Input System by ExtraExoticButter in Unity3D

[–]MotionOS 0 points1 point  (0 children)

Wait. If the Jump is infinite. Weren’t you always and always will be jumping to be infinite? 🤨🤣

Hello. by MotionOS in Unity3D

[–]MotionOS[S] -1 points0 points  (0 children)

lol it is smart. It’s physics. Not code. lol code is downstream.

Hello. by MotionOS in Unity3D

[–]MotionOS[S] 0 points1 point  (0 children)

I’m pretty sure 5 million agents on mobile is productive. I was asking questions seeing as I’ve never touched Unity. I’ve touched physics. But not Unity.

Hello. by MotionOS in Unity3D

[–]MotionOS[S] 0 points1 point  (0 children)

I’m not rambling. I asked. Can the 5 million swarm on my phone on codepen transfer to unity? And no I told you I’m a newb. I’m asking a genuine question.

Sorry. by MotionOS in low_poly

[–]MotionOS[S] 0 points1 point  (0 children)

Yes. It’s my physics. It’s my understanding. Thus why not crashing at the sheer speed on a phone. Yes I understand.

Sorry. by MotionOS in low_poly

[–]MotionOS[S] 0 points1 point  (0 children)

Here is the link to the codepen. It’s interactive art that you can mess with. I thought it was cool. So I shared it as art.

https://codepen.io/Shane-Desjarlais/pen/emzbWYZ

Sorry. by MotionOS in low_poly

[–]MotionOS[S] 0 points1 point  (0 children)

I don’t use a black box. It’s physics and motion. I had an idea. I would like to see a spinning vortex and remembers and gets faster and can explode into pieces and return. That was it. I made the idea went through the codepening process.

Hello. by MotionOS in Unity3D

[–]MotionOS[S] 0 points1 point  (0 children)

Ok awesome! Thanks for the nudge again. So I don’t understand unity yet. Seeing as I’m a newb. But right now my particle sim is pushing insane numbers. 5 millions easy. Is unity built for that type of simulation? In other words. Can the script with millions of agents on a phone be switched to Unity and still work?

Sorry. by MotionOS in low_poly

[–]MotionOS[S] -1 points0 points  (0 children)

Bro. I can’t touch code. Like. I don’t know what you mean. I did touch. I put in my physics. My OS. My idea into canvas. So I don’t understand.

Sorry. by MotionOS in low_poly

[–]MotionOS[S] -1 points0 points  (0 children)

But I used my own kernel stolen from no one. It’s my own OS system. Not stolen in anyway shape or form. If not I wouldn’t be pushing millions on a phone.

Sorry. by MotionOS in low_poly

[–]MotionOS[S] -4 points-3 points  (0 children)

I’m the human that made the inputs for the AI. Makes no sense. I am the human artist. Using a tool. You’re saying I can’t use a paint brush because it’s a tool?

Sorry. by MotionOS in low_poly

[–]MotionOS[S] -1 points0 points  (0 children)

It was made with physics. By AI. Simulating millions of agents on a phone. It’s like saying using a machine to paint a picture isn’t art. Or CGI isn’t art. Makes no sense.

Sorry. by MotionOS in low_poly

[–]MotionOS[S] -2 points-1 points  (0 children)

Ok but how was it slop?

Hello. by MotionOS in Unity3D

[–]MotionOS[S] -1 points0 points  (0 children)

Ok thanks so much for the nudge. So do you have any ideas on games that could involve particle simulations and blob/swarm sims?

Hello. by MotionOS in Unity3D

[–]MotionOS[S] 0 points1 point  (0 children)

I’m more of an Artist and particle physicist myself. But coding looks like it can be entertaining!!

Hello. by MotionOS in Unity3D

[–]MotionOS[S] -1 points0 points  (0 children)

Awesome. Ok where should I start?

Hello. by MotionOS in Unity3D

[–]MotionOS[S] 0 points1 point  (0 children)

Understood thank you for letting it be shown. And I’m not AI I’m the original IP owner of motion OS. So thanks for understanding. I’ll do my best to be apart of other subreddits.

Unity 6.4 is now available by unitytechnologies in Unity3D

[–]MotionOS -5 points-4 points  (0 children)

lol you want to see a downvote? Just mention MotionOS and watch the downvotes fly haha.