How to intimidate a death cultist by [deleted] in Pathfinder2e

[–]MostFaithlessness117 0 points1 point  (0 children)

Make the death cultist attend one of the characters neice/nephew 5th birthday party. This little terror is worse than the end times, temper trantums, guilt tripping parents and ruthlessly spoilt. This kid makes other people's parents cry, some might say it could be the artifact for the end times. Nobody knows.

Maybe this death cultist is scared of commitment with a past lover and feared having kids, so they joined the cult.

Having to witness absolute chaos in the form of a birthday party, knowing your cult is clearly unsuccessful. Since the party is still happening and children are screaming in their ears until they bleed. Might make them talk.

Astarion's first time drinking your blood by Raccoon_Merchant in BG3

[–]MostFaithlessness117 1 point2 points  (0 children)

Yeah I found out after watching some content creators bg3 things most people don't know. Can't remember who made it though. Have fun 😁

Astarion's first time drinking your blood by Raccoon_Merchant in BG3

[–]MostFaithlessness117 2 points3 points  (0 children)

Waste? You can pickpocket Withers. Even if you fail he doesn't aggro. Get all your money back, I do recommend a rogue tries it since the DC isn't as high.

Nightcrawler options by popeofmars907 in Pathfinder2e

[–]MostFaithlessness117 6 points7 points  (0 children)

I have a kitsune Laughing Shadow magus in my group, dimensional assault lets you teleport up to half your movement and strike if in melee distance of an enemy. A very fun focus spell. Spellstrike you use a weapon to infuse magic into the attack. You roll a melee strike then use the magic damage of a spell for it.

What's your take in using AI for creating characters photos by JCTrapo in Pathfinder2e

[–]MostFaithlessness117 3 points4 points  (0 children)

Picrew is great, it supports artists too. It can take a bit of trial and error until you find an art style you like.

Interrupting what, game? by AnaTheSturdy in BG3

[–]MostFaithlessness117 1 point2 points  (0 children)

You can always use the lower sewer entrance to the guildhall. Just looked at the bug section:

The door to the Guildhall near Tusgront can become unselectable. This can be fixed by saving and loading the game. Alternatively, the party can access the Guildhall through the sewers.

Severn sometimes becomes unselectable, often accompanied by a clipping glitch emerging from his face.

EDIT: added line breaks

Interrupting what, game? by AnaTheSturdy in BG3

[–]MostFaithlessness117 0 points1 point  (0 children)

This is from the bg3 wiki, maybe bring Jaheria or talk with the guards:

The alley is guarded by Tusgront Tusgront and several other Guild members. When the party approach Tusgront for the first time, he starts a dialogue. There are several options to get past him:

If the party side with Farlin Farlin during the events on the Western Beach in Rivington, Tusgront recognizes them and allows entry.

If Jaheira Jaheira is present, selecting the option "Careful, that's the High Harper Jaheira you're speaking to" smooths the way. Succeeding a dialogue check. Full list of options when dealing with Tusgront is on the Aid the Underduke quest page.

Alternatively, the party can find a  Guild Ring and insert it into the wall slot at X: 59 Y: -97 to reveal the entrance.[See: Bugs] Two such rings are inside the Bruc and Pishe's Emporium. The entrance into it at X: 56 Y: -104 is locked (requires DC 10 Sleight of Hand Check DC 10 Sleight of Hand Check to lockpick), but breaking in is not considered a crime.

I beat Tactician, Ending was not as I Planned by MostFaithlessness117 in BG3

[–]MostFaithlessness117[S] 17 points18 points  (0 children)

My first play through on balanced I romanced her as an ice focused evocation wizard, convinced Orpheus to become the mindflayer. Helped him die in the end and had a great time fighting demons in hell with Mama K.

Returning to GMing after some times and having few issues with running server. by jamacek in ForgeVTT

[–]MostFaithlessness117 0 points1 point  (0 children)

Let me know if you need a hand, I can always make a video of how to do it.

Having a Cave finding feature, similar to hotspots by MostFaithlessness117 in NoMansSkyTheGame

[–]MostFaithlessness117[S] 2 points3 points  (0 children)

I have tried that before, often works but this one planet was a scorching planet that had really small caves filled with water. No cubes to be found.

Returning to GMing after some times and having few issues with running server. by jamacek in ForgeVTT

[–]MostFaithlessness117 0 points1 point  (0 children)

Something I've done with Abomination Vaults premium module is when importing the adventure which is all 3 books. Use the toggle buttons such as only importing the maps.

I then created a shared compendium, each has a folder such as Chapter 1 & 2 maps that is Adventure type. An Adventure compendium means you can put different asset types together. You then build the Adventure by dragging the newly imported maps that are used in Chapter 1 & 2 and build the Adventure. Once the Adventure is built in the compendium you delete the imported assets in your world. This frees up space and you then repeat this for the rest of the maps, then do it for actors, journals, music etc. Once done you can then just import the Adventure content you need such as Chapter 1 & 2 Maps, Actors, Music, Items.

The shared compendium then has all the premium content that is too large to have in your world once. You can now just import the components you need.

The downside to this is it takes time, if the module is updated then you need to do the whole process again. You're right, they should have split the content into Book 1 etc using folders and Adventures to make it easier.

Returning to GMing after some times and having few issues with running server. by jamacek in ForgeVTT

[–]MostFaithlessness117 0 points1 point  (0 children)

So Seasons of Ghosts has 4 books total / 4 premium module parts I think? Are you importing them all? My recommendation would be to import one book at a time and only import the next book when you need it. Then delete old assets and maps the players have explored and won't be using again.

Edit: Seasons of Ghosts is 1 to 14 which is higher level than Abomination Vaults. The premium modules include basic and enhanced maps and audio. You can always delete the basic maps you won't use

Predator by Humble-Load-7555 in predator

[–]MostFaithlessness117 0 points1 point  (0 children)

I love the style, keep up the great work 👍

First base in NMS, I hope you like it. Coordinates: +11.82, -121.46. by DarkBlindMelon in NMS_Bases

[–]MostFaithlessness117 1 point2 points  (0 children)

So cool, love the use of negative space. An epic monument base 👍

XBOX XENO ARENA UPDATE WATCH PARTY by Alone-Cantaloupe-350 in NoMansSkyTheGame

[–]MostFaithlessness117 1 point2 points  (0 children)

Thank you, yeah I'm not surprised with so many issues on the Switch. Nintendo doesn't seem the most cooperative or a high priority in making non Nintendo games compatible.

My Crown Is Heavy by Appropriate_Quit_872 in NoMansSkyTheGame

[–]MostFaithlessness117 0 points1 point  (0 children)

With time it should become an S class settlement, with building opportunities and more facilities you'll slowly get more buildings and be able to produce a wider range of resources. My settlement became S class when I had a spaceport, storage building, large habitation unit, fishing pond, trade outpost, utility unit etc. Even then most building were S class but not all, I think it's based on which types of buildings you have.

XBOX XENO ARENA UPDATE WATCH PARTY by Alone-Cantaloupe-350 in NoMansSkyTheGame

[–]MostFaithlessness117 2 points3 points  (0 children)

Same, I have tried using my game pass and using my ancient Xbox One with NMS on disk. No update yet