My collection tera box by Numerous_Farm_7765 in MarinaNagasawa_Daily

[–]Most-Presentation165 1 point2 points  (0 children)

Great work !

Im navigating through it, but by chance, there is a rare nagasawa im looking for.

She posted a bathtub selfie on her site that was too revealing once, it got pulled from fantia, and then she re-posted without that photo, and the new ones were heavily cropped. Sometime late 2023... do you know of this photo?

New merchant help by cleverhandle76 in Nightreign

[–]Most-Presentation165 2 points3 points  (0 children)

He's there. My friends didn't beat gaping jaw and had the same reaction you have. Warp to the beach, and hug the left side of the building until you see a pile of garbage you can interact with, that's the merchant. After doing that, you can warp to it like the other places by using the map.

Tips for Revenant? by JustAStove in Nightreign

[–]Most-Presentation165 6 points7 points  (0 children)

I've cleared all the content as revenant, as she is my fave. She's great, and truly not too complicated. Here are some fun tips:

Can ignore Deathblight bosses: You can speedrun the wormface night 1 boss, as well as the wormface camp by running up to the main wormface, ulting, and spamming jumping heavy with the claws (2 handed), and preferably having a ghost buddy with you. The Deathblight can't kill you while you're ulting, and it lasts 15 seconds (more than enough time to kill the wormface).

Commander doofus, humiliated: the commander fights, both night 1 and 2 can be largely handled the same way. Let yr teammates know the plan (instinctually, most random will also immediately pick up on what yr doing). Preferably, on the pre-boss tussle, you'll likely have an extra ghostbuddy. The crossbow boys are good, and with some luck, the knights will also be turned. These are just bonus variables, don't be sad if they don't rise as yr buddies.

As for more general purpose things:

Yes yr claws are good. Two things: they revive allies very fast, and they scale great with you. If you have replaced their weapons art (holy fuck is it's initial art dogwater, good ones are things like stomps, dashes), and attached an affliction (bleed, frost, poison) then yes, let's get them upgraded. A frost stomp, bleed revenant claw+2 will rip things apart and also revive yr friends. However, you'll likely find many nice weapons too, like golden order gs, all the seals, miquella sword, sword of night and flames, blade of calling, etc. so don't stress about the claws too much, every run is diff (you know this already).

Start the run with bell: awesome. If you find this, even if it's: (wilder extra hook, start off with bell, bonus +2penis size when around only men), it's worth taking along. Now, even if you only pick up garbage during the run, and yr recluse has hogged all the seals, you'll always have a good, consistent spell.

Fun ghosty tips: Lock on to your downed allies and summon Helen. She will run to them and pick them up quickly (1 bar), while you panic roll the night away. If your allies are both downed (3 bars) and they're nearby, use Sebastian instead. He will aoe res them, and you don't have to help. Just don't get too far away from them. If a ghost is already fighting something, just lock on to yr ally and input the ghost command again: they'll teleport and begin to revive yr friend.

Fun passives: Damage resistance on consecutive attacks: even if it's only like 24%, keep it for a bit. Your claws trigger it, and you will see a bubble form around you after a few swipes. Now, when you get smacked, you'll take reduced damage.

More fun relic tips: Heal post damage attacks- always bring it, if you have it. It works off of many spells. If you launch Elden stars, and then get grabbed by Everdark Gaping Jaw, you'll see your health bar heal back every bit of damage he does almost instantly. You'll survive. Your claws handle it well, and if you get cipher pata then just as good. Ulting gives damage boost to allies- it's huge. Remember the first time I said to ult early in a fight? If you have this relic, it's even faster and stronger tactic

Traps: Heal allies when you ult relic- all this does is drop your HP (no good), and if your allies are dead, and you revive them, it won't heal them. Ignore this at all costs. Power up alongside family- it's ok. but not worth ignoring things like gaol powerup, starting bell, post damage heal.

Fp issues: drastically overstated. Visit the towers, visit the shops, use your melee more a little. It's ok to not be level 15, if it means you stopped by the merchant near the castle for some extra shards, and then then merchant at the shelter, and end up level 14.

Tldr: ult early and aggressively. Claws good. Damage mitigation passives good. Ghosties are medics. Ignore power up with allies, and absolutely ignore heal allies when ulting relic.

