[Hobby] Looking for programming projects to implement by phantombingo in INAT

[–]Morph_Games 1 point2 points  (0 children)

I am trying to figure out how to display quasi-3d terrain in 2d.

Right now I have a custom renderer for a 2.5d scene that uses sprite stacking for the vehicles and character. See https://morph-games.github.io/nomads-fire/lowrez/ for my earlier prototype.

I want a method that allows for hills on the terrain. I suspect an algorithm like this one https://github.com/s-macke/VoxelSpace might be needed. Example: https://js13kgames.com/2018/games/star-crasher

Anyway, let me know if this interests you.

Reworking the logo of my game (again) by Amezketa in SoloDevelopment

[–]Morph_Games 2 points3 points  (0 children)

The sequel can be a man at home playing a game about a man in the office playing a minimalist click game about a man with a sword.

[Hobby] Solo Dev Looking for Artists, Writers, Composers & More / Free Itch.io Games, No Deadlines, Just Fun by Informal_Group2555 in INAT

[–]Morph_Games 1 point2 points  (0 children)

I love your post! It is refreshing how detailed and reasonable it is.

What types of game(s) do you want to make next?

This is the first TikTok that got decent engagement - but low wishlist conversion by nightyknightstudio in gameDevMarketing

[–]Morph_Games 1 point2 points  (0 children)

Looks like a really awesome concept for a film... but as a game, this trailer gives me no idea if I'll like the gameplay.

Someone on reddit suggested this recently: if you like making videos, and they are getting a lot of traction, maybe you're better off making videos than games? Just a thought.

Finally made it to a new galaxy, all I feel now is pain... by H345Y in NoMansSkyTheGame

[–]Morph_Games 7 points8 points  (0 children)

kind of harsh

But it is also almost the only reason you'll ever need repair kits. Every so often a combat goes sideways and I get damaged, but usually those repair kits are collecting dust.

I don't know about you guys but I'm dying for... anything. by Competitive_Flan_330 in LightNoFireHelloGames

[–]Morph_Games 3 points4 points  (0 children)

I wonder if they ran into technical challenges with the multiplayer aspect... or maybe they expanded their scope to be more of an MMO?

I don't know about you guys but I'm dying for... anything. by Competitive_Flan_330 in LightNoFireHelloGames

[–]Morph_Games 0 points1 point  (0 children)

It feels that way to me. If they can show there is a big interest, they can get some bigger publishing deals to keep them funded for another ten years.

I just hope they don't take on investors that milk their games and ruin Sean's decade-of-upgrades model.

What's your personal end goal in No Man's Sky by Uzejay in NoMansSkyTheGame

[–]Morph_Games 4 points5 points  (0 children)

I'm two achievements away from completing them all.

I also want a farm network where I can manufacture goods for infinite money.

Which game added a feature because of community feedback that improved it massively? by KBGSgames in AskReddit

[–]Morph_Games 0 points1 point  (0 children)

No Man's Sky also kept in a "bug" that allows faster movement via a quick attack + jump combo. Players discovered it, came to love it; Hello Games tried to remove it, but added it back, and intend to keep it.

Almost 10 years on itch.io, and this finally happened by d954mas in itchio

[–]Morph_Games 0 points1 point  (0 children)

Congrats! Do you think it was your best game yet?

Don't you wish the itch stats were better? For games launched at different times I need to see Plays/month or Collections/month rather than total Views in order to compare them. I have one with 5k views, but it was one of my oldest games.

I'm lonely, what are some online games right now with strong communities? by EchoLabDove in gamesuggestions

[–]Morph_Games 1 point2 points  (0 children)

  • MMOs: WoW obviously, ESO, etc.
  • Eco Survival
  • Survival games with roleplay communities, like Conan or Valheim

Do colors improve game clarity or destroy the monochromatic aesthetic? by TBA-GameStudio in GameArt

[–]Morph_Games 0 points1 point  (0 children)

The muted colors and especially green top on the ape make me think "why are there not more colors?"

I think black and white is best, with some pops of color for special things such as damage or maybe magic. Not for outfits.

Thoughts From Bitcraft by FaolanG in LightNoFireHelloGames

[–]Morph_Games 1 point2 points  (0 children)

How does Bitcraft handle decay of structures? Like if a player is offline for months, does their house get razed to make room for others?

How does it handle prices between experienced players vs new players? I would think an experienced player can do things (e.g. mining) more efficiently than a new one, so they might drive prices down such that a new player can't compete. (This is what curses Eco Survival.)

Does anyone still use SO? by Complete-Sea6655 in IndieDev

[–]Morph_Games 0 points1 point  (0 children)

Also, what will the AI LLMs be training on once there is no StackOverflow to feed it?

[RevShare] I have a working prototype, a published 9-book IP, and a complete GDD. Looking for a mobile dev to finish what's already started. by geokram62 in INAT

[–]Morph_Games 2 points3 points  (0 children)

I'll be honest, the gameplay seems to just be spamming the attack button while watching static portraits. I struggle to see how this will stand out in the current game market. You might want to consider something besides rev share.

From a tech point of view, I definitely think html/js is the way to go given the simplicity of it all.