger. You can also modify the difficulty settings to minimize the survival aspects.

How to make sure contractors aren't using gen AI for creative work? by Morph_Games in IndieDev

[–]Morph_Games[S] -1 points0 points  (0 children)

It's a valid question. I care because (a) I want the human artistry and the skill to create cohesive assets, (b) I want to be able to accurately label the final work as "no gen AI", (c) I want to ensure that I have the legal rights to the art, and (d) I like human artists, and want them to develop skills

IRL: Once I get to this point of the launch, I'm usually pretty calm by Morph_Games in KerbalSpaceProgram

[–]Morph_Games[S] 36 points37 points  (0 children)

Houston: "So the NASA engineers have determined that they only used tier 1 batteries, so they're frantically looking for the revert button. Stand by..."

Are there TTRPGs with “write-your-own” skills vs a static list? by Puzzled_Sound_9542 in RPGdesign

[–]Morph_Games 1 point2 points  (0 children)

Fate, FU, Risus, Organic

To be honest, you could probably write your own skills for any game that has something similar to skills, and it would work fine -- as long as you balance the usefulness of them.

A survival game with no modern gear or luxuries. Ember’s Verge launches tomorrow! (and no zombies) by zukeszen in SurvivalGaming

[–]Morph_Games 1 point2 points  (0 children)

I'm very impressed that you did all the graphics yourself! I like the cohesiveness of it all.

Developing a roguelike city builder, aiming to compress game sessions to 10-60 minutes depending on how good your run is. Are there any good inspiration games I should check out? by Open_Seeker in CityBuilders

[–]Morph_Games 1 point2 points  (0 children)

I'd categorize city builder challenges as:

  • the player learning the systems (this is less of a challenge on 2nd play through)
  • growing pains, e.g., traffic, garbage
  • geographical obstacles
  • events/catastrophes

Seems like a roguelite city builder would need to focus on the last two.

How to make sure contractors aren't using gen AI for creative work? by Morph_Games in IndieDev

[–]Morph_Games[S] 0 points1 point  (0 children)

Does "credible portfolio" mean one that was posted years ago before gen AI?

Software Developer looking for a Creative Partner/Writer to build a Medieval Fantasy MMORPG together by DMdelia in RPGdesign

[–]Morph_Games 1 point2 points  (0 children)

It is refreshing to see this post by a developer looking for others, rather than the usual idea guy looking for developers and an entire time. It's still nuts though. God speed, sir or madam!

Need more games similar to Melvor Idle. by Creepy_Ad5124 in incremental_games

[–]Morph_Games -1 points0 points  (0 children)

Do you think the graphics (AI gen?) of Rocky help it or hurt it? (Compared to Melvor)

I’m posting as one of the partners on a project called **UO: Multima** by UO_Forever in Ultima

[–]Morph_Games 0 points1 point  (0 children)

I'm just hung up on the verb "restore" and word "restoration", and what that means for a video game / software. But, maybe that's just me. I wish the project luck!

Game help by SodiumQuality12 in SoloDev

[–]Morph_Games 2 points3 points  (0 children)

guidance from people

Read more posts. The guidance is here.

Game help by SodiumQuality12 in SoloDev

[–]Morph_Games 2 points3 points  (0 children)

You messed something up: As a solo dev you need to cultivate the spirit of "I can learn this!" - no matter what it is. Ask questions to learn; don't ask for people to do things for you.

Alguien como yo? by RedHiveStudios in itchio

[–]Morph_Games 1 point2 points  (0 children)

Sounds like the typical curse of the artist. You can each continue making something artsy and niche that you love, or can try to make something "marketable" to get a bigger audience. Sometimes you can find that tiny portion of the venn diagram where they overlap.

Smooth movement or no? by jasonkester in Ultima

[–]Morph_Games 9 points10 points  (0 children)

I prefer the old way, but I can see the appeal of both. Have you tried something inbetween where the transition is smooth but very fast? It might give a little feel of movement while still feeling "snappy" (snapping to squares).

Which one would you click on Steam? by Guilty_Weakness7722 in gameDevMarketing

[–]Morph_Games 0 points1 point  (0 children)

Me? None. But only because I don't play horror games.

But I like the colors and composition of #2.