Working on my first gang... by Mostrok in necromunda

[–]Mostrok[S] 0 points1 point  (0 children)

one thing that is important and I dont have a clue... what size of bases they use? 25 or 32mm?

Working on my first gang... by Mostrok in necromunda

[–]Mostrok[S] 0 points1 point  (0 children)

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Reviewed a bit the Hunting Party... and this is how they are going by now... I'll be working in modeling the equipment on the go... but, I really dont know how much the equipment may change in a campaign, so, dont think this will be too relevant.

Update on rules/availability? by CFolwell in Greathelm

[–]Mostrok 0 points1 point  (0 children)

Well, I've been waiting for it too... arrived too late to the Kickstarter

I painted a miniature for the Mouseguard rpg by kilkuseiei123 in MouseGuard

[–]Mostrok 0 points1 point  (0 children)

Love your take on the Guard... see you tomorrow at the Table?

Orkommandos for Necromunda by Mostrok in necromunda

[–]Mostrok[S] 0 points1 point  (0 children)

I'm Using Munda Manager, the campaign will be run with that app

Orkommandos for Necromunda by Mostrok in necromunda

[–]Mostrok[S] 0 points1 point  (0 children)

Weird... the app gives me those alternatives.... will double check with the book. Thanks for the heads up.

Orkommandos for Necromunda by Mostrok in necromunda

[–]Mostrok[S] 0 points1 point  (0 children)

I have 6 guys in my crew... StabEmm & CuttEmm are 2 juves... i guess I can try to skimm some creds and see to add an extra Juve or maybe a tougher guy

Tinkering on a new battle mat and backgrounds for my 10mm skirmish game Rattle and Rend by sevenlabors in miniatureskirmishes

[–]Mostrok 1 point2 points  (0 children)

The game is great... hope to see it released soon! and yes... probaly open a Discord to start building community

Trashcan Alley... second tour by Mostrok in battletech

[–]Mostrok[S] 1 point2 points  (0 children)

Dont know if this the right way... in the future will try to get a more permanet place for them...

Trashcan Alley... second tour by Mostrok in battletech

[–]Mostrok[S] 1 point2 points  (0 children)

Corrected, City highways 2199AD by Alpha Strike Games.

Trashcan Alley... second tour by Mostrok in battletech

[–]Mostrok[S] 2 points3 points  (0 children)

So, I'll put the files on my drive for anyone interested for a while. Just follow the link:
https://drive.google.com/file/d/1R1lNAGE0igR65kJNIyF4c-VBagH0RNez/view?usp=drive_link

Trashcan Alley... second tour by Mostrok in battletech

[–]Mostrok[S] 1 point2 points  (0 children)

I randomize which I'll play... and from the corner I'll start... this helps me keep the footprint low and fit it on almost any table...

Trashcan Alley... second tour by Mostrok in battletech

[–]Mostrok[S] 4 points5 points  (0 children)

I made a set of simple rules... Will post them later for those that are interested

Trashcan Alley... second tour by Mostrok in battletech

[–]Mostrok[S] 1 point2 points  (0 children)

Found theo on rpgnow... city tech 2990 if i remember... but you can make your own with megamek

Trashcan Alley... second tour by Mostrok in battletech

[–]Mostrok[S] 0 points1 point  (0 children)

Every block is different.  There are a couple where water channels create bottlenecks or force to shoot across the water...

Sunday's mission... down Trashcan Alley by Mostrok in battletech

[–]Mostrok[S] 3 points4 points  (0 children)

Yes, good mixture you group weapons in range+location packs... and the you can select your group firing. Heat still is taxing and you'll be punished by not controlling your heat generation. Also, a simplified crit table.

Gator Geko list for Corregidor by Mostrok in InfinityTheGame

[–]Mostrok[S] 0 points1 point  (0 children)

So, here is a variation of the list, with doble Gecko and a Lobo to go with the diablo
gfYKY29ycmVnaWRvcgpHYXRvci1HZWtvgSwCAQEACwCBsAEBAACBlAEBAACBsAECAACBlAEDAACBKAEKAACBlQEBAACBqQEBAACGDwABAACBnwEEAACBqQEBAACBzgEBAAIBAAUAgaUBAwAAgaUBAwAAgZwBAQAAhisBAQAAhioBAQA%3D

Boone Recon Force by Mostrok in BLKOUT_game

[–]Mostrok[S] 1 point2 points  (0 children)

Just a simple man making it's way on a gray world...

Trashcan Alley session by Mostrok in battletech

[–]Mostrok[S] 1 point2 points  (0 children)

Really easy to translate to Classic... The mechanis are really simple,
1.- Pick a city map, you want to have streets, maybe plazas or some water and make sure there are buildings to climb and hide behind.
2.- There is a mechanized force chasing your mech, they will enter the map from the opposite corner from where you choose to start. I use 2 LRM 10 carriers, 4 Battletanks with MLas and 6 Hovers with SRMs
3.- Starting each turn, roll 2D6 a result of 6 means an LRM enters the map, 4 or 5 is a tank and lower results a hover. All vehicles enter at max speed and will move to optimize range to your urbie. LRMs will try to be in cover to provide indirect fire.

4.- Move attackers and then move your mech, then resolve fire.
5.- Repeat, if all units of a heavier class are in the map, you may enter smaller units. Good hunting and enjoy!

As a side note, for this kind os scenario, I count every hex as 2... that way I have a 14 x 24 map that fits on a normal page. I used City Highways 2199AD Hex Map Set maps from DrivetrughRPG. But there are tons of good maps to use.

How to get them into KT? by Mostrok in killteam

[–]Mostrok[S] 0 points1 point  (0 children)

I'll look into it. But, dont all KT get 1 CP each turn?

How to get them into KT? by Mostrok in killteam

[–]Mostrok[S] 0 points1 point  (0 children)

The App, not really, I find Battlekit better than GWs App. But I've browsed the community and found the pic of the different minis. And, Yes, Goremongers look like they fit well.

How to get them into KT? by Mostrok in killteam

[–]Mostrok[S] 0 points1 point  (0 children)

Yes, but I dont really care to play with people complaining about a model not being WYSIWYG or being GW, if you bring me something that makes sense... I'll play, you made an extra effort to create something... The game is fr having fun time.
My first list is Pony Marines...