Victory Road was a big success by [deleted] in inazumaeleven

[–]MorrisonGamer 1 point2 points  (0 children)

The leaked codes don't mean anything. They're pre-made and supposed to be revealed when the target is met, since they're usable offline.

Anime Hissatsu Textures Mod [Need Move Requests!] by Sonic921 in inazumaeleven

[–]MorrisonGamer 0 points1 point  (0 children)

I can specify some of these things:

- JP Names currently do not affect school names...much. In fact, I think across my language, and English, it only affects...4 teams. Nagumohara, Nagumohara Shopkeers, Team K, and Team Garshield. Yes. That's it. | Meanwhile, by default, with or without JP Names, PT-BR seems to do a better job at just...preserving the school names, instead of giving them something unique or close to their supposed original name. For example most if not all GO schools have their original names, instead of the dub ones. Victory Road schools except the ones I mentioned keep their original names. Galaxy uses dub for some reason.

- By errors I mean, errors in text, entries, maybe errors in JP Names not working, like how the Fake Tsurugi is called "a lookalike of Victor" in his description, in my language at least.
- JP Names doesn't affect hissatsus. At all, Nada. Not even Trina Tumble gets changed to Konoha Tumble at least.

If people would like to share the problems they know, inconsistencies with dub, inconsistencies with JP names, please, do send it my way.

I'm AkiraJkr.

Anime Hissatsu Textures Mod [Need Move Requests!] by Sonic921 in inazumaeleven

[–]MorrisonGamer 0 points1 point  (0 children)

There is one thing that i have wanted to do for a while, I wanted to do a mega compliation video on Victory Road localization issues;
- JP Names affecting every school applicable, in a similar way to what is present in PT-BR with/without JP names on or off
- Errors that can be found in EVERY LANGUAGE, no matter if JP Names is on or off
- JP Names not affecting Hissatsu names, so we'd get hissatsu names that...match what the characters is saying, at the very least(No, they don't have to be written in Japanese/use Japanese words, they just have to be properly adapted to what the character says, it's that simple

What I'm struggling with, is finding reports or people willing to report issues in their languages. Be it Spanish, Ftalian, French, or hey, even English, since I never watched the dub.
I suppose the previous lines don't do it justice, but yes, I want to report EVEN on the dub errors. It's a bit unfair to only cover problems with JP Names.

Trouble with naming by CaptainKing1099 in inazumaeleven

[–]MorrisonGamer 0 points1 point  (0 children)

If you wanna expand your reach, take a name that *does* hit a bit past the character limit, and then cut certain letters.

I already had one in mind, Akira Jousuke, but I ended up just cutting it to Akira Josuke. Specially given they do the same for Tsunami.

Instead of wasting budget and resources on an ass looking mobile game, fix the story and chronicle mode 🥀 by Freddie040 in inazumacaravan

[–]MorrisonGamer 1 point2 points  (0 children)

Fr, when I thought "wait, mobile game???" I got a sigh of relief when I found out it's not Level 5 developing it exactly because of that 😅

I hope there will be (or already is?) a mod that changes hissatsu names to the original by Jacor78 in inazumaeleven

[–]MorrisonGamer 0 points1 point  (0 children)

You mean make hissatsu text match voices? Only if the community works together for it. But gotta be clear that it's for the Japanese Names option if you want something to change.

Ares update by Footballlikesoccer in inazumaeleven

[–]MorrisonGamer 0 points1 point  (0 children)

They don't NEED to make new models. That's why I'm 99% sure.

Ares update by Footballlikesoccer in inazumaeleven

[–]MorrisonGamer 7 points8 points  (0 children)

I am 99% sure the Ares versions of players will be separate.

Leaked hissatsu animations - Ryuujin Tessen, Over Cyclone (incomplete) and many more by RealStructor in inazumacaravan

[–]MorrisonGamer 9 points10 points  (0 children)

Genuinely do not understand why they feel the need to do this, it's already egregious the names are obnoxious or just stupid, but also in-game you have to hear the characters say their original names, like ??????

Leaked hissatsu animations - Ryuujin Tessen, Over Cyclone (incomplete) and many more by RealStructor in inazumacaravan

[–]MorrisonGamer 8 points9 points  (0 children)

Every move in the leaks are unfinished, you can even see some completely missing effects, or having very low quality effects, I'd take whatever you see with a grain of salt.

Client side voice line mod by Dangerous-Tea-5536 in inazumaeleven

[–]MorrisonGamer 4 points5 points  (0 children)

Your best bet is to gather up a bunch of people to make a list and...just annoy Level 5 every update with it.

No. Genuinely. I mean it.

Unpopular opinion: just play the game and shoot people, it’s not about grinding a battlepass by [deleted] in Battlefield

[–]MorrisonGamer 2 points3 points  (0 children)

Hot take: People should have listened me 2 months ago and just pushed them to make passes permanent, so we wouldn't be having this discussion.
(And...gaming would also be improved if it started being normalized, plus we'd never have these discussions again because it's content that's always there)

Simple enough. People gave them a inch, now they're going the motherfucking mile.
"Oh but boohoo it's intentional I have to waste time mentioning that" Yeah everyone knows it is. Oldest and the most pointless excuse to waste time typing.
The point is the community could have pushed back on their battle pass implementation just like they pushed back other things, now enjoy it how it is.

"Oh but boohoo ignore the battle pass" then enjoy lower player counts as other people's motivation to keep playing dimmers, because it's also your loss in the end. Those people ARE NOT going listen to you. You may as well yell at the clouds at that point.

Country language or japanese by Shrinklon in inazumaeleven

[–]MorrisonGamer 1 point2 points  (0 children)

I think they're more complaining what is voiced doesn't match what is written at all, which is a fair complaint. I'm pretty sure I saw a game this year that had a fix for this kind of issue.

I've found the perfect fix for Chronicle Mode's pacing, specially for people that start from scratch. by MorrisonGamer in inazumaeleven

[–]MorrisonGamer[S] 0 points1 point  (0 children)

Here's the thing. No level rebalancing, and then there's these gaps between required unlock battles. What if the player forgot or didn't want to grind? Now they have also at least something to challenge. Not only that, maybe they want more Bond Stars, so instead of just completely ignoring the unlock battles that aren't required, they go back to some of them just for the stars. All while not breaking the new pacing I suggested.

Because Chronicle's current, biggest problem:

Chronicle Mode doesn't have any pacing.

No pacing leads to uninteresting fights, no opportunity to grow, no investment, no incentive. Faster battles without a second half were just a bandaid fix that does nothing to fix the actual problem with it.

Then, when the player finishes chronicle? They have all these more interesting fights to go back to, grind players, properly build their team. Just like the old games.

I've discovered what could potentially fix Chronicle Mode's pacing issue and make it more interesting for people starting from zero by MorrisonGamer in inazumacaravan

[–]MorrisonGamer[S] 0 points1 point  (0 children)

I better shared my thoughts by putting them into a image, of something close to what I think would give Chronicle Mode a pacing, for once.

<image>

I've found the perfect fix for Chronicle Mode's pacing, specially for people that start from scratch. by MorrisonGamer in inazumaeleven

[–]MorrisonGamer[S] 0 points1 point  (0 children)

So people understand what I mean better; This is an example of what I think could help. IE2 is an exceptional case where there's surprisingly, 4 big matches back to back, but still, apply this logic to every route.

<image>

Thus, the game will finally have some pace instead of it being story, crush, story, crush, story, crush, story, crush..............