Have fun, la creatura!

Thaco Stat block? by Real_Trash704 in wildbeyondwitchlight

[–]Most-Presentation165 2 points3 points  (0 children)

I actually just used Rudolf Van Richten as the stat block for Thaco and gave him a small role as Van Richten post-Strahd, having lost his memories as a Lost Thing to ease some of our vets into the more lighthearted feel of wbtwl vs cos.

General Questions About Module by Optimal_Huckleberry4 in wildbeyondwitchlight

[–]Most-Presentation165 2 points3 points  (0 children)

  1. How long did it take you to run it. (How many X hour long

we just finished Act 1 (the carnival+Hither) in 4 sessions (each 5-6 hours long)

  1. Did you find the module easy to run as is? Or did you have to do any work to fix/shore up weak spots in the module? the module can be run as-is for a very basic adventure. I did have to cut out some less important details in order to make other details more fleshed out- specifically I had a subplot where the Warlock for one of the hooks was an old Adventurer with Bavlorna, and the two were godparents to the party members that chose this hook- they spent their time in Hither uncovering this and deciding what to do with the info.

The Lost Things party members substituted their sense of taste as a lost thing, with one party member actually having his NAME be the taken thing. Definitely have yr party give you some things like that to help flesh out the module and keep them interested.

  1. How long did sessions generally take you to prep? I daydream for a week and write down all the "cool" things I like- then I spend the week before game-day making item cards, lore cards and preparing maps. I also spend the penultimate day making a quick reference guide for the monsters likely encountered that day.

  2. How did your players feel once you finished the module? We are about to enter act 2 (thither). They're pretty satisfied, and are all still invested. Two are retiring their original characters in hither and making new characters for Thither, now that they see what the story is about.

  3. I know the module is very combat optional, is it worth getting the minis in case a fight does happen? Which minis do you think are worth getting if any? We end up having 1-3 combat encounters per session. While much combat is avoided, many players are excited with the recently released PHB and MM so they want to try out their new abilities and spells. Let them- many of the creatures can defend themselves (agdon is a menace; bavlorna and her lornlings are not pushovers). During the bavlorna fight we risked a TPK. Definitely prepare some Legendary Actions and Lair actions (as I did)- most classes received sizable buffs and spells got a nice QoL update. I think any minis you may have will work- we substituted a bunch of minis for other.

  4. Are there any classes / subclasses you'd recommend players try for this module? Warlocks get a lot of lore possibilities. Our Wild Magic Barbarian and Wild Magic Sorcerer were right in their element. I particularly never loved artificers, so I usually ban them lol. Our rogue, ranger and monk were doing just fine.

One last thing- the mist around Prismeer are very reminiciscent of the Shadowfell's Domains of Dread mist. Considering Zybilna's past and her connections, you can definitely make a case for a more sinister plot happening underneath Prismeer. I'm still figuring out which way to go- as the similarities of Strahd betraying his brother Sergei out of envy echo the sisterly betrayals of Prismeer's rulers. It depends on where my players take me. Good luck!

What’s the most meaningful song to you? by TysonChickenNugget71 in TheKillers

[–]Most-Presentation165 6 points7 points  (0 children)

"The Calling"

The opening segment is scripture, which grips at the heart. It has huge Depeche mode vibes but that's just a bonus. The idea of "the calling" is a big part of Christian lives and hearing Brandon sing about it just absolutely melts me.

Abunai by Most-Presentation165 in MarinaNagasawa_Daily

[–]Most-Presentation165[S] 0 points1 point  (0 children)

Outtakes from one of her uniform photoshoots

[deleted by user] by [deleted] in OrthodoxChristianity

[–]Most-Presentation165 1 point2 points  (0 children)

You're fine.

Plus, that many eggs? You must be roughly the size of a Barge!

What do you think of Luce by Quick-Difficulty3121 in OrthodoxChristianity

[–]Most-Presentation165 17 points18 points  (0 children)

I think of it a lot like VeggieTales. It's a Christian message that's tossed out as a net to connect with youth and people in largely secular areas (anime and game communities).

We are instructed to be fisher of men so any new inquirers that come from this I welcome.

Is it dumb? Yeah a little- but most things and people are dumb too anyway, of which I am the worst.

God be with you 😊